Lok Xiangu
Sweet Leaf
[SIZE=11pt]Let’s face it.[/SIZE]
[SIZE=11pt]Rebellions are complete garbage in their current state.[/SIZE]
[SIZE=11pt]I know it; you know it; we all know it. Stop pretending that minor factions have a fair say on the map because the current rebellion rules contradict that argument. Sure, technically they are part of the map game because of the rules, but when you really dive in and think about it they aren’t. [/SIZE]
[SIZE=11pt]The last rebellion the board has seen was in [/SIZE][SIZE=11pt]June of 2018[/SIZE][SIZE=11pt]. I have only seen the Sith Empire and the CIS be bold in doing three dominions a month and complete all three of them, inviting minor factions to rebel them if they dare. Otherwise, they go free and can claim their SSD. [/SIZE]
[SIZE=11pt]That’s nice and all, and I applaud them for that. But what about factions that only complete two or one dominion a month? Yeah, they can’t expand much further without the third one, but I take it as undermining minor factions and preventing them to initiate rebellions on targeted major factions. [/SIZE]
[SIZE=11pt]These are the changes I propose, changes that will be fair to minor and major factions[/SIZE]
[SIZE=11pt]The rest of the Rebellion rules can stay as they seem fair and balanced. What I have proposed gives fair protection for Major Factions, so they don’t have to stress being swamped with rebellions; however, they can also be punished if they decide to complete two dominions for the month, thus expelling the undermining of rebellions and giving minor factions a chance of initiating one. Of course, Major Factions under the Hermit Kingdom Mandate should be exempted from rebellions.[/SIZE]
[SIZE=11pt]We all say that major factions must be prepared to face all risks and the consequences that comes with those risks when establishing their influence on the map, but these rebellion rules - in terms of trying to initiate one - are laughable and give too much protection for major factions. [/SIZE]
[SIZE=11pt]Either revamp the current rebellion rules with what I have proposed or something similar to them, or just hack off rebellions once and for all because I really don’t see them being used consistently with the current acting rules. Doesn't seem fair to me that a minor faction has to hope and pray for a faction to complete three dominions and end up empty handed if a faction didn't do a third dominion whether on purpose or from being fatigue in activity.[/SIZE]
[SIZE=11pt]What are your thoughts and opinions? Feel free to share any suggestions that can help to make rebellions fair and balance. Myself and others would love to see rebellions come back and actually have some effect on the map game.[/SIZE]
[SIZE=11pt]Rebellions are complete garbage in their current state.[/SIZE]
[SIZE=11pt]I know it; you know it; we all know it. Stop pretending that minor factions have a fair say on the map because the current rebellion rules contradict that argument. Sure, technically they are part of the map game because of the rules, but when you really dive in and think about it they aren’t. [/SIZE]
[SIZE=11pt]The last rebellion the board has seen was in [/SIZE][SIZE=11pt]June of 2018[/SIZE][SIZE=11pt]. I have only seen the Sith Empire and the CIS be bold in doing three dominions a month and complete all three of them, inviting minor factions to rebel them if they dare. Otherwise, they go free and can claim their SSD. [/SIZE]
[SIZE=11pt]That’s nice and all, and I applaud them for that. But what about factions that only complete two or one dominion a month? Yeah, they can’t expand much further without the third one, but I take it as undermining minor factions and preventing them to initiate rebellions on targeted major factions. [/SIZE]
[SIZE=11pt]These are the changes I propose, changes that will be fair to minor and major factions[/SIZE]
- [SIZE=11pt]A Major Faction can be rebelled only once per month[/SIZE]
- [SIZE=11pt]A Minor Faction can initiate a rebellion only once per month[/SIZE]
- [SIZE=11pt]A Minor Faction can target any dominion whether it is the first, second, third, or fourth dominion[/SIZE]
- [SIZE=11pt]If a Major Faction is to win a rebellion on their first or second dominion, they may claim a SSD; however, they may not claim another SSD on their third dominion[/SIZE]
[SIZE=11pt]The rest of the Rebellion rules can stay as they seem fair and balanced. What I have proposed gives fair protection for Major Factions, so they don’t have to stress being swamped with rebellions; however, they can also be punished if they decide to complete two dominions for the month, thus expelling the undermining of rebellions and giving minor factions a chance of initiating one. Of course, Major Factions under the Hermit Kingdom Mandate should be exempted from rebellions.[/SIZE]
[SIZE=11pt]We all say that major factions must be prepared to face all risks and the consequences that comes with those risks when establishing their influence on the map, but these rebellion rules - in terms of trying to initiate one - are laughable and give too much protection for major factions. [/SIZE]
[SIZE=11pt]Either revamp the current rebellion rules with what I have proposed or something similar to them, or just hack off rebellions once and for all because I really don’t see them being used consistently with the current acting rules. Doesn't seem fair to me that a minor faction has to hope and pray for a faction to complete three dominions and end up empty handed if a faction didn't do a third dominion whether on purpose or from being fatigue in activity.[/SIZE]
[SIZE=11pt]What are your thoughts and opinions? Feel free to share any suggestions that can help to make rebellions fair and balance. Myself and others would love to see rebellions come back and actually have some effect on the map game.[/SIZE]