Nyxie
【夢狐】
So as per this interesting thread, we've discovered that A ) the old guide scaling and the new guide scaling aren't even and B ) there is no way to make the old speed scale translate to the new speed scale since both are factually, mathematically inconsistent to one-another.
I propose a simple solution to this, as it will cause griefing between people eventually and is just a matter of time. :/
This comes in two choices.
1:
The staff makes a thread where people may drop requests to have their older starship submissions' speed and maneuverability stats translated into the new guide via a simple conversion such as the one in this post, without having to update the entire template (I have some thirty to fourty+ ship subs, see the issue with that?). This would be completely optional.
2:
The staff, following Larraq's suggestion, simply opens up the scale to 0-25 - a meager five points more, but enough breathing room to facilitate the difference (since after all, it was to make scaling easier, not harder).
Whatever the case, there is a clear and present issue plainly laid out in that thread and either of the above solutions are simple and straight to the point about resolving it, rather than rewriting the whole thing.
I propose a simple solution to this, as it will cause griefing between people eventually and is just a matter of time. :/
This comes in two choices.
1:
The staff makes a thread where people may drop requests to have their older starship submissions' speed and maneuverability stats translated into the new guide via a simple conversion such as the one in this post, without having to update the entire template (I have some thirty to fourty+ ship subs, see the issue with that?). This would be completely optional.
2:
The staff, following Larraq's suggestion, simply opens up the scale to 0-25 - a meager five points more, but enough breathing room to facilitate the difference (since after all, it was to make scaling easier, not harder).
Whatever the case, there is a clear and present issue plainly laid out in that thread and either of the above solutions are simple and straight to the point about resolving it, rather than rewriting the whole thing.