Tefka
L Admin
Flashpoints have been removed. We will not miss ye.
Conquests are... in a weird place, as they were never formally introduced to our rulesets, only announced. It's my current wish to axe them as they haven't be utilized by the community, but at the Staff team's request, I will be delaying that decision.
But only for a week, when [member="Valiens Nantaris"] returns, to get his input. While I formally agree there is some benefit to having them, I think the majority of the community and I can agree they have not been utilized to their full potential and are a very niche ruleset.
And that's a good segue into what I want to talk about with ya'll.
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It's pretty obvious the axe is dropping left and right, with my taking over the Factory recently and the current upheaval of a lot of our rulesets and mindsets on how we do things, along with the discussions of upending a lot of other things. Some people view this as an annoyance, most don't care because the core values of Chaos aren't changing. However you fall in the discussion, it's important we remember we're all just here to roleplay, everything else is just... extra.
Sure, we like our toys, but these moments of stressful destruction are necessary because I view Chaos like an episode of Hoarders. We've been around for a long while now, and comparative to most other similar communities, we're huge. For instance, one of the many problems the Admins and I are discussing is how to solve the 1000 Inactive Faction Buildup we have. Yeah, we literally have a thousand factions right now, and it's been causing some wonky database issues on the backend I've yet to fix.
Aside from our problems, though, we need room to grow moving forward. Whether it be simplifying the Factory so I can free up that manpower and those resources, or whether it be re-evaluating how the map game is played, I am always concerned with Chaos's growth because if we stop growing, we've admitted we're on another downward spiral seen oh so commonly with roleplay forums. Luckily for us, that hasn't been a problem for quite some time, but for it to not be a problem we need to continue thinking forward.
Something something volcanic ash is the most fertile soil. If we continue swinging the axe, try not to think about all the things you're losing in the present, but all the things you could gain in the future.
and remember in space nobody can hear u reeee
-T
Conquests are... in a weird place, as they were never formally introduced to our rulesets, only announced. It's my current wish to axe them as they haven't be utilized by the community, but at the Staff team's request, I will be delaying that decision.
But only for a week, when [member="Valiens Nantaris"] returns, to get his input. While I formally agree there is some benefit to having them, I think the majority of the community and I can agree they have not been utilized to their full potential and are a very niche ruleset.
And that's a good segue into what I want to talk about with ya'll.
-----
It's pretty obvious the axe is dropping left and right, with my taking over the Factory recently and the current upheaval of a lot of our rulesets and mindsets on how we do things, along with the discussions of upending a lot of other things. Some people view this as an annoyance, most don't care because the core values of Chaos aren't changing. However you fall in the discussion, it's important we remember we're all just here to roleplay, everything else is just... extra.
Sure, we like our toys, but these moments of stressful destruction are necessary because I view Chaos like an episode of Hoarders. We've been around for a long while now, and comparative to most other similar communities, we're huge. For instance, one of the many problems the Admins and I are discussing is how to solve the 1000 Inactive Faction Buildup we have. Yeah, we literally have a thousand factions right now, and it's been causing some wonky database issues on the backend I've yet to fix.
Aside from our problems, though, we need room to grow moving forward. Whether it be simplifying the Factory so I can free up that manpower and those resources, or whether it be re-evaluating how the map game is played, I am always concerned with Chaos's growth because if we stop growing, we've admitted we're on another downward spiral seen oh so commonly with roleplay forums. Luckily for us, that hasn't been a problem for quite some time, but for it to not be a problem we need to continue thinking forward.
Something something volcanic ash is the most fertile soil. If we continue swinging the axe, try not to think about all the things you're losing in the present, but all the things you could gain in the future.
and remember in space nobody can hear u reeee
-T