Thane Drexel
Drinking While Flying

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Intent: To Create a Lightweight Anti-Armor Weapon for Rebel Marines
Development Thread: If Needed
Manufacturer: Rebel Alliance
Model: SRM-1 “The Whistler”
Affiliation: Rebel Alliance
Modularity: Semi/Ammunition May Be Swapped
Production: Limited
Material: Duraplast, Durasteel, Various Weapon Parts
Classification: Missile Launcher
Size: Handheld
Length: (Via Metric System)1.0 Meters
Weight: (Via Metric System) 3.7 - 5.1 Kg Loaded
Ammunition Type: Missiles
-HV Missiles ~ 100 meters 0.6kg/missile
-HE Missiles ~ 70/80 meters 0.6kg/missile
-Magnesium Missiles ~ 70 meters 0.6kg/missile
-EMP Missiles ~ 70 meters 0.4kg/missile
Ammunition Capacity: 6 Missiles, 7 When Combat Loaded
Effective Range: 20(without friendly fire damage)-100 Meters(maximum effective range)
Rate of Fire: 8 Missiles/minute (About 8-10 seconds between each shot)
Special Features:
Range Finder
Laser Targeting
Analog Ammunition Counter
Description: The SRM-1 is a hand held missile launcher for infantry units. A lightweight body and smaller missiles means easier mobility and quicker deployment in battle. Aptly named the Whistler, the rounds do as the name suggest, whistle while they work. Basically a conduit for the missiles, the SRM-1 uses an analog counter and trigger to fire the missiles, which protects the user from electric attacks and batteries. With an effective range of between 20 to 100 meters, it can reach out and touch someone, although, at its maximum range, it’s fairly easy to dodge if you are a single person, what with the Whistling and the distance to target. The body is made of Duraplast and Durasteel casting, which limits maintenance, offers easy replacement of worn or broken parts. Being made from such durable parts allows the weapon a long life in service and it can take a few drops and scratches without worry of malfunction.
The Missiles are interchangeable between High Explosives, High Velocity, Magnesium and EMP missiles. With the interchangeable ammunition, the weapon is versatile in combat, allowing the user to change rounds based on the current needs. To reload, the underside slode open like that of a scattergun. One round may be placed inside the chamber and racked into place. The trigger is then pulled which ignites to engine when struck by the firing pin.
When the Missile is fired, the excess blowback from the exhaust exits through small ports on the tip of the barrel, rather than blowing straight back into the user. This reduces recoil and keeps the missile on target. When reloading, before the weapon can be fired again, the laser targeting needs to lock onto its intended target. This adds a two second time delay after reloads. About 8 seconds to reload with about a 2 second lock on sequence. Once locked on, all one needs is to pull the trigger and "wheeew" Boom!!
-High Velocity rounds are as they seem, faster moving rounds for those quicker targets like swoop bikes or Recon vehicles.
BLAST RADIUS: 3 Meters
-High Explosive rounds are slower than HV rounds, but pack a much larger punch. In this size, the missile can still take out LAV's and speeders, but would need more than one shot to down a tank or heavy transport.
BLAST RADIUS: 5 Meters
-Magnesium rounds are normal missiles with a magnesium charge in the tip. On contact with the target, the tip is ignited and the burning hot magnesium is shot forth and burns through the armor plating of most vehicles.
BLAST RADIUS: 1 Meter Directional Blast
EMP rounds are like their name suggests, much like the HV and HE rounds. Basically an EMP grenade propelled by a missile engine.
BLAST RADIUS: 3 Meters
Strengths:
+Interchangeable ammunition
+Durable Frame/Body
+Light Weight
Weaknesses:
-Whistling Missiles
-Reload Time