Star Wars Roleplay: Chaos

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Rule of two, one, zero

The instability of the Rule of Two is supposed to make there be less fighting in the Sith ranks. But the Rule of One is basically every Sith Lord's plan. The conflict between these competing goals must inevitably lead to the Rule of Zero, or anarchy--all Sith doing whatever all the time.

Discuss.
 
Don't forget the rare and often short lived Rule of Three, an alliance of hatred shared between three Dark Lords and all their holdings, that inevitably devolves into one of them taking power and casting the others to the side (or forcing/coercing/convincing them to submit).
 
The rules are just rough outlines for the sith, created to suit the situation in their respective time frame, everything beyond just comes down to the individual philosophical views of a sith.

Abyss master, Darth Ophidia for example seeked a bit of both, having many sith because of the wider effect range of many sith working together, but she still believed that an apprentice has to kill the master at some point to guarantee that the next generation of sith is stronger than those before.

Abyss himself objects all rules to some degree, but aligns mostly to the Ro2, but also believes in the as you called it "anarchy". He doesn't wish to serve in a unified sith order, but rather wishes for individual small groups of two (or maybe more each to their own) that work loosely if at all together and mainly care for their own goals.



[member="Siriwook"]
 
Go read the Bane triology. That should explain it. [member="Siriwook"]

Basically the rule ensures that the Sith becomes stronger after each generation. Because the apprentice has to defeat the master on their own accord and without help.

But yeah, read the books. They're great.
 
Ferus used a rule of three where he trained three apprentices at a time to force cooperation between the group. This was mostly becaise of the Sith Assassins needing its members to work together, as well as me feeling bad for the acolytes and offering to train all of em.
 
[member="Connor Harrison"] Kinda. More discussing the rule two, rule one interaction here. The other topic is about whether the rule of two is sustainable and if it's actually helping the Sith. Didn't really get into the rule of one or the coined "rule of zero". The other post informed my new hypothesis, though, that it's the *interaction* between competing rule two and rule one activities that makes the system unsustainable, rather than the rule of two itself being the problem.

The distinction may be trivial.
 

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