Vrag
The Second Seal, broken.
Rains of Contruumere
The One Sith vs. The Galactic Republic
Invasion of Contruum
https://www.youtube.com/watch?v=vU8eL2CjzHw
The world of Contruum had been the stage of many a tragedy throughout the long history of the Galaxy, its people subject to slaughter by warlords of ages past, its surface ravaged by countless conflicts. These acts of violence had long left their mark upon the planet, tainting the very air with the scent of strife and death, a seeping wound unhealed.
And like killers oft return to the scene of their crime, so warlords urge to revisit the battlefields of old, to fight and shed blood alongside the ghosts of their predecessors, to partake in that unique flavor of demise, and to carve another souvenir into the relief of time, greater and deeper than all that have come before:
Conquest.
The One Sith had come on its wings of metal and yorik-coral, their numbers blotting out the sun with shadows and sinking flames, had there been a sun that day to shine upon the soil that would soon grow bloated with rain and blood, unearthed roots wrapped in taut sinew. Not even the stars would bear this sin witness, averting their gaze to the doom and decay that now descended upon the world; one final nail in the coffin that had been long in the making, struck hard and fast into soft tissue, everwanting and always inviting.
Ships flooded the skies like a swarm of ravenous locusts, birthing their mechanical and organic offspring alike as dropship after dropship was ejected from the bellies of the hulking beasts. The armies of the One Sith would spread across the hapless land below, a fast-growing shadow that would meet whatever resistance its ancient enemy could muster, and crush it beneath simple presence. Much like a creature cannot hope to fight its nature for ever, so the light could not hope to struggle for eternity, for He is ever-present, and He is all-consuming.







And as with all things, their fall always was and always will be of their own making. The One Sith would merely put the relic of a bygone era out of its misery. A kindness, given to them free of charge, to bring about that final peaceful silence.

Once and for all.
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Location: Shipyards
Objective: B
Allies: One Sith
Enemies: [member="Davin Skirata"] | Galactic Republic
NPC:
P-4 & P-11
Equipment:
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PC Template: Please use the following spoilered template when posting. It helps other players keep track of who their opponents and allies are as well as their locations. Feel free to alter this as you see fit, but please make sure your headers have the necessary information
Tip: If you're looking for posts regarding your Objective, press ‘CTRL+F’ and then type in ‘Objective: X’ to quickly highlight relevant posts.
Location:
Objective:
Allies:
Enemies:
Objective:
Allies:
Enemies:
NPC Template (Objective C): Please use the following spoilered template when posting for NPCs. Feel free to alter this as you see fit, but please make sure your headers have the necessary information. Optional for B.
Location:
Controller:
Forces:
Objective:
Opponents:
Controller:
Forces:
Objective:
Opponents:
Terms:
1. 5 Allies each Faction
2. Only defenses that have been in place through RP up to October 18 or in verifiable Canon will be allowed.
3. For PVP duels:
PvP will determine victory. NPCs may be brought in for background/flavor, but they are inconsequential to the duel(s). You are not required to post NPC headers, as we trust that you won’t spawn pointless NPCs mid-fight.
(E.g. Darth Jeff sics his 300 Elite Sith Supertroopers on Jedi Bob. As Jedi Bob lies dying, pierced by a hundred or so blaster bolts, Darth Jeff comes in and stabs him to death, trying to claim his win. The above won’t be allowed.)
Wins not awarded by matches, but by felled opponents (also otherwise incapacitated, unable to walk away from the fight, or retreating from the engagement) OR mutual agreement between all participants. A participant automatically loses upon failing to respond within 24 hours since their opponent’s last post (barring any agreements between the participants).
(E.g. Darth Jeff faces off against Jedi Bob and Jedi Kate. He kills Jedi Bob, but then Jedi Kate breaks his legs and knocks him out.
That’s one win for the OS, and one for the GR. This also makes sure that uneven (e.g. 1v2, 2v4, etc) matches are still judged in a balanced way.)
4. Two week time limit starting from October 18 through November 1. Opposing Faction Leaders must decide on the outcome. If no outcome can be decided within 48 hours of one side proposing victory, an unaffiliated RPJ will be assigned to us by the SWRP Staff Team.
5. No second chancing the first RPJ's decision. We accept it and move on.
OBJECTIVES:
Objective A: The Killing Fields (PVP duels determine victory)
Invaders (OS): Win as many PVP duels/battles as possible. Winning is defined as killing, incapacitating or otherwise forcing from the field a PC character, or from mutual agreement between all participants of that duel/battle. Points will be awarded for each battle won.
Defenders (GR): Win as many PVP duels/battles as possible. Winning is defined as killing, incapacitating or otherwise forcing from the field a PC character, or from mutual agreement between all participants of that duel/battle. Points will be awarded for each battle won.
Setting: An abandoned battlefield left over from the ancient Yuuzhan Vong war. Weapons and skeletal remains still litter the ground, half-consumed by the nutrient-rich soil. The sky above is thick with dark clouds, and the peal of thunder shakes the land every few minutes, instilling a sense of foreboding in all who tread there.
Objective B: Battle in Orbit
Invaders (OS): Capture the orbiting shipyards of Contruum by defeating any defenders on or around the shipyards. This will primarily be a PVP based objective that can comprise naval and marine/ground troops, should defenders and invaders agree to it. In these situations, the combat would still be viewed from the PvP perspective. Successfully capturing the shipyards is considered a victory.
Defenders (GR): Defend the orbiting shipyards of Contruum by defeating invading forces. This will primarily be a PVP based objective that can comprise naval and marine/ground troops, should defenders and invaders agree to it. In these situations, the combat would still be viewed from the PvP perspective. Successfully defending the shipyards is considered a victory.
Objective C: Taking the Garrison (NPCs determine victory)
Invaders (OS): Destroy or incapacitate the defending garrison. This is a PVE objective that involves troops. Judging elements will be based on casualties inflicted vs casualties taken. The standard writer-courtesy and writing quality elements also apply.
Defenders (GR): Destroy or incapacitate the invading troops. This is a PVE objective that involves troops. Judging elements will be based on casualties inflicted vs casualties taken. The standard writer-courtesy and writing quality elements also apply.
2. Only defenses that have been in place through RP up to October 18 or in verifiable Canon will be allowed.
3. For PVP duels:
PvP will determine victory. NPCs may be brought in for background/flavor, but they are inconsequential to the duel(s). You are not required to post NPC headers, as we trust that you won’t spawn pointless NPCs mid-fight.
(E.g. Darth Jeff sics his 300 Elite Sith Supertroopers on Jedi Bob. As Jedi Bob lies dying, pierced by a hundred or so blaster bolts, Darth Jeff comes in and stabs him to death, trying to claim his win. The above won’t be allowed.)
Wins not awarded by matches, but by felled opponents (also otherwise incapacitated, unable to walk away from the fight, or retreating from the engagement) OR mutual agreement between all participants. A participant automatically loses upon failing to respond within 24 hours since their opponent’s last post (barring any agreements between the participants).
(E.g. Darth Jeff faces off against Jedi Bob and Jedi Kate. He kills Jedi Bob, but then Jedi Kate breaks his legs and knocks him out.
That’s one win for the OS, and one for the GR. This also makes sure that uneven (e.g. 1v2, 2v4, etc) matches are still judged in a balanced way.)
4. Two week time limit starting from October 18 through November 1. Opposing Faction Leaders must decide on the outcome. If no outcome can be decided within 48 hours of one side proposing victory, an unaffiliated RPJ will be assigned to us by the SWRP Staff Team.
5. No second chancing the first RPJ's decision. We accept it and move on.
OBJECTIVES:
Objective A: The Killing Fields (PVP duels determine victory)
Invaders (OS): Win as many PVP duels/battles as possible. Winning is defined as killing, incapacitating or otherwise forcing from the field a PC character, or from mutual agreement between all participants of that duel/battle. Points will be awarded for each battle won.
Defenders (GR): Win as many PVP duels/battles as possible. Winning is defined as killing, incapacitating or otherwise forcing from the field a PC character, or from mutual agreement between all participants of that duel/battle. Points will be awarded for each battle won.
Setting: An abandoned battlefield left over from the ancient Yuuzhan Vong war. Weapons and skeletal remains still litter the ground, half-consumed by the nutrient-rich soil. The sky above is thick with dark clouds, and the peal of thunder shakes the land every few minutes, instilling a sense of foreboding in all who tread there.
Objective B: Battle in Orbit
Invaders (OS): Capture the orbiting shipyards of Contruum by defeating any defenders on or around the shipyards. This will primarily be a PVP based objective that can comprise naval and marine/ground troops, should defenders and invaders agree to it. In these situations, the combat would still be viewed from the PvP perspective. Successfully capturing the shipyards is considered a victory.
Defenders (GR): Defend the orbiting shipyards of Contruum by defeating invading forces. This will primarily be a PVP based objective that can comprise naval and marine/ground troops, should defenders and invaders agree to it. In these situations, the combat would still be viewed from the PvP perspective. Successfully defending the shipyards is considered a victory.
Objective C: Taking the Garrison (NPCs determine victory)
Invaders (OS): Destroy or incapacitate the defending garrison. This is a PVE objective that involves troops. Judging elements will be based on casualties inflicted vs casualties taken. The standard writer-courtesy and writing quality elements also apply.
Defenders (GR): Destroy or incapacitate the invading troops. This is a PVE objective that involves troops. Judging elements will be based on casualties inflicted vs casualties taken. The standard writer-courtesy and writing quality elements also apply.