Star Wars Roleplay: Chaos

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Work In Progress Nines’ Pre-Factory Goodies


OUT OF CHARACTER INFORMATION
  • Intent: To develop a defensive countermeasure to protect shields from energy leech weapons.
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: Rim Dynamics
  • Affiliation: Rim Dynamics | Caragachi Commonwealth
  • Market Status: Closed-Market
  • Model: RD-XD7 Adaptive Shield Augment
  • Modularity: None
  • Production: Limited
  • Material: Corondum, copper, gold, agrinium coating
SPECIAL FEATURES
  • Shield Attachment: The RD-XD7 can be physically attached to a shield generator by connecting its wiring to that of the generator before being secured in place by exterior clamps. Alternately, the Augment can be attached to an outlet connected to both the shield generator and the generator powering it.
  • Anti-Leech Features: The RD-XD7 effectively counters shield leech weapons by altering the behavior of an existing deflector shield at the atomic level. To this end, the Augment instructs the shield to ionize its own atoms, utilizing electrons to increase the potential energy inside the shield while reducing by its rigidity. Furthermore, the Augment modifies the shield to give way in sections where kinetic force has been applied before quickly restoring itself. As a result, energy leech weapons can only deprive energy from sections of a shield they make direct physical contact with, usually affecting no more than a square meter of shielding.
STRENGTHS
  • Anti-Leech: The RD-XD7 counters energy leech weapons by automatically disabling regions of a shield immediately within and surrounding a kinetic impact, reducing by up to 95% the amount of energy a leech weapon can take from a shield.
  • Easy Fit: The RD-XD7 can be attached to nearly any capital ship, space station, large vehicle, or fortification without needing modification or an additional power source.
  • On/Off Switch: Since the RD-XD7 can be manually enabled or disabled with little delay, it is possible for captains to enable their shield coat the moment it is attacked by energy leech weapons and then disable it to launch a kinetic counterattack immediately afterwards.
WEAKNESSES
  • Multi-Shot: If more than one shield leech weapon is fired at the exact same spot and both projectiles impact a shield within a second of each other, the second projectile will bypass the augmented shield, hitting the hull or unaugmented shield beneath.
  • Two-Way Barrier: While active, the RD-XD7 makes a shield behave like a particle shield, regardless of what type of shield is being augmented. Consequently, a ship will be unable to fire its kinetic weapons (if any are equipped) without hitting its own shields.
DESCRIPTION
For Alge Imperial, an anti-energy leech barrier has been a long time coming.
From Dac to Caragach, half a dozen Alge-produced capital ships have been crippled or destroyed by Thunderbolt missiles, with two of them being large Star Destroyers. These disasters represent by far the most costly losses of AISI warships in battle, and for years the corporation has attempted to develop an effective countermeasure not only to Thunderbolts but to all weapons of their kind.

Though it would take tens of millions of credits and countless failed prototypes, eventually a breakthrough was made. Rather than trying to develop an entirely new form of defense, AISI’s engineers instead decided to modify existing deflector shields using an augment device to alter shield behavior on an atomic level.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a heavily modified Sykes-class fleet carrier to serve as a testbed for cutting-edge equipment.
  • Image Source: Stardust Archives - CAS
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Stardust Archives - CAS | Sykes-class fleet carrier
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Fleet Carrier/Experimental Warship
  • Length: 1504m
  • Width: 483m (at widest)
  • Height: 271m (at tallest)
  • Armament: Extreme
    • x
    • 8x turbolaser batteries
    • 12x medium ion cannons
    • 20x laser cannon turrets
    • 30x concussion missile tubes (5 missiles per tube)
  • Defenses: Very High
  • Hangar Space: Very High (12 squadrons)
  • Hangar Allocations:
    • Starfighters: 8 squadrons
    • Support Craft: 4 squadrons
  • Single Craft Hangar: No
  • Maneuverability Rating: Low
  • Speed Rating: Average
  • Hyperdrive:
    • Primary Hyperdrive: Class 1.0
    • Backup Hyperdrive: Class 10.0
STANDARD FEATURES
  • LOWER DECK (Floors 1-20)
    • Storage Bays (4)
      • Capacity for 2 years of provisions
    • Medical Bays (6)
    • Crew Quarters
    • Ammunition Storage
    • Grav-ball courts (2)
    • Primary (Starfighter) Hangar
    • Secondary (Support Craft) Hangar
    • Crew Mess Halls (6)
      • 4x Emperor's Burgers
      • 2x Pizza Hutts
    • Armory
    • Gyms (4)
    • Barber Shops (4)
    • Post Office, Lower Deck
    • Primary Fusion Reactor
    • Engine Room
  • MIDDLE DECK (Floors 20-35)
    • Crew + NCO Quarters
    • Viewscreen theater
    • Recreation Centers (4)
    • Medical Bays (4)
    • Middle Storage Bay
    • Post Office, Middle Deck
    • Crew Mess Halls (4)
      • 2x Emperor's Burgers
      • 2x TurboGreens
  • UPPER DECK (Floors 35-40)
    • Command Deck
    • Fleet Operations Room
    • Upper Storage Bay
    • Upper Medical Bay
    • Post Office, Upper Deck
    • Captain's Quarters
    • Officer Quarters
    • Officer Mess Halls
ADVANCED SYSTEMS
STRENGTHS
  • Cutting-Edge: The S.E.T. is the Caragachi Commonwealth’s most advanced warship, featuring technology that can turn the tide of a battle in instant.
  • Supercarrier: Like all Sykes-class fleet carriers, the Sykes Testbed has cavernous hangars can support a very large starfighter complement.
  • Grand Flagship+: Boasting superior comms even compared to its more standard brothers, the S.E.T. can coordinate vast fleets in the thick of battle.
  • Super Shields+: The S.E.T. is second only to Caragach’s experimental battleships in toughness. Further enhanced from those of the standard Sykes, the S.E.T.’s shields can only be seriously threatened by superheavy weapons or bombardment from thousands of missiles at once.
WEAKNESSES
  • Bantha in Space: Sykes-class fleet carriers are large, sluggish and slow to turn, making them easy targets for starfighters and larger warships alike if caught unescorted.
  • Decapitation: The relatively narrow “neck” of the Sykes-class is a weak spot that can be exploited to split the carrier in two with concentrated fire.
  • Thin Skin: Though heavily shielded, Sykes-class fleet carriers are lightly armored for their size.
DESCRIPTION

The Sykes-class fleet carrier is Alge Imperial’s second ever venture into Star Destroyer-sized warships.
Like the slightly larger Cato-class, the Sykes is a resilient large carrier design intended to form the center of fleets or battlegroups. Unlike the Catos, the Sykes is a pure fleet carrier, sacrificing heavy firepower for enlarged hangars. Despite their strong shielding, Sykes-class fleet carriers are not intended to charge headlong into enemy fleets, instead relying on its powerful air wings to eliminate enemy capital ships at extreme range.

Notably, the Sykes-class fleet carrier is the result of the Caragachi Commonwealth’s first official contract with AISI. The high endurance and resilience of the Sykes-class is a clear reflection of Caragach’s ambition to assert its influence abroad in a lasting manner. Additionally, the vast hangars that are standard to the Sykes-class give Caragachi admirals more flexibility than they would have with a battleship of equal size. For instance, the content of the Sykes’ starfighter complement can be arranged to best suit a specific mission or battle and swapped out between engagements, giving an admiral the freedom to perform radically different missions from a single ship.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Troop Transport
  • Length: 22.7m
  • Width: 12.9m
  • Height: 6.1m
  • Armament: Low
    • 2x cheek-mounted laser cannons
  • Defenses: Average
    • Standard deflector shielding
    • Percidium hull
    • Standard missile jammers
  • Squadron Count: Average (12)
  • Maneuverability Rating: High
  • Speed Rating: Average
  • Hyperdrive: Class 1.5
STANDARD FEATURES
ADVANCED SYSTEMS
  • None
STRENGTHS
  • Troop Transport: A single Recourse-class transport can comfortably fit twenty human-sized soldiers and all their equipment.
  • Nimble: Recourse-class transports are remarkably agile for their size.
WEAKNESSES
  • Not a Starfighter: As their name suggests, Recourse-class transports are troop transports, not fighters or bombers. Recourses quickly crumple under cannon fire while their own modest armament is only useful against infantry and light vehicles.
  • Ion Vulnerable: Most ion cannons can bring down a Recourse-class transport’s shields in two or three shots.
DESCRIPTION

Ever since the first galactic civilizations waged war, there has been a need for ships that can efficiently and effectively transport troops from orbit to a planet’s surface. The Recourse-class is one of the newest ships to fill this niche, designed by Alge Imperial Shipyards Engineering to provide governments in the galactic rim with a cheap but effective means of deploying troops onto hostile worlds.

 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Vehicle/Equipment Transport
  • Length: 24.7m
  • Width: 14.9m
  • Height: 5.8m
  • Armament: Low
    • 1x arm-mounted heavy laser cannon
  • Defenses: High
    • Standard deflector shielding
    • Reinforced percidium hull
    • Standard missile jammers
  • Squadron Count: Average (12)
  • Maneuverability Rating: Average
  • Speed Rating: Average
  • Hyperdrive: Class 1.5
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Equipment Transport: Harriers have a massive complement of bombs and missiles that can break through even the toughest of armor, flesh, hide, shields, and terrain.
  • Nimble: Boasting shielding as strong as that of smaller corvettes, Harriers can take a serious punishment before being brought down.
  • Long-Range: Equipped with a hyperdrive and plenty of space for provisions, Harrier-class strategic bombers are well-suited for long-range missions.
WEAKNESSES
  • Not a Starfighter: Harriers are cumbersome vessels limited by their large frames even in the vacuum of space. If forced into a dogfight, a Harrier will very quickly find itself outflanked by any dedicated starfighter.
  • Ion Vulnerable: Ion cannon fire can quickly bring down a Harrier’s shielding, exposing its vulnerable hull.
DESCRIPTION

The Harrier is Alge Imperial’s newest class of dedicated bombers.
Originally commissioned by the Caragachi Commonwealth, the Harrier-class strategic bomber plays a critical role in supporting both the Caragachi Army and the Caragachi Navy. For the Army, its large bomb bay allows it to be used for carpet bombing of enemy infantry and fortifications. Furthermore, the 20,000 kg limit on the bomb bay gives Army planners plenty of choices for using specialized munitions such as ion bombs, armor-piercing bunker busters, or even bouncing bombs.

For the Caragachi Navy, the Harrier’s function is even more vital. Since the Caragachi Armed Forces are unable to support large battlecruisers, the Navy’s bomber wing is, alongside the Orikan-class heavy cruiser, its primary force destroying extremely large capital ships. Deployed in air lances under heavy starfighter escort, Harriers are tasked with unleashing their missiles (and their bombs if it is safe to do so) against vulnerable parts of an enemy battlecruiser or dreadnought before quickly withdrawing to a fleet carrier or battle station to restock their munitions and receive repairs.

Though primarily used by the Caragachi Commonwealth, Harrier-class strategic bombers are also open to purchase by Caragachi allies as well as other customers approved by Alge Imperial Shipyards Engineering.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Dropship
  • Length: 83m
  • Width: 41m
  • Height: 28m
  • Armament: Low
    • 8x laser cannon turrets (4 port, 4 starboard)
    • 4x fixed-position laser cannons (all on bow)
  • Defenses: Average
  • Hangar Space: Base (0)
  • Single Craft Hangar: None
  • Maneuverability Rating: High
  • Speed Rating: Very High
  • Hyperdrive: Class 1.0
STANDARD FEATURES
  • LOWER DECK (Floors 1-10)
    • Storage Bays (3)
      • Capacity for 1 month of provisions
    • Medical Bays (4)
    • Crew Quarters
    • Ammunition Storage
    • Grav-ball courts (2)
    • Hangar Bay
    • Crew Mess Halls (6)
      • 4x Emperor's Burgers
      • 2x Pizza Hutts
    • Armory
    • Gyms (4)
    • Barber Shops (4)
    • Post Office, Lower Deck
    • Primary Nuclear Fusion Reactor
    • Engine Room
  • MIDDLE DECK (Floors 11-20)
    • Crew + NCO Quarters
    • Viewscreen theater
    • Recreation Centers (4)
    • Medical Bays (4)
    • Middle Storage Bay
    • Post Office, Middle Deck
    • Crew Mess Halls (4)
      • 2x Emperor's Burgers
      • 2x TurboGreens
  • UPPER DECK (Floors 21-28)
    • Command Deck
    • Upper Storage Bay
    • Upper Medical Bay
    • Post Office, Upper Deck
    • Captain's Quarters
    • Officer Quarters
    • Officer Mess Halls
ADVANCED SYSTEMS
STRENGTHS
  • Like a Sparrow: Swift and agile, Durian Dhows can easily evade heavy anti-capital weapons.
  • Reconnaissance: Durian Dhows are equipped with a RSM-4 mounted scanner, allowing them to conduct thorough scans of other starships as well as creatures native to the vaccum of space.
  • Starfighter Killer: Equipped with quick-firing laser cannons and even more rapidly firing point-defense weapons, Durian Dhows are the bane of starfighter formations.
WEAKNESSES
  • No Big Guns: Equipped only with laser cannons and light point-defense guns, Durian Dhows are nearly useless against capital ships.
  • Front Vulnerable: The entire bow of the Durian Dhow is equipped only with four fixed-position laser cannons.
  • Single Engine: Durian Dhows have a single, large, and exposed engine. If it is destroyed, it loses all means of realspace propulsion.
DESCRIPTION

The Carceral-class is Alge Imperial’s first official venture into interdictor ships.
Unlike more famous models such as the Immobilizer-418 and the Interdictor-class Star Destroyer, the Carceral has only a single gravity well projector. However, recent AISI innovations built atop gradual technological developments has given the Carceral-class a unique degree of versatility unlike any interdictor before it.

Most notable among these innovations is the dual setting on the interdictor’s gravity well projector. The two settings are an “area” setting capable of interdicting all ships in a given diameter and a “focus” setting with a smaller but more concentrated gravity well that can be projected over a much longer range.

The area setting is most effective at defending a fleet or installation from close-range ambushes or microjumps by starfighters. Meanwhile, the focus setting is most effective at policing established hyperlanes where hyperspace traffic can be isolated to specific areas. Furthermore, very large ships or smaller HIMS-capable ships may require the longer ranged focus setting in order to avoid collision or stall their momentum respectively.
 

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