Aver Brand
Mercicle

OUT OF CHARACTER INFORMATION
Intent: Expand Nadir and its influence.
Image Source: Xhttps://william-black.deviantart.com/art/Bernal-Sphere-397967963
Canon Link: /
Restricted Missions: /
Primary Source: Xhttp://starwarsrp.net/topic/63967-dark-net-relay-buoy/, X, X, X, X
Manufacturer: Nadir
Model: nNet Relay
Affiliation: Nadir
Modularity: /
Production: Mass-Produced
Material: Agriniumhttp://starwars.wikia.com/wiki/Agrinium, Nightshadow, Reflec, Hiridiu crystals, relay components
Private network, completely disparate from the HoloNet
Accessible only via specialized, Nadir-made technology
Distributed evenly between Hyperwave and Realspace relay buoys
Hyper: The usage of Hyperwave relays provides fantastic speed and coverage to the network. In the business of crime, receiving a piece of data several seconds earlier than your opponent can mean the difference between life and death. Or, on a less dramatic note, between vast and negligible profit.
Sneaky McSneakyface: The Hyperwave relays are literally invisible in realspace. The Realspace buoys are likewise nearly impossible to find; they float in remote, empty sections of deep space, and are coated with an anti-sensor finish to boot.
Not equipped to murder people: What it says on the tin. nNet relays are just that – relays. They do not possess any means of hurting or incapacitating anything or anyone, not even your arthritic grandma.
In terms of technological advances nNet relays are absolutely nothing new. They’re built from strong stuff, sure, and placed strategically out of the way, but those are really the only two things that separate them from any conventional Hyperwave or HoloNet relay.
That, of course, and the information they bounce around.
nNet is, for all intents and purposes, an intranet. It’s inaccessible from any HoloNet node, because it exists on a completely different network – one built and maintained with nNet relays.
Like any piece of technology, these relays could of course be sliced into manually; a process that would require direct contact between slicer and relay.
Technically, this is possible. In practice? Well, the relays that can even be accessed in realspace are posted in remote, seldom-visited sections of deep space where no ships ever have reason to wander. And should someone, somehow, still find their way into the general vicinity of one such relay, locating it precisely would still require getting a lock with ship sensors – and, wouldn’t you know it, the damn things are painted with anti-sensor coating.
Like any piece of technology – that hasn’t been especially hardened, anyways – the relays can also be disabled temporarily through the use of an EMP/Ion attack. In such an instance, they are designed will fallbacks that allow them to reboot automatically after a short period of downtime. Seeing as ion storms are a naturally occurring phenomenon in space, designing them this way was cheaper than outfitting every single relay with shielding.