Captain Larraq
Capitalist
Image Credit: Star Wars: The Old Republic
Intent: Create a very light support ship for the Mandalorian Navy, based heavily on a Bounty Hunter's ship from the Old Republic erra.
Development Thread: NA
Manufacturer: Mandal Hypernautics
Model: Tegaanalir-class Patrol Craft
Affiliation: Mandalorian Navy, Hyperion Security, Open Market,
Modularity: None
Production: Minor
Material:
Durasteel Joints and Bracings (weapon/thruster pylons)
Glasteel Viewports
Alusteel Hull and Frame
Description:
Requiring a new line of ships for Hyperion Security operations and recognizing the similar needs of the Ori'ramikade for a specialized ship, Mandal Hypernautics engineers began researching designs that had proven successful in the past. After aquiring numerous blueprints, including those of the ancient Firespray and Mantis Patrol Craft, Mandal Hypernautics engineers went to work pulling the most successful elements of each design into their new ship.
The resulting ship is has been heralded as a masterpiece by special forces and bounty hunters across the galaxy for its capability to get troops safely aboard hostile warships with minimal casualties from Flak. It has similarly been praised by representatives of the Mandalorian Navy for its ability to escort Corvettes and Bombers on attack runs against much larger ships and effectively reduce the accuracy of hostile defensive weaponry. A few commanders have even reported success at disrupting the effectiveness of enemy extended range weaponry during bombing runs of opposing fleets.
While originally intended as a specialized transport for special forces to utilize during hit and run operations, the Tegaanalir has proven to also be a valuable asset in Naval actions. The relatively long range of the Jamming Beam Projector enables the ship to target a hostile ship at 'medium' ranges as it and the fighters or bombers it escorts approach the craft with relative safety from point defense weaponry. Once at close ranges, the ship and her escorts engage their target with their primary armaments as the Tegaanalir continues to suppress the sensors and targeting systems of the target.
The ship is not without its limitations though. At best, an individual Tegaanalir could jam out a couple of weapon batteries aboard a large ship such as a Star Destroyer. It would take several Tegaanalir's working in tandem to effectively jam an entire Star Destroyer, though only a few would be needed to jam the weapons and sensors of cruisers, frigates, or smaller. Similarly, the jamming system of the Tegaanalir is not strong enough to completely neutralize the tracking and sensors of a large ship. They simply cause enough interference to the target vessel to make it incredibly difficult to detect, target, track, or effectively fire upon targets the size of Light Freighters or smaller.
OOC:
Disruptor Torpedoes cause all electronics within 20m of the point of detonation to overload and shut down for several minutes or until repaired.
Classification: Patrol Craft / Light Freighter
Role: Balanced, Electronic Warfare
Height: 28 (38 w/ foils deployed)
Width: 34 (44 w/ foils deployed)
Length: 50
Power Core Generator/Reactor: Ionization Reactor
Hyperdrive Rating: 2 (backup 15)
Minimum Crew: 4
Optimal Crew: 8
Armaments:
(1x) Nose Mounted Jamming Beam Projector
(1x) Ventral Foil Mounted Warhead Launcher (6x Disruptor Torpedos)
(2x) Port and Starboard Foil Mounted Repeating Laser Cannons
Hangar:
2 Speeders
Non-Combative Attachments:
Encrypted HoloNet Transceiver
Standard Communications Array
Deflector Shielding
Enhanced Combat Sensors
Passenger Capacity: 16
Cargo Capacity: 50 tons
Consumables: 1 year
Sublight Speed and Maneuverability: 4



Development Thread: NA
Manufacturer: Mandal Hypernautics
Model: Tegaanalir-class Patrol Craft
Affiliation: Mandalorian Navy, Hyperion Security, Open Market,
Modularity: None
Production: Minor
Material:
Durasteel Joints and Bracings (weapon/thruster pylons)
Glasteel Viewports
Alusteel Hull and Frame
Description:
Requiring a new line of ships for Hyperion Security operations and recognizing the similar needs of the Ori'ramikade for a specialized ship, Mandal Hypernautics engineers began researching designs that had proven successful in the past. After aquiring numerous blueprints, including those of the ancient Firespray and Mantis Patrol Craft, Mandal Hypernautics engineers went to work pulling the most successful elements of each design into their new ship.
The resulting ship is has been heralded as a masterpiece by special forces and bounty hunters across the galaxy for its capability to get troops safely aboard hostile warships with minimal casualties from Flak. It has similarly been praised by representatives of the Mandalorian Navy for its ability to escort Corvettes and Bombers on attack runs against much larger ships and effectively reduce the accuracy of hostile defensive weaponry. A few commanders have even reported success at disrupting the effectiveness of enemy extended range weaponry during bombing runs of opposing fleets.
While originally intended as a specialized transport for special forces to utilize during hit and run operations, the Tegaanalir has proven to also be a valuable asset in Naval actions. The relatively long range of the Jamming Beam Projector enables the ship to target a hostile ship at 'medium' ranges as it and the fighters or bombers it escorts approach the craft with relative safety from point defense weaponry. Once at close ranges, the ship and her escorts engage their target with their primary armaments as the Tegaanalir continues to suppress the sensors and targeting systems of the target.
The ship is not without its limitations though. At best, an individual Tegaanalir could jam out a couple of weapon batteries aboard a large ship such as a Star Destroyer. It would take several Tegaanalir's working in tandem to effectively jam an entire Star Destroyer, though only a few would be needed to jam the weapons and sensors of cruisers, frigates, or smaller. Similarly, the jamming system of the Tegaanalir is not strong enough to completely neutralize the tracking and sensors of a large ship. They simply cause enough interference to the target vessel to make it incredibly difficult to detect, target, track, or effectively fire upon targets the size of Light Freighters or smaller.
OOC:
Disruptor Torpedoes cause all electronics within 20m of the point of detonation to overload and shut down for several minutes or until repaired.
Classification: Patrol Craft / Light Freighter
Role: Balanced, Electronic Warfare
Height: 28 (38 w/ foils deployed)
Width: 34 (44 w/ foils deployed)
Length: 50
Power Core Generator/Reactor: Ionization Reactor
Hyperdrive Rating: 2 (backup 15)
Minimum Crew: 4
Optimal Crew: 8
Armaments:
(1x) Nose Mounted Jamming Beam Projector
(1x) Ventral Foil Mounted Warhead Launcher (6x Disruptor Torpedos)
(2x) Port and Starboard Foil Mounted Repeating Laser Cannons
Hangar:
2 Speeders
Non-Combative Attachments:
Encrypted HoloNet Transceiver
Standard Communications Array
Deflector Shielding
Enhanced Combat Sensors
Passenger Capacity: 16
Cargo Capacity: 50 tons
Consumables: 1 year
Sublight Speed and Maneuverability: 4