Star Wars Roleplay: Chaos

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Approved Planet Sacrelli

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OUT OF CHARACTER INFORMATION
  • Intent: To create a homeworld of Barefu Shysa Barefu Shysa , and the Sacrellish people
  • Image Credit: Div by Ingrid L'lerim Ingrid L'lerim used in the latter section of planet History
  • Canon: NO
  • Permissions: N/A
  • Links: N/A
GENERAL INFORMATION
  • Planet Name: Sacrelli
  • Demonym: Sacrelli' - Sacrellish -
  • Region: Wild Space.
  • System Name: Edge of the Abrion Sector.
  • System Features: Two Suns - Two Moons The planet has a ring of Helium gas. Although there are two suns, Sacrelli has a very short day cycle, and a double-long night cycle. Both bringing extreme cold, and heat respectively. The planet's orbital period is four-hundred and eighty nine days.
  • Location: The Hex to the lower-right of V'Shar
  • Major Imports:Sacrelli buy raw ores of any type, not to mention foods from other races and cultures. Being heavily influenced by infighting in the early years of their settling the planet. They tend to hoard resources, craft them into weapons, armor, and starships; then resell them to the highest bidder.
  • Major Exports: Phrik , Aurodium , Durasteel, Tibanna (gas & liquid) , Durite , Alusteel , Hollinium , Hfrediun , Chanlon
  • Unexploited Resources: Subterranean Kyber Vein (It would take a combined effort of diving to dangerous depths, then drilling/mining to access.
GEOGRAPHIC INFORMATION
  • Gravity: Twice-Standard
  • Climate: Temperate-Variable
  • Primary Terrain: Swamp , Grassland, Oceans, Forests, Artificial, Mountains
  • Atmosphere: Type II - Changes to Type lll during the day cycle, due to the dual-suns hyper heating the planets surface.
LOCATION INFORMATION
  • Capital City: Sacra
  • Planetary Features: Sacra, the Capital, is quite literally a series of huge bio-domes that float above The Great Marsh. While heavily militarized, the Sacrelli do enjoy entertainment, and boast one such huge entertainment complex for foreigners. It is a type 1 Biodome with whatever a person could hope to ask for. There are also several planetary defense batteries scattered in tactical locations about the planet. While some of the planet may look barren, and deserted there is life everywhere. Including Nomadic Sacrelli tribes that never meshed with those of their people who wanted to join the Galactic Scale.
  • Major Locations: Sacra - World Capital, A colossal platform with several interconnected biodomes. While many filter in the natural air of the outside planet, the biodome that accepts visitors is regulated to type l, as well as the adjoined entertainment sector. Foreigners that wish to travel any further must sign a holo-waiver, and register a chain code to proceed any further; though they would likely be observed closely after such point.

    The Great Marsh - The area that is below Sacra, a colossal swamp land not for the faint-hearted. Ferocious beasts dot these marshes, and during the day time, even the Sacrelli can be overcome by the Type 3 environment within minutes. While it is a wondrous eco-system, its dangerous; even being joked as having all the nasty stuff, just bigger.

    The Bleeding Hill - A series of stones atop a hill, once a gathering place for their people, now lies in relative ruin. This area is considered haunted; and is ultimately a forbidden zone for even civilians of the planet

    Sassa Mountains - A elaborate cave series of cave system that spans miles, it encompasses most of the Northern tip of the planet, and is something of a no mans land. The Sacrelli there are viscious, and will attack on sight; if killed, they will eat whatever it is that made the mistake of being caught in their territory.

    Gassasad Refinery & Shipyard - This place encompasses quite literally its on continent on the planet. There are mainly only ever Ssss here, working diligently on whatever their people need. Their most recent project being an orbital shipyard to begin the construction of Capital Vessels; though many things are built here, and mined, and refined here. Its quite literally a factory continent; Its almost nonsensical that it has the name Shipyard attached to most when they see the vast size of it. There is also a humongous wall encompassing the Northern end of this place; even still, its one of the easiest ways to get out, or into the Sassa Mountain Range, the reasons for this are still under investigation.

POPULATION
  • Native Species: Sacrellish
  • Immigrated Species: N/A (None Yet)
  • Population: Crowded - Sacrellish are quite comfortable in number, dozens can live together in small areas for extended periods of time with little mental fatigue ]
  • Demographics: The planet is 99.3% Sacrellish by choice, though they are not Xenophobic. In fact, many of their race are fond of humanoids, and find any Reptilian species to be overly handsome; even fawning over Trandoshans, and Rodians in particular. However as it is intended to be a Galactic Retreat eventually, this number is subject to fluctuation; all that would be allowed are diplomats to stay for any extended periods of time.
  • Primary Languages: Galactic Basic (With a strong lisp) , Sacril
  • Culture: The Sacrellish are by all accounts, barbaric. While heavily advanced in the technological sense, their origins are based on infighting and hunting. As such, they are extremely prone to ritual combat to settle differences. Their diet includes fish, animals, and in some rare cases berries; in a stitch, they can eat other species as well. While they have become recently aware of Galactic Laws there are many who want the Sacrellish to become more war-faring, and take resources, and land by Force. Such topics are heavily debated even now in their Council Halls; fervently shot down by the Shysa family, who remain one of the ruling powers of the planet; heavily due in part to their actions during the Second Scale Tearing; a bloody, and overly embarrassing Civil War. It is considered taboo to mention it.

    It was this family that first left Sacrellish nearly one hundred years ago, striking deals with the Galactic Alliance with nothing but raw resources for trade; returning with starships, and all manner of technological advances to wrest control of the two hundred and thirty year systemic slaughter of those that didn't conform to the then ruling family; the Syl'Deen. In essence, it made the Shysa revered, and made the name Syl'Deen something to keep to yourself. The Syl'Deen still maintain a stronghold in the mountainous regions of Sacrelli, and plot in secret against the current Shysa Empire.
GOVERNMENT & ECONOMY
  • Government: Budding Federal Trade Federation - Shysa Emperium - Naval Identifier - S.E.N.V
  • Affiliation: This planet is ruled by the Shysa, a fair, yet stern family that had hundreds of members; particularly Xenophobic as far as their mating is concerned; they breed within their own bloodline, as to keep it pure.
  • Wealth: Wealthy.[/B] Some time after the close of the S.S.T war, the Shysa became incensed with what they saw as a potential threat from the neighbors that had helped them save their people. Mining, Trade, Schooling, and building became a fervent priority. Within a forty year span, they had already begun exporting what they could to whoever would buy. The Shysa family sent dignitaries out to several planets on several systems, within several different Empires; whoever would allow them to trade and learn, that is what they did. Learning Galactic Etiquette, not to mention easily becoming savvy in the stock market, and manners of trade. The Sacrelli became something of Galactic Mimics. Taking the best aspects of many civilizations, and peoples, and meshing them into something that was perfect for them. There is a mandatory period of military service, a mandatory period of textile service, and a Mandatory period of public service (in that order, with the latter most being a choice you make yourself). In this way, they never lack for anything; and share their wealth honestly, and fairly among themselves.
  • Stability: High. While two terrible wars have wrecked the planet, the victors of the most previous one have made it so their old enemies have no way to become a threat again; not in any truly fruitful way, anyway. While some ridicule the Shysa family for not 'finishing them' while they hide in their caves, the Shysa wish to seem benevolent, and future-focused. The truth is simple. If ever their planet was invaded, they know there is something of a reserve army to throw at their enemies. As such, the Syl'Deen live in filth, and shambles. Allowed to hold onto the values they slaughtered their own people for, while the Shysa take credit for bringing peace and security to the new empire.
  • Freedom & Oppression: The only fear that one would feel here is having Syl'Deen as a last name. All others tribes and families that live in the bio-domes or in the areas surrounding love the hierarchy; bringing new foods, cultures, and technologies that has made life on the once difficult planet easier. Foreigners will always be welcomed, and treated well, as it is those with previous military experience that serve as greeters, entertainers, chefs, and the like. They treat the guests as a mission of sorts, and will make the planet something of a dream getaway; That being said, foreigners that choose to leave the bio-domes are heavily steered away from this action, but not stopped. They need to sign a waiver that shows they are aware of the potential Type lll Atmosphere exposure, not to mention a governmental demand to stay away from the Mountainous regions of the North for their own safety. For obvious reason, the Syl'Deen are extremely Xenophobic, and will kill their own kind, much less some strange species that encroach their territory.
MILITARY & TECHNOLOGY
  • Military: Space-Faring - Fortress level defenses at city centers, as well as heavy defenses at mining installations.
  • Technology: Galactic Standard (Though, they are working to put themselves at the forefront)
HISTORICAL INFORMATION
Almost four hundred years ago, the Sacrelli immigrated to this planet from wild space. Six Freighters packed to the brim with Man, Woman, and Child. Their previous home had been destroyed by conflict, and made uninhabitable. Upon landing, they noted that this new planet could've been perfect for them. With a type ll atmosphere, they could live comfortably and regrow their people. Perhaps even thrive where they failed in the past. There were Six Freighters, and Six bloodlines; one people.

The Syl'Deen - At the time of settling, the greatest warriors of their people, highly reliant on the warrior codes of the old lands

The Shysa - Negotiators, and Shamanistic. Not well known for their warriors, but respected as the lore-keepers, and purest bloodline of the Sacrellish peoples If there is a chance for one of their peoples to be Force-Sensitive, it will likely be from this clan

The Sssss (Ihs) - Meek, and servile. They tend to follow the strongest clans, and are generally accepted due to their ability to decipher foreign language and technology. Though servile, highly respected as premier ship builders, and masters of construction.

The Sistensi - Secretive, Nomadic, and relatively lazy. They have no interest in fighting wars, and are highly opposed to the current way of things. Some follow the Syl'Deen who offer freedom, some follow the Shysa regime; hoping to finish out their mandatory service, and live out a life of leisure afterwards. The main brunt of their peoples claim the Eastern marshes, only arriving at The Capital to trade what ore they mine for what the Shysa offer in return.

The Sootssee - The smallest of the clans, highly loyal to the Syl'Deen, and the ancient ways of blood letting. Although it was the Syl'Deen that drew first blood in the First Scale wars, they backed them, and have never relinquished that the Syl'Deen are the true leaders of the Sacrelli peoples (They also secretly believe they are the true leaders of the Sacrelli people, and will backstab any to see themselves in that light).

The Saa'Saa - Perhaps the most forward thinking of the clans, they are the scholars, inventors, scientists, and overall final say in matters regarding this new planet. While the Shysa are respected seers, the Saa'Saa are the scientific power of the Sacrelli people; rivaled only by the Sssss'. Though, both clans frequently collaborate. The Saa'Saa wisely treat the Ssss with respect and equality; aware in a galaxy ruled by technological advances, that all their people need to thrive is a collaboration of these two clans. They being said, they still offer fealty to the Shysa Empire, and generally hold positions of power and respect.

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The Sssss were put to work almost immediately after the ships landed. The Sistensi did what they were known for and traveled; lounding and learning more about this new planet they had called home. Their first hundred years was not without hardship. Many died simply from exposure to the elements. While their people could survive for extended periods of time in Type lll environments, it was the extreme cold that ended up being a deciding factor. It could be considered the Dark Ages by many people. Only thirty years into their living their, war broke out. At the time, there was nothing but rudimentary shacks, and buildings made form clay, but it was all burned to the ground as the Syl'Deen decided they weren't receiving as much of the resources as they should have. Whether by club, blade, or blaster; they slaughtered many of the other clans; this would leave a mark on their peoples.

During this time, it was the Sisteni who ironically brought an end to this initial war; having learned so much about the landscape, fauna, and wildlife that they were easily able to outdo anything the Syl'Deen had up their sleeves. With a combined effort, this first war only lasted two years. Though the death toll was heartbreaking. As they rebuilt, the Syl'Deen became more secretive, and paranoid; claiming the other clans were out for revenge. No matter the promises made, it seemed they would not change their mind from blood-letting, and to that end it was the Shysa that became the voice of reason between the clans; deciding that they would not fail as their ancestors before them. The Council of Six was founded in 500 A.B.Y.

The Council served as a democratic tribunal, with new representatives being shuffled from the six clans every hundred years; proxies of course to whomever had the most pull within any specific clan. In any case, this system worked loosely for a while; a hiccup here and there, but for almost thirty-five years there was peace, progress, and building... In retrospect, in the few years leading up to the onset of the Second Scale Tearing; some would say the Council should have seen it coming.

The Syl'Deen had become fully reclusive, unlike the other clans they would breed with any, forcing their young into barbaric forms of warfare at a young age; making them fight each other to the death in the beliefs that it was the only way to be sure the strongest survived. As the dual suns rose on a day during 534 A.B.Y; the Syl'Deen engaged in a multi-fronted war against their kin; killing the men of the other races, and saving only women and children (if they did at all). They would not be assuaged this time; and were intent on removing what they considered to be the weakness of the others; and their purported 'Democracy'. Power was taken by the strong, and clutched with an iron fist; that was what they believed.

There would be a lot of hiding, and running, and hit and run tactics used by the other clans but in the end it seemed as though the Syl'Deen might truly succeed with their monstrous plan. And yet the war raged. A slowly rising crescendo, hitting a high-point, and slowing as almost all the clans had nearly been killed off in their entirety. Still, as odd as it sounded; they had faith in each other, and tried to call yet another tribunal to come to terms.

It was a Syl'Deen trap, and ended in bloodshed... That location became known as the bleeding hill; due to the amount of blood spilled that day, giving the impression the mound itself was bleeding. It sits barren to this day. Grown over, and some say going there at night, you can hear, and see the ghosts of those killed that day. There would be no more peace talks between the clans, that was certain; and many years later, when things seemed their darkest, the Shysa left. Taking a single frigate, loaded with more ore and materials than people; they would buy ships, weapons, and mercenaries to aide their people.

Their return was a bloody one, the Syl'Deen were easily overtaken. Slaughtered with the same malintent that they had shown their own for nearly two-hundred and some odd years. Within the span of four weeks, it had been done upon them tenfold. In the end, they were forced into hiding; and quite literally the entire race of peoples were left to grieve, and rebuild. In 764 A.B.Y, the Shysa were named heroes of their people, and asked to birth a child that would one day lead their peoples future. The child chosen was Barefu Shysa Barefu Shysa ; though having many others that were already of age, in this way they could hold control of their peoples destiny for at least a century, including however long the child would rule.

As such the young woman had been groomed while her parents set up a dynasty worthy of surviving not only domestic threats, but foreign. In addition to instructing their people to come together in the building of Sacra; a place that would serve as the culmination of their people's struggles, and their successes.
 
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Ylla Caeli'runa

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Aayla Shan Aayla Shan

Evening! Hope you've had a lovely day so far. This one doesn't have too many changes that're needed. Most are very minor things.

Permissions & Links | If there are none for these fields, please mark them as N/A.
Major Exports | Please specify what minerals and ores are exported from Sacrelli as just minerals and ores is very broad and could mean anything in Codex. Common materials can be listed, but please link any rare/uncommon minerals or ores that you decide to add.
Force Nexus | As with Perms and Links, you can remove this from the submission if it doesn't apply to your planet.

Of course, if you have any questions or would like any help with the edits, give me a tag. Otherwise, please let me know when you've completed the edits and I can pass this on for secondary review.
 
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