Rusty
Purveyor of Fine Weaponry
mage Source: N/A
Intent: To build an assassin droid that can penetrate unnoticed into the target's layer
Development Thread: http://starwarsrp.net/topic/66157-rcfc-rd/?p=1014979
Manufacturer: Rusty's Custom Firearms and Cutlery
Model: R2-AU (Assassination Unit)
Affiliation: Open Market
Modularity: No
Production:Production: Limited
Classification: Third Degree
Weight: Around 300KG
Height: 96 Centimeters
Movement: Wheels
Armaments: .22LR minigun, 5 kilograms of ball bearing studded detonite
Misc. Equipment: N/A
Description: Basically, the R2-AU is an assassin droid disguised as an astromech.
The droid is built around a .22 caliber minigun. The tribarrelled Gatling-style weapon fires 2,400 rounds per minute, which is low for a minigun, but still functional for its intended purpose. The minigun is mounted centerline, on a pivoting mount that allows it to be stored vertically within the droid's casing when not in use. When the droid finds its target, a concealed door opens, and the spring-loaded minigun snaps into place.
The weapon is zeroed to ten meters. That's not terribly far, but given the tiny round, any further would seriously degrade its kill power. The weapon, even at that distance, is not accurate. The rounds will probably fall within a 50 centimeter circle, centered about chest height for most beings. It cannot adjust up or down once locked into place, and the only way to traverse is for the droid to rotate its entire body.
Ammunition is fed through a gravity-fed drum magazine, loosely based off the AIM-180 submachinegun. The following video will give you an idea of what it looks like in action:
https://youtu.be/mrlhOWVa2mc
Instead of using a wind-up spring, the drum is turned by the motor that rotates the barrels of the weapon, geared down so that it it feeds as the weapon fires.
The drum has several key deficiencies. Though the AIM-180 incorporates a spring system to push the rounds down as the magazine empties, the drum for this weapon is entirely gravity fed. If the droid is tipped, or if it's in a gravity field too much lower or higher than 1G, it won't feed properly. Also, excessive heat will cause the rounds to cook off in the drum.
That last problem, however, is not on the droid's list of worries, as the five kilograms of ball bearing studded detonite packed into its casing will almost certainly blow up before the rounds cook off. If the droid is unable to kill its target, or someone tries to open the casing, or the target is not on site and extraction isn't possible, it will blow itself up and try to do as much damage as possible. If it succeeds in killing the target, it will do the same.
Basically, each droid is a one-time use thing.
Behaviorally, it will act in a manner similar to an average astromech droid until the target has been detected. It lacks the array of tools or the knowledge of how to fix starships, but it's programmed to bluff its way out of trouble if possible. Once it detects the target, it will then attempt to get close and hose it down with as much lead as possible.
Though individual .22LR rounds are pathetically weak, the minigun overcomes that weakness through sheer rate of fire. An armored individual has little to fear from even the full 2,400 rounds per minute, but an unarmored target can expect to put on several kilograms worth of weight in short order.
Intent: To build an assassin droid that can penetrate unnoticed into the target's layer
Development Thread: http://starwarsrp.net/topic/66157-rcfc-rd/?p=1014979
Manufacturer: Rusty's Custom Firearms and Cutlery
Model: R2-AU (Assassination Unit)
Affiliation: Open Market
Modularity: No
Production:Production: Limited
Classification: Third Degree
Weight: Around 300KG
Height: 96 Centimeters
Movement: Wheels
Armaments: .22LR minigun, 5 kilograms of ball bearing studded detonite
Misc. Equipment: N/A
Description: Basically, the R2-AU is an assassin droid disguised as an astromech.
The droid is built around a .22 caliber minigun. The tribarrelled Gatling-style weapon fires 2,400 rounds per minute, which is low for a minigun, but still functional for its intended purpose. The minigun is mounted centerline, on a pivoting mount that allows it to be stored vertically within the droid's casing when not in use. When the droid finds its target, a concealed door opens, and the spring-loaded minigun snaps into place.
The weapon is zeroed to ten meters. That's not terribly far, but given the tiny round, any further would seriously degrade its kill power. The weapon, even at that distance, is not accurate. The rounds will probably fall within a 50 centimeter circle, centered about chest height for most beings. It cannot adjust up or down once locked into place, and the only way to traverse is for the droid to rotate its entire body.
Ammunition is fed through a gravity-fed drum magazine, loosely based off the AIM-180 submachinegun. The following video will give you an idea of what it looks like in action:
https://youtu.be/mrlhOWVa2mc
Instead of using a wind-up spring, the drum is turned by the motor that rotates the barrels of the weapon, geared down so that it it feeds as the weapon fires.
The drum has several key deficiencies. Though the AIM-180 incorporates a spring system to push the rounds down as the magazine empties, the drum for this weapon is entirely gravity fed. If the droid is tipped, or if it's in a gravity field too much lower or higher than 1G, it won't feed properly. Also, excessive heat will cause the rounds to cook off in the drum.
That last problem, however, is not on the droid's list of worries, as the five kilograms of ball bearing studded detonite packed into its casing will almost certainly blow up before the rounds cook off. If the droid is unable to kill its target, or someone tries to open the casing, or the target is not on site and extraction isn't possible, it will blow itself up and try to do as much damage as possible. If it succeeds in killing the target, it will do the same.
Basically, each droid is a one-time use thing.
Behaviorally, it will act in a manner similar to an average astromech droid until the target has been detected. It lacks the array of tools or the knowledge of how to fix starships, but it's programmed to bluff its way out of trouble if possible. Once it detects the target, it will then attempt to get close and hose it down with as much lead as possible.
Though individual .22LR rounds are pathetically weak, the minigun overcomes that weakness through sheer rate of fire. An armored individual has little to fear from even the full 2,400 rounds per minute, but an unarmored target can expect to put on several kilograms worth of weight in short order.