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Approved Tech River Kryze's Cybernetic Implants

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Cybernetic Arms and Spinal Implant
  • Size: Large
  • Weight: Average
  • Resistances (Optional): This is suggested for Cybernetics and Bionics which can double as weapons or are made from very durable materials. (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme. Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.) Resistance Ratings Extreme will require the submission to be Semi-Unique and restricted to Player Characters only.
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Average
    • Ion/EMP: Very High
    • Cold: Average
    • Heat: Average
    • Sonic: Low
SPECIAL FEATURES
  • Equipped with several weapons/ utility tools such as: fusion cutter, LPD 11 Heavy Blaster Pistol, Hima-Blade, and an All-kit tool.
  • Provides operator with additional limbs to use via cybernetic implants, including additional lifting strength and flexibility.
  • Assists in supporting or standing in for damaged spine situations that might leave an individual handicaped.
STRENGTHS
  • FlexibleThe cybernetic arms operate as a middle ground between being usable for construction work, and able to sustain high levels of stress before damage is sustained to them.
  • Enhanced Strength Using the arms gives the wearer access to significant amounts of strength.
  • High Utility Aside from giving the wearer back mobility in their legs, the cybernetics also enable one to operate several devices at once with enough mental discipline.
WEAKNESSES
  • Sounds Off Sonic weapons can ravage the complex mechanisms within the arms and severely damage or destroy many of their critical operating functions.
  • Raw Nerves Given the link to the back and spine column, any damage done to the main body of the cybernetics risks causing severe pain and damage to the wearer.
  • Weight Limit The arms themselves are rather cumbersome when disabled, making them a liability if they are de-powered or unable to be activated by the operator.
DESCRIPTION
After her severe injuries following the conquest of Serreco, River Kryze spent much of her time off to the sidelines, only able to use her mind and hands, she continued to tinker away, quietly lamenting the nature of her injuries. It took several months for her body and spirit to full recover from the near death experience, and with it, she developed a method from which she could reclaim her Mandalorian roots. Utilizing a cybernetic spine coupled with cybernetic limbs to make up for her loss of strength in her arms, River has merged the arms with her new set of Beskar armor, and is slowly but surely making her name as a formidable combat engineer.
 
Last edited:

Shuklaar Kyrdol

CEO of Breshig War Forge Consolidated
Su'cuy, I'm Shuk, and I'll be reviewing this submission.

OUT OF CHARACTER INFORMATION
Please link to the page where you found this image, rather than the image itself.

TECHNICAL SPECIFICATIONS
  • Energy: Very High
  • Kinetic: Extreme
  • Lightsabers: Very High
  • Ion/EMP: Very High
  • Cold: Average
  • Heat: Average
  • Sonic: Low
You are overpowered by 3 points, lower three ratings.

SPECIAL FEATURES
Equipped with several weapons/ utility tools such as: fusion cutter, blaster pistol, vibro-blade, and an All-kit tool.
Please link the blaster pistol and vibro-blade for the sake of clarity.


Tag me once you've made the requisite changes.
 
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