cuckoo bananas
CAMPAIGN FOR AZBRIAN, KHOMM, MECHIS III
On Abregado-rae you were warned.
You did not heed it.
On Abregado-rae you were warned.
You did not heed it.
Abregado-rae had been a warning to the enemies of the Sith Covenant and any who would think to offer them succor. If you stood against the Sith, you’d not just be killed; your entire existence would be turned inside out, and you’d be weaponized against your very home.
Several systems heeded the call and accepted the protection of the Sith.
After Abregado-rae, nobody could pretend they didn’t know the consequences of continued disobedience. And yet three worlds did just that. In secret they came together and formed an alliance against the Sith threat in the Galaxy.
Each world contributed a piece of itself to the formation of this pact.
Mechis III rearranged its entire industrial capacity and artificial intelligence towards analyzing the Sith threat and creating war material tailor-fitted towards their annihilation.
Azbrian offered its bountiful fields and organic material for manipulation through genes and technology by Khomm and Mechis III.
Khomm dove deep into its ancient history and began the creation of the ultimate bred soldiers to destroy the Sith at their roots.
Alone, they reasoned, they’d be picked off one by one. But together they could stand tall and unafraid. They named themselves the Uncowed. For them Abregado-rae was a wake-up call and they would never go to sleep again.
The Machine Intelligence of Mechis III, the Prime Minister of Azbrian and Central Khomm Command went far in integrating their territories. Their armies, industries and research became increasingly intertwined, all to avoid the fate of Abregado-rae.
In that doomed and infested world, the Sith Covenant had asserted itself as a group out of nightmares. They did awful things, evil things, together and as such found kinship in one another.
But as Arris Windrun told Mercy, evil, unspeakable things needed a point; otherwise you were nothing but a butcher.
Defense was no longer enough for the Uncowed. Before the Sith could come for them one by one, they would finalize plans for a Great Crusade into the Core and destroy the Sith infection at its roots. As the Sith Covenant caught wind of the Uncowed’s plans, they began their own preparations for a campaign.
Every loyalist of the Sith was given a brand, something to tie them all together, and with every terrible thing they did in one another's name… the bonds between them would grow and solidify.
Until they were Kindred.
Descend onto Azbrian, Mechis III and Khomm, infest their lands, convert their works, and usurp their legacy.
OBJECTIVE I: INFEST THE PLAINS OF AZBRIAN
Azbrian was a world of rolling plains and agriculture.
When the Sith arrive, they find it utterly warped.
Genetically modified beasts roam around mega-farms that no longer grow crops, but instead cultivate endless rows of clones from Khomm. Here they cultivate the greatest and best specimens to serve in flesh armies that will be thrown into the Core meatgrinder.
From the dark jungle of Brosi,
Destroy the mega-farms, seize their infrastructure, and plant the seeds for monstrous alchemical things to rise and devour the very land beneath them.
As the Dark Side thrums in strength and the infestation spreads, newly-created beasts can be unleashed upon Mechis III and Khomm.
OBJECTIVE II: CONVERT THE MACHINE INTELLIGENCE OF MECHIS III
The foundries of Mechis III worked night and day, churning out war material. Once their wares went to the highest bidder. Now the Machine Intelligence has turned its immense industrial capacity towards one cause alone: the annihilation of the Sith infection in the Galaxy.
As you arrive on Mechis III, the Machine Intelligence is already analyzing everything there is to know about you.
Everything publicly known about you has already been catalogued. Everything you reveal during the battle will be added to the equation.
Your strengths. Your weaknesses. Your habits.
All of it will be used against you as you try to crack open the foundries of Mechis III.
Capture the Machine Planet.
Subvert the artificial intelligence, hijack the algorithms, steal the foundries. By the end of the battle, Mechis III should only serve the Sith and the Dark Side.
As the Machine Intelligence retreats inward and loses control of the outer foundries, freshly manufactured droids, weapons, and war machines can be redirected to reinforce the fighting on Azbrian and Khomm.
OBJECTIVE III: USURP THE LEGACY OF KHOMM
The Khommites were infamous for their genetic manipulation and cloning facilities. In the deep ocean trenches lie scores of secured fortifications containing the legacy of this work.
From those ancient vaults they discovered something they believe will destroy the Sith threat once and for all.
They did not leave it beneath the waves.
Great orbital structures have been built above Khomm by the Machine Intelligence of Mechis III. Fully automated cloning facilities operate within them at sub-zero temperatures where no organic life ought to be able to exist outside of the cloning vats.
As the Sith force their way inside the structures, they discover that for every layer they break through, a new genetically modified soldier lies in wait.
Each stronger than the last.
They have a brand of their own.
A countdown burned into their forehead.
And as the Sith force their way deeper into the installation, that number creeps closer and closer to zero.
What will they uncover when they finally reach Layer Zero?
Discover the ultimate weapon against the Sith and ensure it is never used against the Dark Side.
As one layer falls after another and the secrets of the orbital installations are uncovered, the Sith may find new weapons to unleash upon Azbrian and Mechis III.
LAUNCHES 20TH OF OCTOBER
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