Prototype Arok-II Starfighter
OUT OF CHARACTER INFORMATION
- Intent: To provide a thematic reward for high-quality participation in the Brakha treasure hunt.
- Image Source: Modified from a piece by hunterkiller on DeviantArt
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Arok Starfighter
- Manufacturer: Ken Martano
- Affiliation: Closed Market
- Model: Arok-Series Starfighter, Model II
- Production: Semi-Unique
- Material: Titanium, Durasteel
- Classification: Starfighter
- Length: 13 Meters
- Width: 10 Meters
- Height: 8 Meters
- Armament: Very High
- 4 Laser Cannons
- 2 Concussion Missile Launchers
- Defenses: High
- Durasteel Armor Plating
- Heavy Shield Generator
- Squadron Count: Very Low (4)
- Maneuverability Rating: High
- Speed Rating: High
- Hyperdrive Class: Average (2)
- Standard Communications Array
- Standard Hyperdrive
- Standard Life Support Systems
- Standard Navigational Systems
- Standard Repulsorlift Engines
- Standard Sensor Array
- Standard Starfighter Laser Cannons (3)
- Standard Targeting Systems
- Can Enter Atmosphere and Land
- Heavy Deflector Shield Generator
- Power-Boosted Ion Engines
- Concussion Missile Tubes (2)
- The Arok-II is a powerful all-arounder, with better defenses, speed, maneuverability, and weaponry than standard fighters.
- The Arok-II relies heavily on its shields for protection; its armor is weak in order to allow for good speed.
- Pushing the Arok-II to its limits on speed, defenses, and weaponry all at once will cause a power failure.
As the Hutt Cartel prepared to go to war, leading engineers for the crime syndicate worked to refine the Arok starfighter that was entering common usage. They were able to eliminate many of the flaws of the design, further strengthening its shields while also bolstering its engines and maneuvering thrusters, and ultimately created a starfighter that is well above average in all respects. Had they ever seen combat, they might have been the terror of Republic pilots. Unfortunately for the Hutts, the Arok-II design cost more than twelve times as much as a standard Arok to produce. The Cartel fell as a galactic power before this problem could be circumvented.
Ultimately, only a handful were ever actually produced, and most of these rare craft were stolen or destroyed during the Cartel's collapse.
The Arok-II is not designed for cargo or passengers, accommodating only a single pilot despite its long frame. It does contain room for a week's consumables, though it is doubtful that the Hutts would have actually provided such for their pilots in a craft designed to be carrier-deployed. Most of the ship's bulk is taken up by subsystem wiring and tibanna cooling systems, which work overtime to cryo-cool its powerful reactor. Despite its strength and heat, this power system struggles to keep the craft at full performance if the fighter is pushed to its limits, and has a nasty habit of cutting out life support first if there's not enough power to go to all systems.
The engineers probably would have fixed that if the craft had ever made it out of the prototype stage. Probably.
Like its more affordable predecessor, the Arok-II excels against other starfighters, and is capable of doing harm to larger ships in groups or through concentrated fire. Armed with the same weapons systems as that lesser, earlier version, its main advantages are in its substantially better speed and maneuverability, without sacrificing defense. The hull itself, studded with maneuvering thrusters and only thinly plated over the jumble of subsystems, is quite fragile despite a halfhearted attempt at durasteel armoring. The engineers gambled that most incoming fire would never get that far, as the shielding package is quite powerful, especially given the craft's nimbleness.
Although intended to be carrier-deployed, the Arok-II does boast a decent hyperdrive. A craft this expensive needs the ability to escape if left behind.