Triter Zone
The Littlest Space Pirate
Ahoy, spacers.
I've been drafting tech ideas for our faction of late, and have had one on my mind in particular. As we're going to be a primarily spacefaring empire, it would make sense for us to develop strong warships of indigenous design and construction.
Some of you may already have seen one of my latest tech submissions: trikiirium, a new take on an old type of starship armor. Though available on the open market, the intention for such a metal as this should be plain to you.
We're going to put putting together some armored hulls.
Obviously, the construction of these warships is going to be quite a ways off; we'll need to expand our capacities considerably in order to manufacture anything so large and complex. That being said, it's never too early to start planning.
This is the first capital-class "ship of the Line" which I envision. It's a frigate, a little over 300 meters in length, with 8 rows (4 per side) of heavy blaster cannons. You'll note the slender lines, over-sized engine pod and cylindrical central section; the concept behind this design is a fast attack ship and commerce raider. Plated in heavy trikiirium armor, she can perform close passes on enemy warships, raking them with her volley-firing blaster cannons at ranges too close for shields to be effective. Against smaller vessels, she can deploy a full squadron of starfighters, and that big forward pod is a heavy tractor beam; get caught by that thing and you aren't going anywhere fast.
There are probably also concussion missile launchers and a few ion cannons. That center section also contains the sensors, shields and power systems of a ship three times her size.
You'll also note the symmetrical design; front and rear hull sections are mirrored, aside from certain details which are themselves modular. The whole ship is meant to require as little variation in parts as possible, making it easier to construct and/or repair. She will be much easier to mass produce than some of her contemporaries in other factions, and will have some advantages on them besides.
Simplicity is its own quality.
I wanted to post this as a showcase of what I want our faction's indigenous ships and other tech to be like. It should be simple; think of ways cheap things can be used to greater effect. Even basic devices can be devastatingly effective in the right hands, and we intend to be the right hands.
Novelty has its place, of course, and it's an important place, but it should be designed with what I mentioned in mind.
I'd also like to know what you all think of this. What kinds of ideas do you have for our faction's fleet and other tech, either in the future or closer to the present?
I've been drafting tech ideas for our faction of late, and have had one on my mind in particular. As we're going to be a primarily spacefaring empire, it would make sense for us to develop strong warships of indigenous design and construction.
Some of you may already have seen one of my latest tech submissions: trikiirium, a new take on an old type of starship armor. Though available on the open market, the intention for such a metal as this should be plain to you.
We're going to put putting together some armored hulls.
Obviously, the construction of these warships is going to be quite a ways off; we'll need to expand our capacities considerably in order to manufacture anything so large and complex. That being said, it's never too early to start planning.

I made that animation myself. You may all be impressed.This is the first capital-class "ship of the Line" which I envision. It's a frigate, a little over 300 meters in length, with 8 rows (4 per side) of heavy blaster cannons. You'll note the slender lines, over-sized engine pod and cylindrical central section; the concept behind this design is a fast attack ship and commerce raider. Plated in heavy trikiirium armor, she can perform close passes on enemy warships, raking them with her volley-firing blaster cannons at ranges too close for shields to be effective. Against smaller vessels, she can deploy a full squadron of starfighters, and that big forward pod is a heavy tractor beam; get caught by that thing and you aren't going anywhere fast.
There are probably also concussion missile launchers and a few ion cannons. That center section also contains the sensors, shields and power systems of a ship three times her size.
You'll also note the symmetrical design; front and rear hull sections are mirrored, aside from certain details which are themselves modular. The whole ship is meant to require as little variation in parts as possible, making it easier to construct and/or repair. She will be much easier to mass produce than some of her contemporaries in other factions, and will have some advantages on them besides.
Simplicity is its own quality.
I wanted to post this as a showcase of what I want our faction's indigenous ships and other tech to be like. It should be simple; think of ways cheap things can be used to greater effect. Even basic devices can be devastatingly effective in the right hands, and we intend to be the right hands.
Novelty has its place, of course, and it's an important place, but it should be designed with what I mentioned in mind.
I'd also like to know what you all think of this. What kinds of ideas do you have for our faction's fleet and other tech, either in the future or closer to the present?