Star Wars Roleplay: Chaos

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Approved Tech Obsidian's Cure Armor

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Corey's OOC

And where were the spiders
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Intent: To create a standard set of armor for the Knights Obsidian within the CIS, as well as get rid of the Templar roots that have plagued the CIS.
Development Thread:[
Manufacturer: Kaminoian Armorsmiths, Techno Union
Model: Obsidian's cure
Affiliation: Knights Obsidian
Modularity: Yes, Some
Production: Minor
Material: Armorplast, Armorweave, Flame resistant cloth, Phrik or Cortosis (knight rank and above for lightsaber resistance)
Classification: Multipurpose.
Weight: ~17kgs
Quality:
  • Blasters - 8
  • Slugthrowers - 7
  • Lightsabers - 5
Other Feature(s):
  • Audio/Visual Recorder
  • Photochromatic eyeholes for mask and helm
  • HUD (Heads-up-Display)
  • Oxygen Filtration System (set in mouth area for mask and helm)
  • ​Oxygen Filtration Mouth piece (For users who do not wear head gear)
HUD specifications:
  • Infrared
  • Night vision
  • Dark vision
  • Armor output
  • 360 pan degree "mini map"
  • Heat signature source identification program (Searches for large heat signatures. Warning wearer of explosions by heat signatures to a degree to warn them of grenades going hot, Mines, Bombs, or highpowered rifles.)
Description:
A set of armor that is made to protect those within the Knights Obsidian Order, and also proclaim the first official declaration of retiring the name of Templars and to attempt to rid their name of the past instances under the Sith Verd. As well as update gear to be more proactive for those within the KOO.

The majority of the armor is made from High grade Armorweave to protect the wearer from blaster bolts. However, the armorweave is not known to have the ability to defend against major attacks, or direct blaster fire. It can withstand up to two direct shots from a blaster bolt, but once a third shot is added to the same general area, the armorweave would be melted through and harm the target. It can also withstand a handful of glancing shots, bust as said before, if all the shots made are in the same general area, then the armor weave will break down. This armorweave is used for the main covers of clothing, as well s the cloak and hood which can be removed per the wearers decision.

To keep the use of Cortosis or Phrik within the Knights, Once reaching the Knight rank, They will be allowed to have armorweave gloves fashioned by taking cortosis or Phrik dust impregnated within the Armorweave to provide lightsaber protection. However, as this is an armorweave and not straight plate armor, The gloves can be cut through after a max of three hits, or 5 glancing hits. Reducing the constant use of relying on the properties of Cortosis to short out a lightsaber. As well as flame resistant cloth in the armorweave to prevent the burning of the material from a lightsaber blade.

The plate armor that is worn on the rest of the body is that of Armorplast. Providing reliable protection against blasters and slugthrowers. The main parts are on the shoulders, Chest and back, shins, outer thighs, groin, and an optional mask or helm. These areas of armor are made with cloth over the top to hide the rather reflective matieral as well as being covered in a black tint should the armor be used on more stealth like missions, or in a darkened area to provide aid to hiding or sneaking. While the Chest and helmet are allowed to be out in the open, and give off the effect of Knight armor of old.

The mask or helm can be made for those who choose to wear one. Depending on the wearers desire, they can choose either a helmet if they are more oriented for battles, a Mask for some protection of the face while also not wearing a full scale helmet, or not wear one at all should they choose to do so. The Helmet is made out of armorplast and surrounds the entire head in a smooth dome. The mask is made with the face plate and temple plates. Temple plates are a section of armor on the side of the head that covers just at the wearers hairline, down to their jawline on the side of their head to protect their temples as well as keep the bands that keep the mask to their face from being out in the open and have a chance of being cut.

Belts can range from the chest as a bandoleer, a Utility belt on the hip, or even thigh belts for holding blaster pistols, ammo, or any other smaller items for the more Military oriented Knights. The healers and Researchers of the Knights are given a utility belt to fit their needs with more space and room than a normal belt to hold artifacts, meds, herbs, or datapads/holocrons. The CZ-830 Templar Utility Belt can still be worn with the Knights armor as there were no wrongfully purposed applications done with the belt, as well that it will take time to replace all the items under the Templar's list of objects.


Posting on behalf of [member="Morna Imura"] who is at work. And has 3 subs in currently
 
[member="Marek Starchaser"]

A few things, you don't get phrik or cortosis on a sub without a dev thread, nor can you have two ligthsaber resistant materials on the same submission. You're going to have to remove this fully, or might I just ask why don't you guys ask to have this submission unlocked as well as the other Templar ones and rebrand everything?

Everything else on here looks fine, also why don't you use this for your armorweave? You buy directly from that company anyways, and it will boost your armor with an already approved submission.
 
[member="Death's Hand"], [member="Jacen Cavill"], Gonna tag both since one is the FJ and the other is your other account. Marek has asked me to answer you since he has become rather busy to avoid this being archived, as well that I wrote this submission through a PM between Marek and myself. I hope that you can accept this.

The CIS after the attack on Drunkenwell, has come to try and rid the name of the Templars. as such, taking all of the commissioned armors of the Templars, melting them down and reforging them into this new armor. This would be considered the first act to rid the name of the Templar order and to start anew. We have thought of doing a Dev thread for this, but decided to post anyways to see if we could do simple armor given to only the templars, (all PC units) the armor The reason for the idea of being either Cortosis or Phrik, is that you can only have one type for your arms. because both forms of the old templar armor had Phrik and Cortosis on their gauntlets. The wearer may choose to have only Cortosis OR Phrik for the arms. However, if needed we can take one of them off and use the other Lightsaber resistant metal (if allowed) in a different submission.
 
[member="Valik"], Excuse me for not seeing this until now.

As of now, I was waiting for Death's hand to either approve or deny the notion that either Cortosis or Phrik could be used without a thread as we are simply reforging old armor into a newer variation for the Obsidian Knights. We were trying to avoid using more resources to make more armor that would replace something that we could simply recycle it. I have not been answered, and so I wait.
 

Valik

Professor of Alchemy
[member="Morna Imura"]

I'll need a link to the original armor and the original armor will be archived afterwards but recycling materials is totally acceptable.

As for the sub itself, I'll judge it after I get a link to the original armor.
 

Valik

Professor of Alchemy
Marek Starchaser said:
Housed inside the left or non dominate hand of the wearer, is a small personal energy shield generator. by way of Teleknesis or slamming one's fist on an object the lever housed inside the glove will activate the generator to protect from lightsabers, blasters, explosions, and Some force powers (push or telekinetic equivalents) for a small time. The reason that the lever is housed inside is to prevent outside tampering, as well as reduce the chance of the generator breaking. The generator does not stay continually on for long periods of time,. Only the span of two minutes before the shield will deactivate for a time period of 5 minutes. This shield is used as a last resort to defend ones self from a stronger attack that is hard to defend against, or against many foes in one battle.
Personal Shielding isn't strong enough to work with modern arms without giving it's wearers cancer very very quickly due to the radiation. I'm going to need this part removed.

[member="Morna Imura"]
 
[member="Valik"], I would like to ask about why it needs to be removed when there are personal energy shields that can activate in such a fashion in canon (going from memory here), Then why would I not be able to do the same with this suit of armor? I ask so that for future reference because I was planning on doing the same thing with another suit of armor that will be created for a different character.
 

Valik

Professor of Alchemy
Morna Imura said:
[member="Valik"], I would like to ask about why it needs to be removed when there are personal energy shields that can activate in such a fashion in canon (going from memory here), Then why would I not be able to do the same with this suit of armor? I ask so that for future reference because I was planning on doing the same thing with another suit of armor that will be created for a different character.
The large majority of energy shields in canon are four thousand years old by now. Blaster technology has gotten a lot more powerful since then to the point where having an energy shield is counterproductive. Straight from the personal energy shield article on wookiee

As blasters became increasingly effective against shields, producing effective shields would most likely become increasingly difficult and expensive, until it was no longer feasible to build shields for everyday use. By the time of the Battle of Naboo, personal shields that covered an entire being existed, but produced radiation and magnetic fields that were dangerous for sustained use.
There are some canon uses of energy shielding after that point but nearly all of them are unique creations that are solely gametech, and the Factory doesn't give merit to game mechanics as a source of canon tech. All in all the energy shielding is going to have to go.

[member="Morna Imura"]
 
[member="Valik"], Thank you for clarifying. Edits will be done, but as this sub was first posted as [member="Marek Starchaser"], then he will have to do it, or I can be switched for him to fix it myself.
 

Valik

Professor of Alchemy
[member="Morna Imura"]

No problem. I can edit the submission myself for you if you wish. Just post an edited submission in your next post, @ me, and I'll copy/paste it in for you.
 
[member="Valik"], Just get rid of the entire paragraph that you mentioned.

Edit: Sorry I didn't change my Account, this is one of my Alts.

Marek Starchaser said:
Housed inside the left or non dominate hand of the wearer, is a small personal energy shield generator. by way of Teleknesis or slamming one's fist on an object the lever housed inside the glove will activate the generator to protect from lightsabers, blasters, explosions, and Some force powers (push or telekinetic equivalents) for a small time. The reason that the lever is housed inside is to prevent outside tampering, as well as reduce the chance of the generator breaking. The generator does not stay continually on for long periods of time,. Only the span of two minutes before the shield will deactivate for a time period of 5 minutes. This shield is used as a last resort to defend ones self from a stronger attack that is hard to defend against, or against many foes in one battle.
 
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