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Approved Tech RAW DIG Boots

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Son of Triam
Character
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Relentless Akovin Workshop
  • Model: Density and Inertial Gravity (DIG) Boots
  • Affiliation: Closed-Market
  • Modularity: Yes, for instance trigger components can be altered to fit the user, i.e. voice command, muscle command, cybernetic interface, etc., and technically, materials used could be modified as well if a user has enough technical expertise (though that would be a separate submission). It may also be outfitted with different types of power cells so long as they maintain a standard size, or be connected to a larger suit-based power source for better continuous use so long as energy demands are appropriately met for desired effects.
  • Production: Limited
  • Material: Duralium-Lanthanide Alloy, with Agrinium coating.
TECHNICAL SPECIFICATIONS
  • Classification: Anti-kinetics/kinesis, Anti-blaster
  • Weight: Very Light, to Extreme depending on user settings
  • Resistances:
- Blasters High
- Kinetic: Very High
- Lightsabers: None
- Electrical/EMP: Low
- Sonic: Low
- Radiation: Very High

SPECIAL FEATURES
  • Inertial Compensator
  • Density Projector
  • Gravity Reduction
  • Emergency Eject
  • Muscle activated commands (standard, may be modified)
Strengths:
  • Inertial Compensator - Ordinarily used for Starships and and at times, speeders, these boots feature a miniaturized compensator which reduces all inertial influence on activation, meaning any force intended to accelerate the wearer will be drastically reduced (i.e. falling, force push/pull, etc.). Additionally, any kinetic impact to the the boots themselves would be rather futile, as the inertial compensation reducing the impact of a projectile coupled with the strong material composition of the pair of boots would make damage mostly superficial or negligible compared to full impact.
  • Density Projector - Originally an experimental piece of technology first found B3 Ultra-Battledroids in the Clone Wars Era, Triam has recovered the design principles from other historical scientists and engineers, and applied those same principles to the DIG Boots. These boots serve to increase the relative weight and density of the boots themselves and (by small extensions its wearer) to plant or "dig" the wearer into the ground so as to be virtually unmovable in most situations.
  • Gravity Reduction - The concept salvaged from a commonplace piece of technology for explorers to high-gravity environments, the DIG Boots apply the concept of Gravity Belt but as footwear, capable of making the wearer lighter. This combined with the Inertial Compensator, makes falling from great heights a casual and light affair.
  • Emergency Eject - Due to the nature of the density projector, and its potential to get "stuck" at high density, the DIG Boots feature a mechanism that will allow the user to well... "undig" themselves from their position, with an emergency eject sequence that will detach the boots into two parts, one with the Density Projector, and the other with the inertial compensator and gravity Reduction device. The purpose for this is two fold: for one, it allows the user to exit smoothly and safely no matter the conditions (say for instance, falling), and two, it still gives the user some functionality and protection from kinetic influence even if it isn't at full strength.
  • (Modifiable) Muscle Activated Commands - Given that this advanced piece of technology is footwear, it made the most sense to create a system of commands that would be innately intuitive without having to give it voice commands which can be strategically unsound or impossible given a particular situation, and not everyone can be a cyborg like Triam to have them respond to cybernetic impulses. As such, she developed a series of commands that interpreted the muscle movements in the users feet. For instance, in order to "hunker down" into a position, one only need to curl their toes fiercely for a sustained period. In order to begin reducing gravity, one only need to pull their toes up for a sustained period (and to keep it permanently at a set level until deactivated, the user would pull the toes up twice rapidly in succession and then sustain it until the reduction level is acceptable to the user). In order to activate emergency eject, the user must point their whole foot downward so that the heel is raised and the toes pointed and sustain it until ejected.
Weaknesses:
  • Inertial Limitations - Given that the Inertial Compensator in these boots are miniaturized, their cumulative effects are also miniaturized, meaning sufficiently high and sudden kinetic accelerations will still move the user rather roughly, but it requires more energy than would be average. For instance, a bullet entering the compensator's influence will still more than likely wound and damage the target provided they have no other armor, but its impact will still be significantly reduced than if it had been unimpeded. Additionally, getting hit by a speeder would still be rather unpleasant, inertial impeded or not.
  • Density Projector Failure - Although useful, the Density Projector is known to at times, fail, and thus plant a user longer than they had intended. This makes a user vulnerable to mobile attacks and makes it difficult to respond in kind. The user is capable of ejecting in this scenario but at the cost of leaving the benefits of a density projector behind, and additionally the command to eject may take a moment to engage (particularly in a muscle activated pair, this is less of an issue for cybernetic impulse commands, and voice commands provided the user can speak at the time of failure, as well as being properly interpreted). These failures are known to coincide with energetic electrical impulses in a localized space. Additionally, the density projector has no useful benefit in zero gravity environments, and will require more power to achieve satisfactory results in low gravity environments.
  • Gravity Reduction Limitations - The DIG Boots are capable of significantly reducing high gravity intensity, but it has limits to this capability, namely in that it cannot make a user totally weightless so as to allow them to fly. Or at least, there is little possibility that it has enough power to accomplish that task while relegated to being a pair of boots. The higher the intensity of the gravity, the more power it will need to consume, so do not expect to survive standing on the surface of a star (provided you could withstand being vaporized first of course, and actually had surface to stand on). These boots will not allow you to levitate your way out of a gravity by any means.
  • Immense Energy Demands - Given that the ability to manipulate the forces of gravity and inertia within one's sphere of influence is no laughing matter, the power demand for these pair of boots is atrociously high. Every use of the Density Projector requires the full charge of a standard power cell to activate and maintain for a one minute period. The inertial compensator also requires the full charge of a standard power cell to activate and maintain for a five minute period (though reduced for every high-inertial object that passes into its influence). Luckily, the Gravity Belt component to the DIG Boots is less demanding than its other features, only requiring a power cell to be depleted for every G reduced for a thirty minute period (diminishing by five minutes per G over 1 G), or half a power cell when reducing in a 1 G environment, but no more than that. For example, a human can use these boots to withstand a 5 G world for ten minutes on a single power cell, or reduce a 1 G world to 0.5 G for an hour. To this end, the DIG Boots come with compartments that hold up to eight Power Cells (giving a user a maximum of four charges [~four minutes] of Density Projector use, two charges [~ten minutes] of inertial compensator use, and between 10-120 minutes of gravity reduction depending on local gravity strength without additional Power Cells)
DESCRIPTION

The forces of nature are always something with which engineers of all varieties must wrestle with whenever they build... well, anything. Prime among all forces of nature is gravity, and it is a uniformly cruel mistress with little mercy. That is why, years ago after discovering a deposit of super-heavy Neuranium, Triam created her Repulsor-assisted Kitty Kat Kurb Stomp Boots. These were a pair of boots with which she could bring down the full cruel force of gravity on any enemy below her, and inadvertently scramble their sensors at the same time.

Aside from the boots being named in a ridiculous manner, Triam noted a number of consequential flaws in her initial design. For instance, it isn't a tactical advantage to have boots that scramble sensors by being near them, if you yourself cannot use sensors become of them. Additionally, repulsor malfunctions would have the wearer completely grounded if the event of failure, and voice commands were not a reliable method of properly activating the mechanisms of the device, as it may fail to recognize the command, or the wearer may be unable to speak at all due to circumstance. Through six years of research and digging, Triam discovered the wonders of a Density Projector (which surprisingly held a similar issue to her own device, minus the sensor scrambling), and additionally discovered a device known as a Gravity Belt intended for high-gravity environment survival. The replacement of her once successful market item would begin.

Triam also looked into her own personally designed prosthesis arm, which had been specifically designed to prevent herself from falling or being too egregiously affected by rapid accelerations via the force, among other attributes. Realizing that her own ship possessed a means to more effectively counter such an attack better than a repulsor system (given that repulsor only worked in gravity wells, a situation a spacer like her needed to correct): an inertial compensator. Triam knew that these compensators had been historically applied to some speeder racers to achieve higher more intense speeds than ordinarily biologically possible, and figured that she would up to the task of making it even smaller and more personal to the wearer.

Thus, through the combination of these concepts, Triam developed, created, and thoroughly tested a sizable number of more appropriately named DIG Boots.
 
..N..O..N..L..E..T..H..A..L..
Character
There's a lot going on here with these boots that I think has put them on a slippery slope to OP.

First things first, you talk about all the things they do but failed to mention what's powering all these mechanisms and settings. Let's start with that.

[member="Triam Akovin"]
 
..N..O..N..L..E..T..H..A..L..
Character
<p>Moved to Factory Archives - If you want to remove from the archives, please feel free to tag [member="Jamie Pyne"], [member="Zef Halo"] or [member="Lily Kuhn"].</p>
 
Son of Triam
Character
[member="Ivy Lasranae"] established immense energy demands for power cells and outlined maximum use of various abilities over time using Standard Power Cells as a baseline. Additionally added in the modularity section that different types of Power Cells may be used, and that any suit-based power system may be connected to the boots but would require similar constraints as outlined above.

I also threw in a Sonic damage rating as well, as I wasn't sure if that fell into kinetics or not, and although sonic waves would have inertia, I don't think it would actually reduce the blast damage very much. Additionally reduced lightsaber resistance to "None", as none of the materials would provide much resistance at all
 
[member="Triam Akovin"] I will be taking this over.

Triam Akovin said:
Kinetic: Extreme
Armor that utilizes an extreme rating in any resistance category will force its maximum production to be reduced to Unique. Otherwise, please lower this rating.
 
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