Star Wars Roleplay: Chaos

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Approved NPC The Arcane Spellcasters

zaros the empty lord


OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Unit Name: The Arcane Spellcasters
  • Affiliation: Techno Magorum Tribe
  • Classification: Force Users
  • Description:
    • The Arcane Spellcasters serve as support heroes for the Techno Magorum Tribe. Unleashing foul sorcery on the battlefield to support the various units within the Techno Magorum Tribe as a whole. Handpicked from force sensitives at a young age and brainwashed into following the Great Vortex of the Force. They are then marked with the Mark of Arimurkhan the Defiler to confirm their devotion to the tribe's deity. Originally a concept formed from the Sorcerer's Host as they made there exodus away from the Brotherhood of the Maw after discovering the power of the great vortex, Arimurkhan pillaged world after world for force sensitives. Snatching up the children with brute force and sacrificing anyone that stood in their way. Although knowing that they will not have the same power as a person trained by one of the more traditional force orders, they would serve as a powerful support group that can buff his units on the battlefield and unleash their foul spells against unwitting foes. They are normally seen wearing large robes with various armored plating to it to protect themselves from incoming fire on the battlefield. They hide their face behind a mask and hood to protect their identity from enemies so that they can't be assassinated, although a higher up sorcerer will have horns attached to his armor that make him stand out to friendly units as a powerful hero. The downside being that they can be picked out from the rest of the techno magorum units on the battlefield and defeated. Their emblem is an open book with the Symbol of the Techno Magorum tribe coming out of it, symbolizing their belief that all knowledge will flow into the techno magorum tribe and strengthen it for their leader, The Exalted Prophet of the Great Vortex, Arimurkhan the Defiler.
COMBAT INFORMATION: The combination of Unit Size and Availability below is the indicator of how numerous your unit is. Stormtroopers for instance would be considered Large/Common, while Rogue Squadron would be a Small/Unique unit. Majority Force User Units are prohibited from being Common or Large. The stronger and more specialized your unit is (FU or NFU), the smaller and less common it should be.
  • Unit Size: [Small]
  • Unit Availability: [Rare]
  • Unit Experience: [Veteran]
  • Equipment:
  • Combat Function:
    • The Arcane Spellcasters are meant to function like a support group on the battlefield, casting spells (the force) against an opponent or enemy army. Since they come from a range of backgrounds and species due to being brainwashed by Arimurkhan. There abilities are wide ranging but also not very skilled because they lack the generalized training of the more well established force orders. Their primary function in combat is to run logistics for the techno magorum tribe, making sure that all units are functioning and who needs support on the battlefield. Another function is to provide general support either through using the force to destroy a unit or launching attack spells at an enemy. They can be seen as the commanders and leaders of the Techno Magorum Tribe, being one of the three largest tribes within the main tribe itself. They mainly stay away from the larger army of the techno magorum, focusing on raising their force reserves and studying arcane lore to better be able to survive the battlefield. They need support to stay protected but otherwise they provide the support of the majority of the forces. Although they can be seen engaging with enemy force users on the battlefield, making them perfect for holding the line against an enemy's greatest warriors.
  • Force Abilities (Force User Units Only):
Strengths:
  • Diversity in Strength: The Arcane Spellcasters are made up of many force users, each having their own level of power within the force. Allowing them to be able to support the Techno Magorum Tribe on the battlefield, as they function like support heros. There are several masters among them that teach the lower spellcasters how to wield the force.
  • Complete Loyalty: The Arcane Spellcasters have been brainwashed into the service of the Techno Magorum Tribe and marked with the Mark of Airmurkhan the Defiler. Being brainwashed at a young age, they are completely loyal to the Great Vortex of the Force. Meaning that betrayal is very slim and makes sure that they can't be used against them on the battlefield.
  • Support Group: The Arcane Spellcasters main function is supporting the Infantry Units of the Techno Magorum Tribe. They excel at using their force powers to launch devastating attacks of the force against an opposing force. While also having the intelligence to function like officers for the Techno Magorum and are considered to be at the very peak the command structure, even above the Warlords that control the Warbands that make up the Tribe's Lower Ranks.
Weaknesses:
  • Diversity in Strength: While the Arcane Spellcasters do have a diverse number of force users within their ranks, they have a variety of different skill levels. Meaning that they all aren't at the full strength that they should be. Some will only be the level of a padawan in strength and be easy to defeat, while the highest members will function like knights in terms of combat. However it takes a considerable longer period of time for them to reach mastery level due to them not being trained by a well established force order.
  • Difficult to Replace: While the Arcane Spellcasters prove useful on the battlefield due to their sorcery, they are difficult to replace as they are raised within the tribe by kidnapping force sensitives from their parents to brainwash them into the service of the Great Vortex of the Force. As such they are considered valuable to the techno magorum tribe, as they go through the stages of living from teens to adults and finally into the service of the tribe to face against its enemies. As such they will be protected by the tribe at all cost.
  • Void Stones and Ysalamiri Bubble: Much like any force user, the use of void stones or a ysalamiri bubble will null any power that they have and make them considerably less effective as support heros on the battlefield. Although they can fight against opponents using their blades but they aren't trained mainly for melee combat and are more regarded as a sorcery group. In the event that they do come across a opponent with one of these they would rather withdraw.
HISTORICAL INFORMATION

The Arcane Spellcasters were created by Arimurkhan the Defiler as the Sorcerer's Host ravaged the east away from the main brotherhood of the maw. Discovering the Great Vortex of the Force and becoming its Exalted Prophet shifted the objectives of Arimurkhan away from slavery and wars in the name of the Three Avatars of the Maw. Taking the sorcerer's host away from the undisclosed planet that they discovered the great vortex on and launching an exodus into the galaxy. Arimurkhan knew that his small warband formed from the Bloodsworn of the Maw would not be able to stand up to even the most basic of planetary defenses and so would launch a grand scheme, following in the example of an ancient empire called the First Order. Ravaging undefended planets with his warband, Arimurkhan would begin the process of kidnapping force sensitive from the populace and brainwashing them to be completely loyal to the great vortex of the force. Training these first adepts of the great vortex took some considerable amount of time, as arimrukah didn't have the resources necessary to train a small legion of force users. To solve this problem, Arimurkhan enhanced the process of two of the force sensitives and trained them personally as the First Arcane Spellcasters to emerge from his tribe. The Venerable Arcane Spellcasters would do well to train the other spellcasters to come and they established a small training ground within Arimurkahn's Flagship. Once the Sorcerer's Host arrived at Weik, away from the brotherhood of the maw and its mindless ravaging hordes. Arimurkhan had gathered an impressive league of species into forming a new brand new mawite tribe named the Techno Magorum. The Two Venerable Arcane Spellcasters would have trained to the best of their abilities, a small league of arcane spellcasters ready for deployment across the battlefield. A considerable short period of time, the Arcane Spellcasters would grow in number as each generation was brainwashed into the service of the Great Vortex of the Force. Arimurkhan is now ready to unleash the tide of the vortex using his arcane spellcasters to increase the chances of him emerging victories against any foe from a major galactic power to even the brotherhood of the maw itself.
 
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Under Review Credit Wizard Credit Wizard

The descriptions and lore segments of this look good. I have just one area of concern.

Under Weaknesses, you note that "the highest members will function like sith lords and jedi masters in terms of combat". This is unlikely to fly. Jedi Masters and Sith Lords should not be nameless NPCs sprinkled into combat units. They are people of incredible power and galaxy-changing influence, generally with decades of training and experience (which is longer than this tribe has existed). Each and every one should be either a player character or an individual NPC, not unit filler. Please also keep in mind that, per the Codex rules:
  • Only a Major Faction has the resources necessary to role-play having a large fleet, army, etc.
Please tone this down, and we'll look at approval. A single Knight-level Force-user is incredibly powerful on the battlefield. You don't need a bunch of Master-level NPCs to make an effective combat unit.
 

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