Star Wars Roleplay: Chaos

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TITLE INFORMATION
Titles:
  • Present:
    • Tenth Sister
    • Subject Moondeath
  • Previous:
    • N/A
Affiliation: Inquisitorius
Rank: Inquisitor

BASIC INFORMATION
Species: Aetharian
Age: 18 (Biological)
Sex: Female
Occupation: Imperial Inquisitor
Primary Allegiance: Imperial Reclamation Authority
Current Status: Active
Birthworld: Unknown
Residential Addresses / Living Situation: Transient Deployment
Languages Known:

Languages Spoken:
  • Galactic Basic - Native
  • Imperial Basic - Native
Force Sensitivity: Very High
Midi-Chlorian Count: 18,500 Midi-Chlorian:Cell
Marital Status: Single
Parents: N/A

PHYSICAL INFORMATION
Height: Short
Eye Colors:

Hair Color - Head: Crimson
Hair Color - Eyebrows: Crimson
Skin Color: Light Peach
Lip Color: Crimson
Scars: None

The Tenth Sister's face is delicately oval-to-heart-shaped, being broad and smooth across the forehead before narrowing through softly rounded cheeks into a refined lower face. Her facial structure is narrow and lightly built, featuring more gentle contours than harsh angles. Her skin possesses a light peach-toned complexion with a warm undertone. Fair and slightly pale in tone, it carries faint golden undertones that soften its overall appearance. Her skin texture is exceptionally smooth, free of visible blemishes, scars, or freckles. Her eyes are among her most distinct features, being exceptionally large with a pronounced almond shape and vivid turquoise-green irises. Thick lashes frame them both above and below. Above her eyes rest slender crimson eyebrows matching the color of her hair. Unlike Human or Near-Human eyebrows, however, they extend outward into long, whisker-like strands that project away from her face. Her nose is small and narrow, with a smooth nasal bridge that flows into a compact, softly rounded tip, while delicate nostrils complete the feature. Of particular note, her nose lacks prominent contours or sharp angles, blending naturally into the rest of her facial structure.

Her lips are incredibly full, possessing considerable volume in both the upper and lower lip. The upper lip features a pronounced curve formed by her Cupid's bow, while the lower lip is slightly fuller and more plush. Her jawline is slender and tapered from the cheeks, terminating in a small, softly pointed chin that harmonizes her facial silhouette and contributes to her oval-to-heart-shaped facial profile. She has long, pointed ears that extend outward and upward, giving physical expression to her enhanced Aetharian hearing. Distinctly elfin in aspect, her ears are far larger than typical Human or Near-Human ears, sweeping outward in slender arcs before narrowing into sharply tapered tips.

A mass of long, voluminous vivid crimson hair frames her features. Its texture is silky and weighty, composed of thick strands that flow in broad waves. When worn down while standing, her hair extends to just above her hips. Her neck is long and slender, with subtle muscle definition that lends it a refined appearance. Narrow, gently rounded shoulders continue these proportions, while clearly defined collarbones trace delicate yet prominent arcs beneath her skin.

BIOGRAPHY
Quenella Moondream was an Aetharian Jedi Padawan of the New Jedi Order. During the catastrophic fall of the Order, she was captured and delivered into the hands of the Dark Side Elite. For the duration of the Galactic Empire’s short-lived dominion over the Core, she endured a battery of cruel and relentless experiments within a hidden black site facility as a subject of a shadowy initiative meant to reprogram captured Force-sensitives into living weapons. Her escape from the facility occurred just as the Empire collapsed, representing a significant loss to the classified program which had invested so much into her.

While brainwashing had proved impossible, the program’s directors, forced into retreat from the Core Worlds, refused to abandon their work. Instead, utilizing Quenella’s previously harvested memories and genetic material, they turned to the dark science of cloning to create something entirely new.

Out of this effort, Subject Moondeath was born.

Implanted with an edited simulacra of Quenella’s memories, stripped of her individuality, identity, and attachments, Moondeath was made almost entirely as a blank slate. However, she inherited Quenella’s talents in neuropsychic manipulation, which were deliberately retained so that they could be weaponized to serve the Empire.

Only days after her awakening, Moondeath underwent a rigorous slate of interrogations and reconditioning cycles. These erasure protocols, intended to uproot and annihilate any lingering vestiges of Quenella’s identity from the Tenth Sister’s memory architecture, were also indoctrination crucibles designed to make her loyal to the Empire. Once these protocols were complete, she was assessed directly by the nascent Inquisitorius.

After deeming her satisfactory, the Inquisitorius formally inducted Moondeath into their ranks as the Tenth Sister.

TRAITS
Combat Archetype: Neurological Disruptor
Universal Talent Rating: Intermediate Adept
Lightsaber Forms and Martial Arts:

  • Shii-Cho: Adept - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
  • Makashi: Apprentice - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
  • Soresu: Apprentice - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
  • Ataru: Apprentice - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
  • Shien: Apprentice - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
  • Djem So: Apprentice - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
  • Niman: Apprentice - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
  • Juyo: No Knowledge - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
  • Teräs Käsi: Apprentice - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
  • Echani: Apprentice - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
Force Powers:
  • Control
    • Enhance Attribute
      • Force Jump: Apprentice - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Force Speed: Apprentice - [I IIIIIIIIII IIIIIIIIIIIIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
        • Force Reflex: Knight - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Force Strike: No Knowledge - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Magnify Senses: Initiate - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Reduce Injury: Initiate - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Art of Movement: Adept - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Dark Side Force Resistance: Initiate - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Control Pain: Adept - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Breath Control: Adept - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
  • Alter
    • Telekinesis
      • Move Object: Adept - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Force Pull [FDRM]: Adept - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Force Push [FT]: Adept - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Force Barrier: Apprentice - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Force Grip [FCHK / FC]: Apprentice - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Force Lightning: Ascendant - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Force Cloak: Knight - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Art of the Small: Adept - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
  • Sense
    • Force Sense [DS]: Adept - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Precognition: Initiate - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Force Sight: Initiate - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Force Empathy: Ascendant - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Telepathy: Knight - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
  • Mind
    • Neural Storm / Neurological Manipulation: Ascendant - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Mind Shard: Ascendant - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Hypnosis: Ascendant - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
STRENGTHS
  • Brainfire Terror: The Tenth Sister's primary weapon is the direct manipulation of the nervous system. Through focused psychic projection, she can hijack sensory input, induce paralysis, suppress pain receptors, overload a target's neural pathways with searing phantom agony, and yet more. Her approach is more precise than conventional mind tricks, in that she is capable of targeting specific neurological functions to disrupt or disable them. This precision allows her to interrogate without killing, disable without maiming, or terrify without touching. Opponents who expect a conventional fight may find their own bodies turning against them as hands fail to strike, legs go dead mid-stride, and lungs suddenly neglect to draw breath.
  • Enhanced Hearing: The Tenth Sister's Aetharian hearing is a precision sensory instrument. She can detect heartbeats through closed doors, count footsteps from three corridors away, and identify a speaker's emotional state by micro-fluctuations in their voice. In combat, this auditory advantage allows her to track invisible or concealed opponents, anticipate attacks around corners, and locate targets through smoke or darkness. In social contexts, she can hear slight catches of breath, the pounding of an accelerated pulse, and discrete whispers exchanged between allies. In this, her long, pointed ears serve simultaneously as weapons and tools.
WEAKNESSES
  • Sensitive Hearing: The same Aetharian physiology which grants the Tenth Sister enhanced hearing also renders her vulnerable to auditory assault. If her ears are left unprotected, loud noises, most often from explosions, gunfire, or sonic weapons, can cause her genuine pain and disorientation. In such an event, even a single thunderous blast could leave her staggering, with her ears ringing and concentration disrupted. By the same token, prolonged exposure to high-decibel environments without adequate ear protection will rapidly degrade her combat effectiveness. Enemies who discover this weakness need only force her into a noisy kill box in order to break her.
  • Glowing Blindness: Aetharian eyes, for all their glowing pulchritude, perform poorly in darkness. As a result, the Tenth Sister struggles to distinguish details in dimly lit environments, and often relies on Force-enhanced senses or vision-enhancing technologies to compensate. The former means offers some mitigation, but it demands concentration which she cannot sustain indefinitely. The latter is vulnerable to power disruptions, which can ensue from electromagnetic pulses that are all too common in modern battlespaces.
  • Instability: Although capable of weaponizing her emotions, the Tenth Sister is at times, genuinely unstable. Her petulance, melodrama, and possessiveness are just as much performances as they are fractures in a psyche held together by Imperial doctrine and little else. Under sustained stress, these fractures widen. She may dissolve into tears during a failed interrogation, scream at a stormtrooper over a minor slight, or become dangerously fixated on perceived insults. This instability can make her unpredictable even to allies. A handler who assumes her tears are tactical may find that she is genuinely unable to function. A rival who dismisses her possessiveness as childish may discover that it has curdled into something far darker.
  • Splash Drunk: Aetharians have very little tolerance for alcohol and drugs. A single glass of wine can impair the Tenth Sister's judgment, while stronger intoxicants may incapacitate her entirely. This vulnerability extends to inhaled toxins, sedatives, and even certain anesthetics that individuals from other species would shrug off.
PERSONALITY OVERVIEW
  • Graceful
  • Captivating
  • Perceptive
  • Loyal
  • Persistent
  • Impressionable
  • Prissy
  • Petulant
  • Melodramatic
  • Possessive
PROPERTY AND ISSUED EQUIPMENT
Technology:
 

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