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Approved Tech RMV-APS14 Saladin Anti-Projectile Countermeasure System

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R M V - A P S 1 4
S A L A D I N

OUT OF CHARACTER INFORMATION
  • Intent: To create an anti-projectile countermeasure system for the closed market.
  • Image Source: N/A
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Hard-Kill Anti-Projectile Countermeasure System
  • Size: Small
  • Weight: Very Light
  • Ammunition Type:
    • Explosive Projectile Interceptor Warhead [Count: 8]
    • Static Electricity-charged Broad-Field Burst
  • Ammunition Capacity: Low [8 Warheads, average Burst charge time]
  • Effective Range: Personal
  • Rate of Fire: Low
  • Damage Output: Very Low
  • Recoil: Very Low
SPECIAL FEATURES
  • Passively-active electronic scanning array
    • Complete-field active detection sensors
    • Threat detection and assessment algorithms
  • Explosive Projectile-Interceptor Warhead
    • Combustible casing, minimal fragmentation on impact
    • Blast effect to deflect, destabilize or prematurely detonate hostile warheads
  • Static Electricity-charged Broad-Field Burst
  • Heat Sinks and Excess Dispersion Systems
  • Extended-Usage Power Cell packs with up to 72 galactic standard hours of charge
    • Solar Radiation Collector Panels automatically recharge power cells when on low charge
    • Power generation amplified by Sybarium crystal
STRENGTHS
  • Multi-Counter: Multiple types of interception warheads and projectile countermeasure technology utilized by the Saladin allow it to appropriately respond to a multitude of different threats.
  • Rapid Response: The Saladin is designed for rapid, close-detection and response countermeasure warfare, meaning it can be effective even when projectiles are fired at a very close range.
WEAKNESSES
  • Area-of-Effect Explosives: The Saladin is extremely ineffective against Area-of-Effect explosives as its method of countermeasure, prematurely detonating a projectile, will detonate an area-of-effect explosive just the same as if it had impacted on target, which could possibly disable friendly infantry nearby.
  • Finite Munitions: The Saladin has a finite amount of munitions and thus can only be active and respond to threats so many times before the system must be reloaded.
DESCRIPTION
The RMV-APS14 Saladin Anti-Projectile Countermeasure System is A next generation close-range, rapid-response defense system produced by Roble Manufacturing, designed to evolve the abilities of anti-projectile warfare and better equip bases, vehicles, starships and even mobile units with better defensive capabilities.

The Saladin incorporates an internal passively-active electronic scanner array that is continuously scanning the battlefield for threats. This extensive online time is powered both by solar radiation collector panels and a Sybarium crystal-centric power generation amplifier, allowing it to operate on a completely independent power source from any vehicle, ship or mount it is on. Once an incoming projectile is identified, the Saladin launches an explosive anti-projectile warhead -- designed with a combustible casing to minimize fragmentation on impact, and a blast effect to prematurely detonate or destabilize a hostile projectile -- that essentially will intercept and destroy an incoming missile or projectile. This is very effective for anti-vehicle weaponry, but less so against area-of-effect projectiles, as the Saladin will still detonate the projectile even if it is premature, which could lead to friendly casualties nearby if the missile or projectile has a wide blast radius.

Ultimately the Saladin will be a vital instrument to anti-missile and point-defense weaponry in the wars to come, and demonstrates the next generation of defensive technology that Roble Manufacturing is prepared to deploy.



 
Last edited:
Alban Roble Alban Roble

Very nice; a sensible design, but not one often seen in Star Wars for whatever reason. You seem to have once again linked to your Marketplace in place of your Company Listing, please fix that and take the time to adjust your templates/resolve the issue in other submissions as appropriate. There's also the issue of the ratings, with this submission being one point overbalanced. Alternatives listed below.​
  • I can approve this as is, as the Factory is currently operating on a suggestion-based model. I would recommend balancing it, however.
  • Changing the Ammunition Capacity to Low while keeping the same number of projectiles is perfectly doable. I'd have no complaints.
  • Likewise with raising Recoil to Low - Recoil in Star Wars seems to be fairly negligible, on average, if we're being honest.
 
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