Star Wars Roleplay: Chaos

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Approved Tech Rhydonium Grenade

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Manufacturer: Mahporeem Imperial Remnant
Type: Explosive
Market Status: Closed Market
Production: Limited
Weight: Very Light
Size: Very Small
bruce-yu-lk.jpg

OUT OF CHARACTER INFORMATION
  • Intent: To create a throwable explosive device for members of the Mahporeem Imperial Remnant.
  • Image Source: Artstation, image created by Bruce Yu.
  • Canon Link: Rhydonium.
  • Permissions: N/A
  • Primary Source: Wookieepedia.
PRODUCT INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Improvised Explosive.
  • Size: Very Small.
  • Weight: Very Light.
  • Explosive Type: Rhydonium.
  • Delivery Method: Thrown.
  • Effective Range: Personal.
  • Area Of Effect: Large.
  • Damage Output: Very High.
SPECIAL FEATURES
  • Rhydonium based payload.
  • Timer based fuse.
  • Detonation warning light.
STRENGTHS
  • Lightweight
  • Relatively small
  • Large explosive radius
  • Highly effective against infantry and armor
  • Exploded Rhydonium produces toxic fumes, creating an impromptu area denial weapon
  • Relatively simple to manufacture
WEAKNESSES
  • Awkward shape
  • Thrown weapon, limits effective range
  • Cannot be fired from a grenade launcher
  • Risk of premature detonation if improperly handled
  • Risk of friendly troops being caught in the weapon's explosive radius
  • Theoretically possible to throw the grenade back at those who threw it originally
DESCRIPTION

The junkyards of Mahporeem are home to large numbers of antiquated and obsolete starships, many of which still containing leftover amounts of Rhydonium fuel. Rhydonium is a highly volatile and toxic fuel source, one that liable to explode spectacularly if not handled properly. Rather than disposing of this leftover Rhydonium or safely burying it underneath the planet, Mahporeem has instead decided to use it to manufacture Rhydonium Grenades.

These grenades are capable of producing massive explosions for weapons of their size, vaporizing anything unlucky enough to get caught up in their blast radius. They also have a secondary side effect of producing toxics fumes when detonated, creating a temporary anti-denial space until said fumes disperse. Of course, any friendly troops in the weapon's blast radius are liable to be vaporized or poisoned themselves, and caution is advised toward anyone looking to use this weapon.

All Rhydonium Grenades are timer-based, giving their users just enough time to run away or take cover before the weapon explodes. It is theoretically possible to pick the weapon back up and throw it back at those who threw it in the first place, though attempting to do so its highly dangerous and not recommended. A small light built onto the grenade indicates roughly how much time is left on the fuse, flashing different colors until the weapon explodes.
 


Out Of Character Info


Intent: To create a throwable explosive device for members of the Mahporeem Imperial Remnant
Permissions: N/A

Technical Information


Affiliation: Mahporeem Imperial Remnant
Modular: No
Material: Durasteel, Rhydonium
Last edited:
T E R R A R I S - C O M M A N D
Ronhar Tane Ronhar Tane

Grenades, rockets and other explosives fall under technology and it was their own template part if you want to use it:
TECHNICAL SPECIFICATIONS
  • Classification: (Thermal Detonator, Sonic Imploder, Seismic Charge, Fragmentation, Incendiary etc)
  • Size: (Please choose a size between Extremely Large, Very Large, Large, Average, Small, Very Small, Extremely Small)
  • Weight: (Please choose a weight between Extremely Heavy, Very Heavy, Heavy, Average, Light, Very Light, Extremely Light)
  • Explosive Type: (List the type: Ball Bearings, Baradium Charges, Sonic Pulse, EMP Burst, Chemical)
  • Delivery Method: (Please choose a delivery between Placed, Thrown, Fired, or Launched or Self-Propelled. Usually things like Mines are Placed, while a Missile is Self-Propelled.)
  • Effective Range: (Effective range in relation to the weapon type. Choose from Pinpoint, Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Area Of Effect: (Effective explosive field size in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from Pinpoint, Point Blank, Personal, Average, Large, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Damage Output: (How powerful the weapon is, in relation to its class. Choose from None, Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)

And because of this, I moved your sub to the simple tech category. I'd like to ask you to edit the pre-made fields.
 
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