Star Wars Roleplay: Chaos

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Approved Tech Saotome Gara

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Sala'dine

Admiral of the Ghost Fleet
OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Flame Cannon
  • Size: Average
  • Weight: Very Heavy
  • Ammunition Type: Energy
  • Ammunition Capacity: Average
  • Effective Range: Long Range
  • Rate of Fire: Very Low
  • Damage Output: Extreme
  • Recoil: Extreme
SPECIAL FEATURES
  • Laminanium: Designed to repair stress and from prolonged use micro fractures.
Strengths:
  • One two three punch: Designed as a massive blow attack wise. With a combination design utilizing different aspects of strong navies. The cannons rotate quickly making for sustained fire, they use different attacks to target shields, armor and weakening both.
  • Heavy modifications: With sleg and kyber crystals the turbolasers are meant to be beefy in terms of power while using the excessive power and energy output to not drain an entire ship for a few shots. It exists in a balanced state to shred but also be used in more practical situations.
Weaknesses:
  • Sleg: A powerful heatsink, the sleg absorbs and channels the excessive heat generated by the weapons to cool and power the shots. Making them maintain a stronger level of power but also increases the chances that they could explode exponentially turning each gun into a heavy warhead that could tear apart the ship.
  • Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
DESCRIPTION
Designed as a scaled up in power version of the tof's weapon. A plasma thrower that melts enemy ships in space.... instead it has been changed to better fit as an orbital weapon. FOr raining for upon an area and fully saturating it with hot plasma until everything that could be a problem. To improve and reduce splash or areas that aren't meant to be targeted an orbital strike sniper rifle is used to paint the center of the saturtion and from around there the area will be turned to molten slag. The cannons themselves are not as powerful as a hell projector that was made for attacking entire sections of a planet but that is a good thing compared to it as collateral damage is not the goal but amking sure anything dangerous is not going to be around.

Worked on and created to become a stronger and more impressive weapon that can be used... designed like the orbital cannons that have been developed Sala'dine touched it up and refined the fire cannon to release on par but not as powerful as a hell projector... the quasi superweapon being harder to justify but it can be used to melt areas from orbit. THe refined materials and systems allow for better production values and better damage compared to what it originally had but it is still large and locked generally to a ship that would be in orbit.
 
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