Star Wars Roleplay: Chaos

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Approved Starship Nocrossal Stal

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OUT OF CHARACTER INFORMATION

Intent:
To create a worldcraft for a migrant fleet concept. To test an idea for the Vagrant Fleet mandate. To create a safe haven for those who do not wish to live on Eclipstica but still want the protection of the Shadow Empire

Image Source: Ants_Aare

Canon Link: https://starwars.fandom.com/wiki/Worldcraft and https://starwars.fandom.com/wiki/Habitation_sphere

Primary Source: N/A

PRODUCTION INFORMATION

Manufacturer:
Darkthrone Arialyard

Affiliation: Shadow Empire

Model: N/A


Production: Unique

Material: Triple thick Durasteel inner frame the extends to out to produce the Sky Ring with Quadanium Steel outer layer on

TECHNICAL SPECIFICATIONS

Classification
: Worldcraft

Length: 25000 meters

Width: 25000 meters Sky Ring adds another 5000 meters of width

Height: 25000 meters

Armament: None

Defenses: Extreme

Hangar: Orbit-dock Ring can have up to 6 Star Destroyers docked at once with 20 non combative squadrons docked inside.

Maneuverability Rating: Very Low

Speed Rating: Very Low

Hyperdrive Class: 5 with a 6 back up

STANDARD FEATURES
All standard space station features are present

ADVANCED SYSTEMS
Planetary Shielding

High Value Target Force-domes

Tractor Beams

Lifeboat Bays

Anchoring Spikes

Docking Collars

Shield Boosters

Skyhooks

Space Elevators

Point Defense Cannons

Orbit-dock

Shipyards

Solar Panels

Solar Ionization Reactors

Solar Cycle Optimizers

Solar Towers

Solar Converters

Solar Power Plants

Gravity Well Projector

Habitat Shells

Weather Control Machines

Space Elevators




Strengths:


  • Well shielded surface cover
  • Thick metal structure creates a strong foundation
  • While it can hold many citizens, it can make a escape from attacking fleets with a hyper-jump
  • Key areas have extra shielding under the planetary shielding
  • Capable of pulling ships out of hyperspace
  • Can house species who do not breathe common air type 1 (oxygen)





Weaknesses
:

  • No offensive weapons
  • High Value Target
  • Slow, super slow
  • Hyper-Jumps take a moment to initiate
  • Orbit-docks are not shielded and debris from it's destruction can fall causing more strain on the shields or damage the worldcraft's surface
  • Space Elevators have openings in the planetary shield, this opening is large enough for troop transports to fit through with ease and well aimed shots
  • Star Destroyers are incapable of fighting while docked, and take time to release from docking
  • Required a lot of resources to create and is the center of the empire's plan for a vagrant fleet, losing this worldcraft will put a large dent in the Shadow Empire's plans.
  • Requires an escort if moving to a new area for protection

Description:

The Necrossal Stal is very much a larger scale version of the Asylum Station, a place for permanent residence if need be. Larger than some moons, the Necrossal Stal can move it's residence to a new location at any given time. Capable of holding tens of thousands of people at once, including members of the Shadow Empire that help keep the worldcraft maintained. A large skyring with it's support beams built into the worldcraft frame itself extends far out of the craft's artificial atmosphere. This is the largest weak point on the worldcraft if attacked. This skyring has nicknamed Ring of Asylum, here ships may dock, and bring supplies if need be. Large elevators extend from the skyring to craft surface. It's self sufficient, meaning that while supplies can last up to 10 years, they are farming to create more food and water to help replace numbers. On the worldfract's surface, one would not realize they are on a giant moving machine. The surface has cities, farmlands, lakes, and various other areas to give it an organic, planet like look. Habitat Shells help create areas for species to live within their normal atmosphere types, one for type 2, and one for type 3. These shells can hold around 500 citizens if need be. Moisturizer Farms help grab evaporated water, along with weather controlling machines to help produce things like small rain storms for the added effect of realism.

Each of these shells have their own dedicated shielding, along with each farm and city having their own shields. The worldcraft itself has a planetary shield, with it's weak points being each of the beams holding the skyring up. Dropships and and turbolaser fire could/can squeeze easily through with good aim, or fine piloting. While there are no weapons on this worldcraft, there are point defense cannons to destroy incoming missiles, and missile launchers capable of disabling enemy weapons only. Members on the Ring of Asylum can via lifeboats.

One of the largest things about this worldcraft is it's solar power plants. Most of the cities, and shells are solar powered with back up hypermatter plants to keep them running for just in case situations. While not the most reliable source of power sometimes, with the planetcraft capable of moving into solar rays at any given time to help insure that the solar power keeps coming.

The worldcraft has 5 garrisons of military should enemies every land on the surface. These garrisons have vehicles for ground warfare, along with bomb shelters for citizens capable of holding the entire populace if need be. The shelters go well under the artificial surface to be surrounded by massively thick walls of durasteel, with a Quadanium layer to mask the workings under the durasteel. This is done in hope to prevent enemies from realizing this is a worldcraft.

Among the features on this worldcraft is a Gravity Well Projector, this device allows the worldcraft to be pull incoming ships with malfunctions in hyperspace out safely. It is not capable of any forms of offensive use, and can only pick up ships considered allies or ships of the Shadow Empire within a databank. So enemy ships could easily pass by without the Gravity Well Projector capable of doing anything to them.
 
Last edited:
The Red of Sinner The Red of Sinner

I'll be reviewing this submission with you so I hope this will be a quick and painless process:

Manufacturer: Darkthrone Arialyard

Affiliation: Shadow Empire
Please be sure to link both the Manufacturer and the Affiliation

Material: Triple thick Durasteel inner frame the extends to out to produce the Sky Ring with Quadanium Steel outer layer on
Please ensure you link all materials, to include commonly used materials such as Durasteel

Capable of pulling ships out of hyperspace
You have this listed as a strength; can you please explain how this is accomplished, as well as why a Civilian Space Station would have this capability?

Please be sure to tag me with any changes or clarifications made to this submission
 
Ettiene Kharne Ettiene Kharne

All edits made with proper hyperlinking.

As for pulling ships out of hyperspace, it has a Gravity Well Projector listed in special features, Im not sure why it would need other than I had this idea that if a ship is having issues in hyperspace trying to get to the worldcraft that it could use it to pull it out. I'll gladly remove it though if this seems pointless or not allowed.
 
Ettiene Kharne Ettiene Kharne

I've added this to the Description:

Among the features on this worldcraft is a Gravity Well Projector, this device allows the worldcraft to be pull incoming ships with malfunctions in hyperspace out safely. It is not capable of any forms of offensive use, and can only pick up ships considered allies or ships of the Shadow Empire within a databank. So enemy ships could easily pass by without the Gravity Well Projector capable of doing anything to them


Is this okay?
 
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