Star Wars Roleplay: Chaos

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FN-888 (Joan Lunor) wearing her Special Forces Armour with Deflector shields flared after being struck.

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose Military Body Armour.
  • Weight: 15 Kilograms.
  • Quality: 8.
SPECIAL FEATURES

Helmet:
  • Poly-Chromatic/Transparisteel Anti-Flash Visor (Self-Repairing.)
  • Photo-Reactive Fiber
  • Holographic HUD (Biometrically Blink-Command Capable.)
  • Combat MicroComputer (Heuristic Processors, Predictive Algorithms.)
  • Chemical, Biological, Radiological and Nuclear-rated helmet filters.
  • Stabilizer Mask.
  • Anti-Ion Mesh.
  • Integrated Floodlight(s) (Concealed/Retractable Solar Ionization Panels.)
  • Interior Celluar Padding (High Comfort.)
  • Visual/Audio Player and Recorder (24 Hours of Content before Datacard needs to be swapped.)
  • Annunciator/Vocabulator. (Three-Phase Sonic Filters.)
  • Sonic Dissipator(s).
  • Sonic Dampening Overlay.
  • Broadband Antenna with Rangefinder.
  • Long-range Integrated Commlink with First Order Military encryption keys.
  • Short-range Integrated Commlink with First Order Military encryption keys.
  • Rebreather/ Environmental/ Oxygen Filtration System.
  • Hermically sealed and pressurised.
  • Primary Oxygen Supply Tank (45 Minutes).
  • Multi-Frequency Targeting and Acquisition System.
  • Combat Scanner/ Life-Form Scanner/ High-Frequency Sonar Mapper/ Motion Scanner/ Radar/ Integrated Macrobinoculars.
  • Visor Modes: Tactical, Low-Light/ Nightvision, Infrared/ Thermal, Ultraviolet, High-Frequency Sonar.

Body Armour Features:
  • Photo-Reactive Fiber.
  • Backplate-mounted, Deflector Shield Generator.
  • Backplate-mounted, Rechargeable Power Cells (Concealed/Retractable Solar Ionization Panels.) [Standard Charge: 300 Galactic Standard Hours.]
  • Environmental Control System/Climate Control System.
  • Emergency/Reserve Power pack (Redundant System.)
  • Secondary Oxygen Supply Tank (Twenty-Five Minutes.)
  • Auto-Adrenal Injection System.
  • Anti-Ion Mesh.
  • Hermetically Sealed and Pressurised.
  • Advanced Bio-Restorative Underlay.
  • Forearm-mounted Comms/Holo-Projector/Data-streaming Device. (Linked to Helmet's HUD.)
  • Reinforced Knee Plating/ Bracing. (Strain reduction when Crouched, or during lengthy periods of Cardio.)
  • Grenade Bandolier/ Combat Webbing Clips and Mountings.
  • Grav Chute/ Jetpack Backplate Mounting.
  • Shoulder Sheath for Combat Vibroblade (Optional.)
  • Sonic Dampening Overlay.
  • Additional Combat Vibroblade Sheathe. (Shin Plate Mounting.)
  • Magnetized Surface(s) for Primary and Secondary Weapons.
  • Magnetic Adhesion/ High-Traction Grips.
  • Celluar Padded Insoles (High Comfort.)
  • IFF Circuitry and Transponder (Biometrically Linked, Encrypted Telemetry.)
  • Dampener Aerosol Projector (Four Charges, Re-loadable Cartridges.) [Gauntlet Mounted.]
  • Energized Gauntlets. (“Shock Boxing” Modification.)
  • Phrik-Constructed Left-Gauntlet Knuckle plate Vibroblade.
  • Knee-plate Dart Launcher (Paralytic Toxin, Four Darts - Re-loadable.)
  • Magnetisable Boots.

Utility Belt Features:
  • Photo-reactive Fiber
  • Field Medical Bag.
  • Field Rations (One Week's Worth.)
  • Multi-tool.
  • Grappling Hooks.
  • Flare Gun (Two Charges.)
  • Combat De-Ionizer(s)
  • Combat Energy Sink(s)
  • Anti-Security Blade.
  • Advanced Anti-Ion Mesh.
  • Sonic Security Resonator.
  • Sonic Dampening Overlay.
  • Liquid Cable Launcher.
  • Various Pouches. (Containing a multitude of items, including but not limited to, additional plasma cartridges and etc.)
  • Biometrically Locked Thermal Detonator.
  • Electronic Lock Scrambler/Descrambler.
  • Secondary, External Communicator (Hardwired to Jamming.)

Expanded/Misc. Features
  • Ultraviolet Camouflage Coat: Beneath the photo-reactive fiber and appearing stark white on the visible light bandwidth of the electromagnetic spectrum is a coat of camouflage which can only be observed using Ultraviolet imaging equipment, concealing the armour's ultraviolet EM signature.
  • Infrared treated bodysuit: FN-888's bodysuit has been specially treated so as to appear as a "Black body" on the Infrared/Thermal bandwidth of the electromagnetic spectrum.
  • Photo-reactive fiber: The armour's bodysuit and plates are constructed with a photo-reactive fiber providing the Special Forces Suit with impressive camouflage ability, actively camouflaging to best suit the wearer's surrounding. Its' effectiveness is surpassed only by the cloaking technology utilised by Shadowtroopers, while not rendering the user invisible by any means it is a significant improvement over the shiny stark white paint of standard Stormtrooper Armour and allows FN-888 to effectively conceal her position with a little bit of effort regardless of environment.
  • Deflector Shield Generator: The FO-02S "Special Forces Armour" features a dedicated Deflector Shield Generator to protect the wearer during combat against multiple targets where they might be outnumbered by enemies equipped with military-grade weapons and body Armour with an effectiveness not dissimilar from Stormtrooper Armour. It also serves to protect the Armour itself and the fragile photo-reactive fiber that covers it.
  • Transparisteel visor: The Special Forces Armour is equipped with a transparisteel visor that has been treated to become highly resistant to projectiles, blaster fire and other missile-type objects. This is partially to protect the wearer from marksmen and flying debris in space. It doesn't completely protect the wearer from kinetic energy or blunt force trauma however, leaving them open to injuries of a mechanical or blunt nature. The Visor is also phototropic meaning that it will increase polarity and become opaque in the presence of harmful wavelengths of electromagnetic radiation such as observing bright light emitted from an explosion or looking towards the sun. In conditions where there is no such danger, the visor is, in fact, transparent for an observer.
  • Bio-restorative Underlay: The Special Forces' Armour bodysuit contains an advanced bio-restorative underlay that promotes cell production via contact with the skin aiding in the healing process of most wounds inflicted during combat, this will help keep FN-888 alive long enough to receive more comprehensive medical treatment in the event she receives life-threatening injuries.
  • Sonic Dampening Overlay: Combat data and helmet recorders have confirmed that sonic weapons have been found in the employ of forces opposed to the First Order and so the Special Forces Armour is equipped with an advanced sonic dampening overlay which provides FN-888's torso and limbs with fantastic sonic retardant capabilities.
  • Helmet Sonic Dissipators: Surpassing the sonic protection afforded to the body via the bodysuit's overlay is a series of Sonic Dissipators located inside the helmet's casing. These dissipators heavily attenuate any sound/sonic pressure that exceeded a pressure of eighty-five decibels. During testing the helmet's sonic dissipators successfully attenuated the pressure exerted by five different types of grenades to within safe levels.
  • Duravlex Coating: The armour is coated in Duravlex and this provides the FO-02S "Special Forces Armour" with flame retardant qualities, leaving it impossible to ignite. Indeed this gives the armour's plates a melting point of 4,000 Degrees Celsius making it ideal when handling hazardous incendiary weapons or operating alongside flametroopers, and even on the surface of planets like Mustafar without hindrance from the blistering heat.
  • Advanced Anti-Ion Mesh: The Armour's design incorporates an Anti-Ion mesh that protects the various sensors along the surface protection against disruption. Effectiveness is inversely proportional to the distance to the source, that is to say the closer to the source of the Ionic excitement or discharge the less effective the mesh is at preventing disruption in the sensors, electronics suites or helmet-mounted display. A notable improvement has been made over the FO-02 in that under testing conditions at no stage did the helmet fail under load and require a reboot.
Strengths:
  • Reinforced Durplast Construction: The FO-XS provides protection against low-yield explosives such as IEDs and simple grenades. It also rated to prevent penetration by the majority of small-arm slugs and Blasters of Heavy Repeating Blaster Power. The Armour protects the wearer from Verpine Shatter Gun rounds and is extremely resistant to Ion-based weapons such as Disruptors. The Reinforced Duraplast even provides strong protection against lightsabres.
  • Ion/Electric Resistance: Resistance to electrical-based attacks, stun weapons, EMP pulses and other excessive electromagnetic activity caused by the likes of jamming devices helping to prevent interruption of the helmet's electronic suite, sensors or helmet-mounted display.
  • Sound/Sonic Resistance: Sonic Attacks on FN-888's thorax, abdomen and limbs are reduced significantly while their effects on the sensory organs contained in the head receive extreme protection in the presence of sonic dissipators.
  • Flame Retardant: The Armour's duravlex coating prevents ignition or melting even at staggeringly high temperatures that would leave the wearer incapacitated or dead from hyperthermia or dehydration.
  • Deflector Shield Generator: Developed from the Deflector Shield Generator equipped to the Katarn-Class Commando Armour issued to Imperial and Republic Commandos, it protects the wearer from any projectiles that exceed fifty meters per second. However; the Deflectors can quickly be overloaded by sustained fire. This is offset somewhat by a relatively fast recharge time.
  • Photo-Reactive Fiber: The Photo-reactive fibre and the armour's other technologies provide the wearer with a sort of "active camouflage." When active the armour's appearance dynamically changes to best suit its' environment.
  • Bio-restorative underlay: The Bio-restorative underlay helps promotes the production of cells particularly platelets via contact with the epidermis, increasing the speed at which dermal and subdermal injuries to tissue heals.
Weaknesses:
  • Blast Injuries: Explosives creating shock waves and massive overpressure can result in the wearer's bones being broken or cause painful and complicated internal injuries. Shrapnel also has the potential to bypass the Deflector Shields and penetrate the bodysuit. Compromising its hermetic atmosphere and potentially injuring the wearer.
  • Energy Dispersion: Crippling and debilitating injuries can be conferred to the wearer from the absorption of high-powered weapons fire, such as that from Heavy Repeating and Targeting Blasters. Even if the armour itself physically stops these kinds of weapons.
  • Range of Motion: Reduces the overall agility and speed of the wearer as a result of plate design. Prevents the limbs from being rotated at certain angles, making long strides uncomfortable or outright painful.
  • Photo-Reactive Fiber: Photo-reactive fibre that covers the Reinforced Duraplast is easily disabled via direct damage to the armour plates.
  • Power Drain: The armour's onboard reactor cannot provide sufficient power for both the Photo-reactive fibres and deflector shield at the same time. If one is active the other isn't. Switching between the two systems takes a full minute. Leaving FN-888 vulnerable.
  • Marked: Identifies the wearer as a prominent member of the First Order's Military, compromising deniability in covert or clandestine operations such as those on Rutan.
  • Reduced EVA Endurance: Reduced endurance in a vacuum environment when compared to contemporary designs.
  • Deflector Shield Generator: Deflector shield's housing in the back of cuirass is vulnerable to fire and liable to ignite or explode when damaged.
  • Very-low velocity projectiles: The Deflector shield doesn't react to any object be it projectile or moving object unless its' velocity is equal to or exceeds fifty meters per second (180 Km/h, 112 Mph).
  • Bodysuit TYI Flex-Armour: The Flex-Armour beneath the reinforced Duraplast shell is easily penetrable by rifle-powered weapons of energy and projectile nature. As it is quite flexible the Flex-Armour is also easily penetrated by sharp bladed weapons with sufficient thrust or force behind them.
DESCRIPTION:
Worn by the War Hero of the First Order's Stormtroopers; Captain Joan Lunor known more widely by her alphanumeric designation of "FN-888" is the wearer of what is known as the "FO-XS" in the Research and Development arm of F.O.C.I.E or colloquially known as the "Special Forces Armour" Is a testbed armour platform featuring advanced warfighting capabilities to assess the effectiveness of its capabilities and whether or not they warrant continued investment into personal protective equipment for upcoming and clandestine projects under the First Order Army's purview. The Armour itself is inspired by archaic designs fielded by the Galactic Republic and then the Galactic Empire, a spiritual successor to the "Katarn" line of Commando armour. The basic design of the armour is unchanged from previous iterations of Stormtrooper Armour and indeed shares some commonality with the FO-02 in terms of internal equipment, software and firmware which is aimed at simplifying maintenance and support until serial production of the Prototype or some derived system begins.

The Special Forces Armour's deflector shield is an ambitious feat of engineering in a world of modern armour where most states and organisations forgo it or incorporate it clumsily as some area of effect Deflector. The First Order's Engineering is more precise and not so clumsy the result has been a personal protective system that competes with anything a rival could produce. Even if a serial production version of the system forgoes the Deflector shield if only for the exorbitant cost associated with equipping an entire task force with deflector-shield equipped armour the proof-of-concept is expected to spark renewed interest in miniaturising the technology. In addition to the ambitious use of a Deflector, Shield Generator is the use of Photo-Reactive Fiber in the construction of the moulded Duraplast plates, while applying an enamel coating would be cheaper for the use of camouflage, it doesn't fare well where the environments a trooper might find themselves to be varied. Attempts to create all-use camouflage patterns in the past have been problematic.

The "brain" of the Armour system is contained inside the helmet which features a sophisticated helmet-mounted display projected by hologram. FN-888 is provided with a shield charge read-out in the form of a semi-transparent horizontal turquoise bar sitting at the top of the display. Certain Biophysical information is tracked by the armour's software and can be shared across TEAMCOM with friendly troops on the same TEAMNET, permitting the remote monitoring of FN-888's blood pressure, heart rate and body temperature. Dynamic aiming cross-hair is provided when FN-888 picks up a weapon by utilising the advanced suite of sensors. As a result the cross-hair moves as FN-888 shifts her weapon allowing for incredibly precise marksmanship at typical combat ranges. The Helmet-mounted display also features the three-hundred and sixty degree, twenty-five-meter range motion tracker in the bottom-left corner of the holographic display. The Motion tracker's display places FN-888's position at the center and orientates contact blips accordingly as she pivots and moves. The tracker's sensor information is omnidirectional meaning that it doesn't provide elevation only bearing and estimated range based on the scale.

The Special Forces Armour is additionally designed for easy bacta injection via handheld dispensers through the Flex-Armour Bodysuit/ Which aids in small-team or independent operation endurance or combat effectiveness might be compromised because specialist medical facilities might be difficult to access.
 
Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.
 
Hi [member="FN-888"], sorry to keep you waiting.

Now, this sub is currently altogether too powerful to get a stamp.

The strengths and special features look like this:
  • Camouflage from the photoreactive fiber
  • Defense against sonic damage
  • Defense against mental attacks
  • Defensive Shield generator
  • Armourplast construction disperses blaster fire
  • Defense against Ion and electrical attacks etc
  • Heat resistance
  • Bio-restorative Underlay
  • Transparisteel Visor
In comparison, the weaknesses look like this:
  • Ceramic Brittleness - vulnerability to ballistics such as slugthrowers
    The Flex-Armour link provided states a resistance to slugthrowers so I'm not sure on this one.

[*]Range of motion - some positions are uncomfortable and long strides while running are difficult
  • This is up to whoever wears the armour to write into roleplay, making it a questionable weakness - and even if it was written in, I can't see it particularly hindering the wearer.

[*]Photo-reactive fiber - it's easily damaged in combat
  • This weakness seems fine, although there's nothing saying how it can be damaged.

[*]Marked - the armour clearly shows the wearer's affiliation
  • In a PvP scenario where two people are already fighting I can't imagine this making much difference. This isn't bad, though.

[*]Reduced EVA endurance - low endurance in space
  • This is fine.

[*]Deflector Shield Generator - vulnerability to weapons fire and increased vulnerability if it's destroyed
  • This is fine, although I don't know that it would increase vulnerability 'massively' given the armour's strength.

[*]Very low velocity projectiles - the deflector shield only reacts to certain projectiles and won't react to melee weapons
  • This is fine, although the melee vulnerability is mentioned already.

[*]Bodysuit flex armour joints - joints and neck are exposed
  • This is fine.

You have a few decent weaknesses in there, but plenty aren't all that viable and next to the strengths it doesn't balance at all. I'm going to ask you to pick out which strengths/features are most important to the sub and remove the others.

Let me know if you have any questions.
 
Aria Vale said:
Hi [member="FN-888"], sorry to keep you waiting.

Now, this sub is currently altogether too powerful to get a stamp.

The strengths and special features look like this:
  • Camouflage from the photoreactive fiber
  • Defense against sonic damage
  • Defense against mental attacks
  • Defensive Shield generator
  • Armourplast construction disperses blaster fire
  • Defense against Ion and electrical attacks etc
  • Heat resistance
  • Bio-restorative Underlay
  • Transparisteel Visor
In comparison, the weaknesses look like this:
  • Ceramic Brittleness - vulnerability to ballistics such as slugthrowers
    The Flex-Armour link provided states a resistance to slugthrowers so I'm not sure on this one.

[*]Range of motion - some positions are uncomfortable and long strides while running are difficult
  • This is up to whoever wears the armour to write into roleplay, making it a questionable weakness - and even if it was written in, I can't see it particularly hindering the wearer.

[*]Photo-reactive fiber - it's easily damaged in combat
  • This weakness seems fine, although there's nothing saying how it can be damaged.

[*]Marked - the armour clearly shows the wearer's affiliation
  • In a PvP scenario where two people are already fighting I can't imagine this making much difference. This isn't bad, though.

[*]Reduced EVA endurance - low endurance in space
  • This is fine.

[*]Deflector Shield Generator - vulnerability to weapons fire and increased vulnerability if it's destroyed
  • This is fine, although I don't know that it would increase vulnerability 'massively' given the armour's strength.

[*]Very low velocity projectiles - the deflector shield only reacts to certain projectiles and won't react to melee weapons
  • This is fine, although the melee vulnerability is mentioned already.

[*]Bodysuit flex armour joints - joints and neck are exposed
  • This is fine.

You have a few decent weaknesses in there, but plenty aren't all that viable and next to the strengths it doesn't balance at all. I'm going to ask you to pick out which strengths/features are most important to the sub and remove the others.

Let me know if you have any questions.
[member="Aria Vale"].

It's 100% A-OK, we all have lives away from this website there's no need to apologize.

Across all of my characters accounts when making submissions I've never had a judge raise issue with the way I format the submission and that includes formatting strengths, weaknesses and special features at the current 4.0 standard. I find this irregular, I do not like ambiguity or modesty when it comes to the function and capabilities of technology in the slightest if it infact outright contradicts qualities of the materials contained therein as described by source material. I would also like to point out that compared to the FO-02 armour was approved at limited production and the greatest distinctions between that submission and this one is the inclusion of Photo-Reactive Fiber, Deflector Shield Generator and Construction Material.

[member="Cira"],

Can you please confirm that submissions must be formatted exclusively in the way that Aria stated and if so, why have any of my other submissions been approved?
 
[member="FN-888"]

To my knowledge there is nothing the factory judge is asking of you that we do not ask of others. The formatting of the general template is not something that we enforce so long as all fields of the respective template are added and labeled correctly. That being said this does not appear to be the issue that the factory judge is finding with your submission.

Factory 4.0 does not follow precedents set by previously approved submissions. Every submission stands by its' own merit, and a judge is free to request edits, or modifications on things they feel are unbalanced. Submitters are free to request compromises and/or work with a judge on their submission so that it reaches a level of comfort the judge feels is acceptable for approval, or the submitter may request a second chance.

Those are your options.
 
Jamie Pyne said:
[member="FN-888"]

To my knowledge there is nothing the factory judge is asking of you that we do not ask of others. The formatting of the general template is not something that we enforce so long as all fields of the respective template are added and labeled correctly. That being said this does not appear to be the issue that the factory judge is finding with your submission.

Factory 4.0 does not follow precedents set by previously approved submissions. Every submission stands by its' own merit, and a judge is free to request edits, or modifications on things they feel are unbalanced. Submitters are free to request compromises and/or work with a judge on their submission so that it reaches a level of comfort the judge feels is acceptable for approval, or the submitter may request a second chance.

Those are your options.
[member="Jamie Pyne"],

Thank you kindly for the clarification.

[member="Aria Vale"]

I've thought more on the submission and managed to squeeze a few more weaknesses out of the design. Added more depth to the strengths and weaknesses and clarified a few points hopefully.
 
FN-888 said:
The Armourplast also provides a remarkable standard of protection against Verpine Shatter Guns, Charric weapons, most handheld explosives and even disruptor weapons. The Armourplast plates are also resistant to the plasma blade emitted by a Lightsabre although they cannot survive lengthy sustained contact in which case the plates will melt after only a few seconds of uninterrupted exposure.

From the wookiepedia page:
Armorplast was an advanced, light weight, ceramic version of the popular metal durasteel. Because of its expensive price it was only used for top priority subjects. It was used mainly used by the Confederacy of Independent Systems to armor LM-432 crab droids, as it was capable of deflecting blaster bolts. Grievous's mechanical body and mask employed armorplast plates.

Nothing here mentions protection against any of the things mentioned in the quoted paragraph. If none of your current materials have these features already, please remove it.

FN-888 said:
While the Armourplast confers to FN-888 a very high level of protection from Slugthrower weapons without deflector shields active the plates themselves are highly susceptible to damage and are considered to have their protective qualities compromised after sustaining just six shots from high-velocity slugthrower weapons. A much higher amount of kinetic energy is conferred to the wearer from slugthrower weapons and as a result, have a much higher chance of inflicting debilitating injuries such as fractures or internal haemorrhaging, which depending on the position and severity can be fatal.
Considering high-velocity slugthrowers do trigger the deflector shield, I don't know how much of a weakness this is. Please remove it.

FN-888 said:
Transparisteel visor: The Special Forces Armour is equipped with a transparisteel visor that has been treated to become virtually impervious to projectiles, blaster fire and other missile-type objects. This is partially to protect the wearer from marksmen and flying debris in space. It doesn't completely protect the wearer from the kinetic energy or blunt force trauma however, leaving them open to injuries of mechanical or blunt nature. The Visor is also photo-tropic meaning that it will increase polarity and become opaque in the presence of harmful wavelengths of electromagnetic radiation such as observing bright light emitted from an explosion or looking towards the sun. In conditions where there is no such danger, the visor is, in fact, transparent for an observer.
Again, from the wookiee:
Transparisteel was much weaker than its opaque counterpart durasteel. It offered a less clear view than clari-crystalline or glass, but was more resilient.

A transparisteel visor is fine, but it's not impervious to missiles. Please remove that line and all the lines that reference it.



FN-888 said:
Flame Retardant: The FO-XS features the traditional First Order Stormtrooper resistance against fire, thanks to a Duravlex layer the entire suit of armour is coated with it now has a melting point of 4000 degrees Celsius. Permitting for FN-888's extended survival in some of the most inhospitable environments in the galaxy such as those encountered on Mustafar. The Environmental Control System contained within the armour's cuirass adjusts dynamically based on ambient temperature manipulating the climate control systems to maintain a climate of 24 Degrees Celsius (75 Degrees Farenheit).
Upon further discussion, the person inside the armor would still be affected by heat before 4000 degrees. Please drop this strength.

I'll see what the sub looks like when you've made these edits, but this should be good progress.

Let me know if you have questions.

[member="FN-888"]
 
Aria Vale said:
From the wookiepedia page:
Armorplast was an advanced, light weight, ceramic version of the popular metal durasteel. Because of its expensive price it was only used for top priority subjects. It was used mainly used by the Confederacy of Independent Systems to armor LM-432 crab droids, as it was capable of deflecting blaster bolts. Grievous's mechanical body and mask employed armorplast plates.

Nothing here mentions protection against any of the things mentioned in the quoted paragraph. If none of your current materials have these features already, please remove it.


Considering high-velocity slugthrowers do trigger the deflector shield, I don't know how much of a weakness this is. Please remove it.


Again, from the wookiee:
Transparisteel was much weaker than its opaque counterpart durasteel. It offered a less clear view than clari-crystalline or glass, but was more resilient.

A transparisteel visor is fine, but it's not impervious to missiles. Please remove that line and all the lines that reference it.




Upon further discussion, the person inside the armor would still be affected by heat before 4000 degrees. Please drop this strength.

I'll see what the sub looks like when you've made these edits, but this should be good progress.

Let me know if you have questions.

[member="FN-888"]
Well, I thought it went without saying regarding the four-thousand degrees Celsius and Hyperthermia but I've now clarified that in the submission. And changed much of the wording elsewhere especially pertaining to the brittleness weakness and transparisteel visor feature which I trust you will find more tenable.

Regarding the Armourplast's protective qualities, it's true we have limited information on its' material capabilities but given that it's a "Advanced, lightweight ceramic version of Durasteel" So using Durasteel as a model for its' protective qualities was a starting point as seen in Jango Fett, Boba Fett and Darth Vader's Armour. That's why it confers protection against all of the described threats as the materials that go into durasteel's construction are very tough such as Neutronium and Zersium. Not to mention supplementary Canon material outright confirms Durasteel confers protection against "Kinetic Damage" the kind that's inflicted by any moving projectile.

I also believe that several times throughout the submission I've attempted to convey that the Armourplast is vulnerable to lightsabres, more so than other materials which are often seen in this armour class such as Phrik. Which are depicted as indestructible and being able to survive multiple strikes and prolonged contact with lightsabres whereas the Special Forces Armour isn't quite as resilient, only surviving attacks which bring it into brief contact with the blade. Given this comparison would it be appropriate to lower the armour down a class or not?

[member="Aria Vale"]
 
[member="FN-888"] [member="Aria Vale"]

I will be reviewing this submission and am relieving the judge.

At this point, upon review of your submission, your weaknesses carry strengths in the verbiage. The bulk of these are not even quantifiable in a PVP environment. This submission must cover balance and fairplay and as it stands, it appears that the submission is still trying to pack as much as it can in a single armor.

There are systems, strengths, and items that will need to be taken out and your weaknesses will need to be rewritten to reflect some toning down.

Please do not enhance qualities of canon materials if they do not explicitely state so. Anything beyond means that the material has been advanced to a degree of a new submission; since I cannot require you to make a new submission for such a material, then edits will need to be made in this submission for it to pass approval.

Please go through this submission and keep the items that you believe best illustrate the armor you want to have. But as it stands, you cannot have everything you have listed here.
 
Cira said:
[member="FN-888"]

What is the status of this?
Re-writing parts of the submission as you requested, this will take time. Please bare with me.

[member="Cira"], I've re-worked the Strengths and Weaknesses. Added a weakness, changed the construction material from Armourplast to Reinforced Duraplast. Reduced the Armour-class rating from 10 to 8 in-line with the fact the armour itself isn't as protective as say Beskar or Phrik.
 
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