Star Wars Roleplay: Chaos

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Approved Tech SHT-07 "Hound" Combat Armour

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  • Classification: Multipurpose
  • Weight: Average
  • Resistance:
    • Energy: High
    • Kinetic: High
    • EMP/Ion: High
    • Environmental Effects: High
    • Lightsabers: Average
    • Vacuum/Pressure: Average
    • Radiation: Average
    • Disruptors: Low
    • Electric: Low
    • Sonic: Low
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  • High resistance: The armour is designed to provide quite a few types of protection to the wearer, without impeding movement too much. Several of which are quite strong due to the materials used. After all, who knows what kind of opponent the soldier will face, or who will attack the wearer.
  • Anywhere Anytime: Enviroweave is added to the armour as an extra bottom layer, so it insulates perfectly. It gives a pleasant cool feeling in warm weather and warmth in cold weather. It also protects against all other environmental influences, be it solar radiation, rain, acid, etc.
  • Well-equipped: The armour has quite a few accessories and extras so that it can be used well in all conditions.
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  • EMP and Ion: Although the armour has protection against EMP as it has numerous electrical systems, this does not mean that it is also protected against a sufficiently strong EMP or ion attack. Defence also has its limits, so a very strong attack can already destroy armour systems and electrical accessories.
  • Disruptor: While the armour protects against blasters and other effects and influences, this cannot be said against disruptor weapons. So if someone is attacked and hit with such a weapon, even though they are wearing armour, they will be dead.
  • Sound attack: The same can be said for voice-based attacks, the panel protects against them very little and the wearer is almost completely affected by this type of attack.
  • Electricity: There are also metal parts in the armour that conduct current perfectly, and the armour is not too effective against them either. Thus, the wearer suffers almost completely from these effects. Not to mention the fact that such an attack can burn out, overload electronic systems like the ion or EMP attack.
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War is always a great business, and especially for an underworld and black market state. And Militia is like that on Terraris. Since Ziare had a hard time finding anyone who would have made armour for Maw, the woman had to turn to Militia. And they gladly took on this task. After all, they didn’t really care where they were going to get money from. The point was, they'll have revenue from this.

An important consideration in making the armour was to protect the wearer from as many things as possible and be adequately equipped. While there are effects against which the armour provides little or no protection, this is offset by the fact that it provides high protection against traditional, widely used weapons and ordinary effects. Not to mention the fact that due to the enviroweave, armour can be used in any environmental effect.

Essentially, the Militia has created an armour for the Maw and especially for the Scar Hounds Tribe led by The Mongrel The Mongrel that is durable, well-protected for the wearer, well-equipped, and can be used in essentially any environment, field conditions. After that, the Scar Hounds Tribe's members would thrive in any situation, even without military support.

Not least, the armour are also available to individual buyers through the HPI Consortium's marketplace.

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