Star Wars Roleplay: Chaos

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Work In Progress Savant Class Escort Cruiser/Patrol ship

Remain steadfast and you are never without hope
star_destroyer_concept_4_by_jesse220_dfnksgm-375w-2x.jpg


OUT OF CHARACTER INFORMATION
  • Intent: To create a patrol/escort cruiser updated from previous models
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: Gir Quee
  • Primary Source: N/A

PRODUCT INFORMATION
Durasteel hull
Chromium outer plating
Transparisteel

TECHNICAL SPECIFICATIONS

  • Hangar Space: Base: 0
  • Hangar Allocations:
  • Starfighters: x squadrons
  • Support Craft: x squadrons
  • Maneuverability Rating: Very High
  • Speed Rating: Average
  • Hyperdrive: 2.0
STANDARD FEATURES
  • Communications Array
  • Encryption Network
  • Escape Pods
  • HoloNet Transceiver
  • Standard Deflector Shields
  • Standard Detention Cells
  • Standard Hyperdrive
  • Standard Ion Engines
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Repulsorlift Engines
  • Standard Targeting Systems

ADVANCED SYSTEMS
STRENGTHS
THIS PUPPY HAS TEETH:
It is not the primary design of the ship, but the Revelry class has a significant weapons compliment for a ship of its type and size.
CAN YOU MAKE YOU MISS IN MORE THAN ONE WAY: The maneuverability, the sleek angular hull, and "open spots" in the design can make it difficult for targeting sensors to lock on.


WEAKNESSES
EXPOSED SHIP SECTIONS: Well-placed shots could cut the ship to pieces, shields or not.
A LOT OF OFFENSE, LITTLE DEFENSE: The ship is designed for attack runs and sweeps, not sustained open combat. The ship might be difficult to target, but if you can, there is not a lot of protection. Meant to work with other ships in classification.


DESCRIPTION
The idea behind Guardian Authority Ltd's latest concerted effort at an escort ship was to go with what worked in the past. In this case a light cruiser or a frigate could handle like a starfighter. Sure, this is not feasible on many levels but the Savant class was designed with new features in mind. The more "open" areas, enabling them to dodge enemy fire (easier for the enemy ships to miss than anything) but more focus on shielding than armor makes for less bulk to move around. Granted there is no wind resistance in space, but the desired effect seems to work comparatively speaking.
 

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