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Approved Tech Advanced Shocktrooper Armour; Series Two

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Republic Engineering Corporation - Arms and Armour Division; Coruscanti Foundries.
  • Affiliation: Select Clientele.
  • Market Status: Closed-market.
  • Model: REC/STA-01 Advanced Shocktrooper Armour; Series Two.
  • Modularity: Yes; (Can be Fitted to Various Species and Adapted to Meet their Requirements.)
    • Visual Appearance: Helmet and Trooper Specialization Variants (Including Phase One and Phase Two Aesthetics), External Camouflage, External Enamel Coating, Personal and Unit Markings, Etc.
    • External Equipment: Military-Issue Rucksack, Jetpack, Gravchute, Additional Combat Webbing / Load-bearing Gear, Vambrace Replacements, Etc.
    • Supplemental Armour and Attachments: Armourweave Kama, Armoured Pauldron(s), Rangefinder, Various Combat Sheathes, Reactive Armour Padding or Plating Etc.
    • Possible Aesthetic and Equipment Variant(s): Advanced Recon Commando (And All of their Attributed Types and Variants,) Advanced Recon Force Trooper (And All of their Attributed Types and Variants,), Aerial Recon and Assault / Airborne / Paratrooper, Blaze / Flametrooper, Medic Trooper, SCUBA Trooper, Cold Assault Trooper, Engineer(s,) Galactic Marines, Heavy Assault Trooper, Pilot and Operator Crew, Scout Trooper, Sharpshooter, Etc.
  • Production: Mass-Production.
    • Designed: Late 858 ABY.
    • Fabricated: Early 858 ABY.
    • In-Service: Mid 859 ABY.
    • Cost: 29,750 ‘’7 Galactic Credit Standard.
    • Value: 125,200 ‘’7 (Galactic Credit Standard, Known Black Market Value.)
    • Estimated Current Production Run: ~190,216 Combat-ready Suits, with more in Production.
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose Warplate; Heavy Armour.
  • Role: Frontline Combat Armour, with Void Warfare Capabilities.
  • Height: Operator’s Unaugmented Height, with an additional Five Centimetres, or Two Inches.
  • Weight: Heavy ( ~ 35 Kilograms, or 77.2 Lbs.)
  • Resistances:
    • Kinetic Weaponry (Ballistic Weapons): High.
    • Directed Energy Weaponry (Not Including Disruptors): Very High.
    • Disruptor Weaponry: None; Unshielded.
    • Electrical and Ion Weaponry: Average.
    • Lightsabers: Average.
    • Plasmatic Melee Weaponry (Non-Lightsabre): Average.
    • Melee Weaponry and Shrapnel: High.
    • Sonic Weaponry: Low.
    • Elemental Weaponry (Including Acidic Weapons): High.
STANDARD FEATURES
  • Combat Helmet, or Headgear:
  • Combat Armour:
    • Framework Systems:
      • Backplate-mounted, Rechargeable Power Cells (Concealed and/or Retractable Solar Ionization Panels.) [Standard Charge: 300 Galactic Standard Hours.]
      • Electro-reactive Fibre Bodysuit, with Rybcoarse Enhancements; Environmentally Sealed and Pressurized (Void Warfare-rated, Adjustable, and Automated Waste-disposal.)
      • Integrated Respirator Pack, with Helmet Connection (Approximately: Four Hours of Oxygen.)
      • Emergency, and Reserve Powerpack (Redundant System.)
      • Integrated De-Icing System.
      • Auto-Adrenal Injection System, with Automated and Integrated AED.
      • Anti-Ion Mesh (Faraday Cage) with Reinforced Duraplast Liner.
      • Advanced Bio-Restorative Underlay, with Retracting Bacta Injection Ports.
      • Reinforced Knee Plating (Strain Reduction when Crouched.)
      • Grenade Bandolier, Combat Webbing Clips and Mountings.
      • Recoil Compensating Actuators (Strain Reduction when Oscar Mike.)
      • Gravchute and Jetpack Backplate Mounting(s.)
      • Shoulder Sheath for Combat Vibroblade (Optional.)
      • Additional Combat Vibroblade Sheathe. (Shin Plate Mounting.)
      • Integrated Heat Sinks and Ion Dispersal Coils.
      • Knee-plate Dart Launcher (Four Darts - Reloadable Cartridges; Poison, Paralytic Toxin, Neurotoxin, Explosive, Etc.)
      • Magnetized Surface(s) for Primary and Secondary Weapons.
      • Magnetic Adhesion and High-Traction Grips for Gauntlets and Boots.
      • Cellular Concussion Padded Insoles (High Comfort.)
      • IFF Circuitry and Transponder (Biometrically Linked, Encrypted Telemetry.)
    • Gauntlet Features:
      • Forearm-mounted Comms/Holo-Projector/Data-streaming Device. (Linked to Helmet's HUD.)
      • Dampener Aerosol Projector (Four Charges, Reloadable Cartridges.) [Gauntlet Mounted.]
      • Power Glove with “Shockboxing” Modifications.
      • Knuckle-plate Vibroblade(s) (Retractable.)
  • Utility Belt and Additional Equipment:
SPECIAL FEATURES
  • Stabilizer Mask - Enhanced Resistance against External Mentalism and Telepathic Intrusion.
  • Advanced Biorestorative Underlay - Hemostatic Sealant, with Pain-nullifying Stimulants and Bacta-Injection Ports.
  • Anti-Viral Warfare - Hermetically-sealed Bodysuit with an Antisepsis Field-enhanced Filtration System.
  • Combat MicroComputer with Sentience Programming - Adaptive, and Predictive Program with an Encrypted Connection to a Military's BattleNet.
  • Anti-Piracy Systems - Total Data Defragmentation, with Micronized EM Pulse Lockout System.
  • Reinforced Greaves, and Gauntlet Plating - Emergency Vibroblade Protection Enhancement.
  • Duravelx Impregnated Body Armour - Enhanced, but Limited Lightsabre Resistance; Glancing Blows.
  • Advanced Biorestorative Underlay - Hemostatic Sealant, with Pain-nullifying Stimulants and Bacta-Injection Ports.
  • Wearable "Crushgaunt" Technology - Strength and Speed Augmentations.
Strengths:
  • Ionic and EMP Protection - Resistant to Overload (Proximity and Potency Dependent.)
  • Shockboxing Modifications - "Tazer Fists" in addition to Standard Power Glove features.
  • Thermal Impact Gel Layers - Increased Kinetic Protection (Ranged and Melee.).
  • Integrated Stabilizer Mask - Increased Willpower and Mental Defences.
  • Advanced Biorestorative Underlay - Auto Adrenal Injection System, Coupled with the Integrated AED.
  • Laser-reflective Coating, and Composite Armour Plating - Increased Energy Weapon Protection.
Weaknesses:
  • Limited Lightsabre Resistance; Glancing Blows only.
  • Limited EMP and Ionic Resistance - Proximity Dependent.
  • Flex-Armour Joints - While Protected, the Joints of the Shocktrooper: Series Two are Comparatively Weaker than the Armour Plating.
  • Thermal Impact Gel - Major Mobility Hinderance if Shot with Kinetic or Ballistic Weapons.
  • Antisepsis Field - Harmful if Utilized for Prolonged Periods, and Can be Disabled by EM Weapons; Proximity Dependent.
  • Lifeform Scanner - Can Only Detect Individuals Equipped with Conventional Stealth Fields and Cloaks.
DESCRIPTION
Once, there was a dream of galactic unity.

Over time this vision of a bright and prosperous future was poisoned by stagnation and greed. It was said that the Clone Wars, the great battle that heralded the twilight era of the Old Republic and eventually gave rise to the first Galactic Empire, came from this festering corruption. It began with One individual who set his sights on controlling the entirety of the Galaxy. Where every star system and sector would be fervently loyal to him, and him alone, either through faith in his abilities or fear. However, this individual knew - through the collective wisdom of those that preceded him - that he couldn’t get what he so desired by taking it by force. He had to be given what he sought willingly. Thus, the man engineered events on an intergalactic scale to spawn a conflict that’d set the stars themselves aflame.

From this conflict, however, came a race of genetically-engineered warriors. The Clones. While they were ultimately nothing more than unwitting tools, they were used to bring about the new order and cast down the icons of the past. They were trained by some of the greatest warriors of that era, the nigh-mythical Mandalorians - at least those who chose to eschew their newfound cultural stance on peace. Their tactics and strategies made them adaptive and fearsomely effective when compared to the mass-produced splendour of their opposition. But, what made them genuinely iconic and legends worthy of remembrance was their armour. Their muscular frames were adorned in sculpted plates seemingly forged from the purest ivory, and their helmets were a notable blend of Kaminoan and Mandalorian designs.

Their legacy, long after their fight was done and the war was won, was carried forth by the Stormtrooper Corps - whose armour was a pale imitation of their predecessors. It was a design choice that came about from having already claimed the Galaxy - rather than trying to fight to claim it. Such a form-fitting model persisted for generations until the Galactic Empire was deposed and cast out into the fringes of society… where the newest iteration of the Stormtrooper soon found themselves clad in armour that was intimately similar to their spiritual ancestors.

This was the story that brought the first series of Advanced Shocktrooper armour to the fabrication facilities of the Republic Engineering Corporation. They were tasked with revivifying the Stormtrooper design that once made the First Order a force to be reckoned with, and they succeeded. The Golden Company managed to secure exclusive rights to the armour and utilized them in the Auxilia - coating the frames of former Stormtroopers and Clones alike. However, the upper echelons of the Corporation knew that they could do better and have a suit of armour that’d be widely accepted amongst the growing interstellar nations; One that eschewed the fearsome Imperialized design.

Thus, the Advanced Shocktrooper Armour; Series Two, was born.

Thankfully, the Republic Engineering Corporation didn’t have to start from scratch, as they already had access to the technical schematics of another iteration of the venerated Clone armour that was produced by the Core Imperial Confederation - before they mysteriously eroded and vanished into the night. As the company that initially created the armour vanished alongside the Imperial Remnant’s leadership as well, the schematics found themselves legally sequestered within REC’s databanks - waiting to be repurposed. So, when that time came, the design team was more than pleased to work within an already established framework, as all they would have to do was flesh out the armour with their own personal touches.

These aforementioned personal touches came in the form of advanced technologies that were woven into the armour’s structural composition. Each piece adds to the more considerable sum and makes the stark-white panoply better than it’s previous iterations. The first of these items, and arguably the most notable was the modifications made to the power gloves - which were fitted with durable circuitry that would activate on contact with a foreign object. While the power settings could be adjusted to range from non-lethal to lethal, the burst of electricity often leaves their target’s extremities numb, as if they were struck by a low-yield Force pike. This addition to the armour was affectionately given the “Shockboxing” moniker, for it’s close similarities to the Shockmitts popularized by the dangerous sport.

The second item that was equally important as the first was the integrated stabilizer mask. It was a device that worked by sending micro-pulses of electricity into the wearer’s mind - fortifying their willpower and regulating their patterns of thought. While the equipment had to be activated before it effects boosted the operator’s safeguards against telepathic intrusion, it was a beneficial trade-off. Especially when Soldier’s across the known universe were pitted against powerful Force-wielders, such technological boons were a God-send. Thus, soldiers that’d wear the Shocktrooper; Series Two would find themselves well protected - provided they learn to adjust to the micro-pulse(s) of electricity that rushed through their skull.

One of the last items that found its way into the armour was the antisepsis field - which would protect the Soldier from all matter of harmful bacteria, spores, and pathogens that sought to steal their lives away. This addition was a belated inclusion, as it became more apparent that chemical weapons were being deployed on battlefields across the galaxy, but it was a much-welcomed one. With every inclusion integrated into the stark-white panoply, the Shocktrooper; Series Two, becomes true to its namesake. Within days, the design team created the perfect homage to the Clone Troopers of yore - and made the armour worthy of forging its own legacy on the battlefields of the present. The dream of unity still burned bright, even after all this time. Perhaps, those who wore the armour of their revivified ancestors would see it through to the end.
 
Last edited by a moderator:

Runi Verin

Two pounds shy of a bomb.
Moved to Pre-Factory as per author's request. Please remember to make a note at the bottom of your submission summarizing the changes you have made and tag a member of the Factory Staff once you're ready for active judgement.
 

Runi Verin

Two pounds shy of a bomb.
Republic Engineering Republic Engineering

As solid as ever. Only need a small disclaimer in the weaknesses regarding that Lifeform scanner. Technically counts as anti-stealth due to its ability to pierce cloaks and stealth fields, so if you could just rule that out, you're good to go. Alternatively you could remove it altogether or drop the production, but I don't think that'll fit with what you're going for here.
 
Collector Collector / AMCO AMCO - This submission is ready to be tossed back into the starship creation subforum.

Submission Modification Summary:
  • Updated to present factory standards.
  • Updated formatting, and rewrote portions of the Strengths, Weaknesses, Special and Standard Features,
  • Changed submission title.
  • Swapped out Image and Source.
 
HPI AI; Terraris Command
Factory Judge
Republic Engineering Republic Engineering

I have a feeling it took you much longer to collect all the links than it did for me to review the submission. Whoah! Amazing job, very detailed and it shows you spent a lot of time to create it. I only have one thing to do here:

Re-approved.
 
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