Star Wars Roleplay: Chaos

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Approved Tech nNet Relay

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES

  • Private network, completely disparate from the HoloNet

  • Accessible only via specialized, Nadir-made technology

  • Distributed evenly between Hyperwave and Realspace relay buoys
Strengths:

  • Hyper: The usage of Hyperwave relays provides fantastic speed and coverage to the network. In the business of crime, receiving a piece of data several seconds earlier than your opponent can mean the difference between life and death. Or, on a less dramatic note, between vast and negligible profit.

  • Sneaky McSneakyface: The Hyperwave relays are literally invisible in realspace. The Realspace buoys are likewise nearly impossible to find; they float in remote, empty sections of deep space, and are coated with an anti-sensor finish to boot.
Weaknesses:

  • Not equipped to murder people: What it says on the tin. nNet relays are just that – relays. They do not possess any means of hurting or incapacitating anything or anyone, not even your arthritic grandma.
DESCRIPTION
In terms of technological advances nNet relays are absolutely nothing new. They’re built from strong stuff, sure, and placed strategically out of the way, but those are really the only two things that separate them from any conventional Hyperwave or HoloNet relay.

That, of course, and the information they bounce around.

nNet is, for all intents and purposes, an intranet. It’s inaccessible from any HoloNet node, because it exists on a completely different network – one built and maintained with nNet relays.

Like any piece of technology, these relays could of course be sliced into manually; a process that would require direct contact between slicer and relay.

Technically, this is possible. In practice? Well, the relays that can even be accessed in realspace are posted in remote, seldom-visited sections of deep space where no ships ever have reason to wander. And should someone, somehow, still find their way into the general vicinity of one such relay, locating it precisely would still require getting a lock with ship sensors – and, wouldn’t you know it, the damn things are painted with anti-sensor coating.

Like any piece of technology – that hasn’t been especially hardened, anyways – the relays can also be disabled temporarily through the use of an EMP/Ion attack. In such an instance, they are designed will fallbacks that allow them to reboot automatically after a short period of downtime. Seeing as ion storms are a naturally occurring phenomenon in space, designing them this way was cheaper than outfitting every single relay with shielding.
 
[member="Aver Brand"]



Aver Brand said:
Expensive: Maintenance is a queen, and this holds twice-true for the Hyperwave relays. When they break down, Nadir mostly just replaces them, because who’s ever heard of hyperspace mechanics? That’s why they build them out of durable materials – pay now, save in the long run.
This isn't a valid weakness. Chaos doesn't have an economy, so expense is entirely fluff. I'll need a valid weakness added to this.
 
[member="Taryc Ap'Irae"]

It's a communications relay. I'm not really sure what kind of weaknesses I can conjure up that would qualify as valid, especially since it's not something that's going to be used in a competitive or PvP situation.

If you have any suggestions for me, I'd be grateful.

Edited:


Aver Brand said:
Not equipped to murder people: What it says on the tin. nNet relays are just that – relays. They do not possess any means of hurting or incapacitating anything or anyone, not even your arthritic grandma.

Added the above weakness. Hopefully that's satisfactory.
 
[member="Cira"]

Aver Brand said:
Like any piece of technology, these relays could of course be sliced into manually; a process that would require direct contact between slicer and relay.
And that's a yes on the emp/ion. Added to the sub.


Aver Brand said:
Like any piece of technology – that hasn’t been especially hardened, anyways – the relays can also be disabled temporarily through the use of an EMP/Ion attack. In such an instance, they are designed will fallbacks that allow them to reboot automatically after a short period of downtime. Seeing as ion storms are a naturally occurring phenomenon in space, designing them this way was cheaper than outfitting every single relay with shielding.
 
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