Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Work In Progress Nines’ Pre-Factory Goodies


ansel-hsiao-provocator7.jpg
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Command Ship / Flagship
  • Length: 462 m
  • Width: 189 m
  • Height: 112 m
  • Armament: High
    • 10x turret-mounted dual heavy laser cannons (5 top left, 5 top left)
    • 4x turret-mounted quadruple medium laser cannons (2 top left edge, 2 top right edge)
    • 8x modular missile pods (4x4, 16 missiles per pod, 128 total) (3 bottom right, 3 bottom left, 1 top left, 1 top right)
  • Defenses: High
  • Hangar Space: High (3 squadrons)
  • Hangar Allocations:
    • Starfighters: 2 squadrons
    • Support Craft: 1 squadron
  • Single Craft Hangar: None
  • Maneuverability Rating: Average
  • Speed Rating: High
  • Hyperdrive: Class 1.0
STANDARD FEATURES
  • LOWER DECK
    • Storage Bay
    • Medical Bay
    • Crew Quarters
    • Ammunition Storage
    • Grav-ball court
    • Primary Hangar
    • Crew Mess Hall
    • Armory
    • Gym
    • Barber Shop
    • Fusion Reactor
    • Engine Room
  • UPPER DECK
    • The General’s Quarters
      • Designed according to FN-999’s personal specifications, the General’s Quarters is located opposite the command deck and consists of three rooms - a staging room, bathroom, and bedroom.
      • The staging room is a rectangular durasteel room that serves as part office, part meeting room for FN-999 onboard the Bellerophon. In the back of the room is an office desk with a chair, behind which is a bookshelf containing military literature and cultural heritage journals from across galactic history, reflecting FN-999’s constant pursuit of total knowledge over his enemies. In front of the desk is a large rectangular table with eight chairs for discussing strategy. It is the staging room that connects the General’s Quarters to the rest of the upper deck through a code-locked door of reinforced titanium. Code: 398272
      • The bathroom is located to the right of the staging room through a titanium door with a simple bolt lock. It contains all the features of a basic master bathroom with a shower and is fairly unremarkable except for two unique features: a stand for FN-999’s armor and a thin sheet of titanium in the place of shower curtains to help calm the paranoid general.
      • The bedroom is to the right of the bathroom through a titanium code-locked door. Like the bathroom and staging room, it is windowless with only roof lights to illuminate the room. At the center of the room is a queen-size bed with several compartments under the mattress to store additional weapons or armor. Code: 458403
    • Command Deck
    • Captain’s Quarters
    • Officer Quarters
    • Officer Mess Hall
    • Communications Room
    • Hyperspace Tracker Calibrator
ADVANCED SYSTEMS
STRENGTHS
  • Jack of All Trades: With an excellent balance of firepower, defenses, starfighter capacity, and speed, the Bellerophon can take on a variety of roles during its far-flung deployments.
  • You Can Run, But You Can’t Hide: ICNV Bellerophon boasts a cutting-edge hyperspace tracker, allowing it to track fleeing vessels even after they jump into hyperspace and emerge out of hyperspace right behind its target.
  • The Classic Imperial Wedge: Like many other Imperial capital ships, the Bellerophon has a wedge-shaped hull that allows it to concentrate its entire firepower on targets directly in front of it, with devastating results.
  • Air Controller: A large, highly concentrated comms array enables officers onboard the Bellerophon to command large groups of starfighters and capital ships from within the Bellerophon’s bridge.
  • Codemaker/breaker: Dedicated encryption and decryption computers with associated intelligence crews allows the Bellerophon to create live encryptions to keep its communications protected while actively decrypting the codes of hostile fleets.
WEAKNESSES
  • Belly Flop: The underbelly of the Bellerophon is much more lightly armed than its top, rendering it vulnerable to attacks from below.
  • The Classic Imperial Wedge: Like many other Imperial capital ships, the Bellerophon’s armament (excluding its missiles) are optimized for forward firing, restricting its firepower when engaging foes from the side and leaving it especially vulnerable when attacked from behind.
  • Aim for the Bridge: ICNV Bellerophon has a large, prominent bridge that is vulnerable to targeted fire once the ship’s shields are destroyed.
DESCRIPTION
ICNV Bellerophon is the magnum opus of Alge Imperial's Frontier Enforcer project.
Envisioned as a fleet leader for Alge Imperial’s Extollers, Laimars, and Perseverances, the Bellerophon is a specialized command vessel equipped with a suite of advanced equipment. Most notable, clearly visible from the top of the Bellerophon’s bridge, is its sophisticated comms and sensor network. With a range extending into the thousands of kilometers, Bellerophon can give simultaneous orders to dozens of other ships of all sizes and classes. A powerful dedicated encryption computer ensures that all transmitted intel is secure against jammers or infiltration, while a dedicated decryption computer allows Imperial operatives to effectively compromise enemy communications.

The Bellerophon’s most impressive piece of equipment, located near the very center of the frigate’s upper deck, is its hyperspace tracker. Reproduced from a smaller, purchased model at great expense, the larger tracker is designed to connect directly to the Bellerophon’s fusion reactor and has a live interface via a calibrator in the upper deck. When actively in use, the tracker can lock onto any ship in realspace within 100km of the Bellerophon and place a signal on them capable of returning to the tracker at hyperspeed, allowing the command frigate to track vessels in hyperspace. Consequently, it is nearly impossible for a ship with a signal lock to escape the Bellerophon unless they have higher fuel endurance or a much higher sublight speed than the frigate.

Aside from its more advanced features, the Bellerophon is also equipped with a powerful armament, sturdy defenses, and highly efficient engines, allowing it to hold its own against other frigates if engaged. Furthermore, the Bellerophon is far from defenseless against starfighters: its surprisingly large hangars can carry two squadrons of elite TIE/VI starfighters supported by the frigate’s twelve highly accurate point-defense laser cannons.


 
Last edited:

mustafa-majeed-screenshot002.jpg

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Encryption Software: When plugged into a ship’s communications hardware, the D-19 encryption computer automatically uploads encryption software into the vessel. Once the software is uploaded, operators can choose between a number of common encryption methods or upload a custom encryption by inserting a chip into side of the D-19 computer. After an encryption method is selected, it is automatically applied to all comms signals originating from the vessel.
STRENGTHS
  • Secret-Keeper: The D-19 encryption computer boasts powerful encryption capabilities that can render a ship’s comms unintelligible to anyone without an equally powerful decryption machine.
WEAKNESSES
  • Solo Focus: The A-6 can only track one target at a time, significantly reducing its usefulness when engaging multiple enemies alone.
  • EMP Vulnerable: All of the electronic components that make up the A-6 are protected by at most a very thin layer of rubber, rendering them defenseless against military-grade EMP or ion weapons.
  • Visual Targeting: The A-6 relies on visual feed to find a target, making it unable to lock onto invisible or well-camouflaged vehicles.
DESCRIPTION

While plenty of starfighter combat systems already existed in the galactic market, the executives of Alge Imperial Shipyards Corporation concluded that it would cost less in the long-term to produce their own combat system for future starfighter designs. The result was the A-6 Starfighter Internal Targeting System, named after the successful sixth prototype. Centered around a rectangular 2m x 1m x 1m core module, the A-6 is part holoprojector and part AI combat assistant. From the tip of a holoprojector in the top center of the core module projects a long, rectangular heads-up display which wraps around the front of the pilot’s seat, allowing the pilot an immersive view of combat outside their starfighter. Beneath the holoprojector resides a network of computer chips and GPU processors powering an AI assistant that provides automatic aim assistance based on the velocity and acceleration of a target as well as the pilot’s own craft. Out of the core extend four evenly spaced copper wires, one of which ends in a button that can disable the A-6 in an emergency. The other three can be fitted with extension cords, converters, or plugged into other components of a starfighter to provide live feedback on those components.

 
Last edited:

OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: Alge Imperial Shipyards Incorporated
  • Affiliation: Alge Imperial Shipyards Incorporated
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. If these are notable enough to be strengths, please add them to strengths)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
Last edited:

ansel-hsiao-ytie18.jpg
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Elite Air/Space Superiority Starfighter
  • Length: 14.2 meters
  • Width: 10.5 meters
  • Height: 6.5 meters
  • Armament: High
  • Defenses: High
  • Squadron Count: Very Low [6]
  • Maneuverability Rating: High (Engines: Thrust) | Very High (Engines: Balanced) | Extreme (Engines: Maneuver)
  • Speed Rating: Very High (Engines: Thrust) | High (Engines: Balanced) | Average (Engines: Maneuver)
  • Hyperdrive: Class 1.0
STANDARD FEATURES
ADVANCED SYSTEMS
  • Sub-Engine Sequencers: The TIE Vindicator’s seven sub-engines can be selectively activated in three different configurations:
    • Thrust: All seven sub-engines are constantly active when the pilot throttles forwards
    • Balanced: Five of the seven sub-engines are active for forward movement, the other two are only used to aid in maneuvers
    • Maneuver: Three of the seven sub-engines are active for forward movement, the other four are only used to aid in maneuvers
  • IE-10 Event Horizon Ion Drives
  • Anti-Ion Emission Tracers
  • Armament Duplicators
  • M.I. Scan-Jam Package
STRENGTHS
  • Annihilator: The TIE/VI boasts a powerful mixed armament capable of ripping through most other starfighters and bombers with ease.
  • Can’t Touch This: The TIE/VI’s seven sub-engines can be manually activated or deactivated in several configurations, allowing a Vindicator’s pilot to make extremely tight or complex maneuvers with ease to quickly turn the tables in a dogfight.
  • Resillient: Unlike most TIE variants, the Vindicator has a sturdy, armored frame that can withstand a serious punishment before breaking apart.
  • Independent: In order to support the complex missions often carried out by its veteran pilots, the TIE/VI possesses a hyperdrive and a slightly larger storage chamber for rations compared to more common TIEs, allowing it to operate far from carriers.
  • Electronic Warfare: Thanks to its M.I. Scan-Jam Package, the TIE Vindicator can perform limited electronic warfare in combat by exposing stealthy starfighters or jamming their communications and targeting systems for short periods of time.
WEAKNESSES
  • What Does This Button Do Again?: The TIE/VI has a very complicated pilot interface and control surfaces that respond to even the slightest stimuli, making it challenging for even experienced starfighter pilots to master the Vindicator.
  • EMP Vulnerable: Once its shields are down, a single direct hit to the cockpit from an EMP or ion weapon is enough to disable all of the Vindicator’s electronic systems, including its weapons, engines, and life support. Furthermore, a direct ion/EMP hit to the wings, while not as devastating to the TIE/VI, can still disable all the weapons and engines on the targeted wing’s half of the starfighter.
  • Cheap Shot: The TIE Vindicator’s transparisteel viewport is much easier to break than its armored hull while also exposing the pilot to gunfire and the elements.
DESCRIPTION

The TIE/VI is undoubtedly one of the most advanced starships ever to come out of Alge Imperial.
Born of the Frontier Enforcer project, the TIE Vindicator is a dedicated space superiority craft designed to be able to defeat any opponent in a one-on-one assuming both pilots are equally skilled. To achieve its generally excellent overall parameters, several notable departures were made from the traditional doctrine of TIE construction.

Firstly, the TIE Vindicator is not a true TIE in the sense that it has twin ion engines. Instead, a supercharger fuels seven smaller ion engines distributed in pairs on the Vindicator’s rear. While able to achieve speeds similar to those of high performance twin ion engines in level flight, the difference between the traditional TIE engine layout and those of the Vindicator become abundantly clear when maneuvering. The pilot of a Vindicator can choose to disable engines in the direction that they are turning, reducing speed but dramatically increasing maneuverability. Careful activation and deactivation of engines can turn the tables in a dogfight by allowing a Vindicator to make extremely tight maneuvers that a traditional TIE would be unable to replicate.

Additionally, the TIE/VI is also equipped with heavy armor uncharacteristic of the average TIE fighter, which often relies on maneuverability and numbers more than durability. Designed with prolonged combat in mind, the Vindicator is equipped with high-quality deflector shields that can absorb several shots from a laser cannon before beginning to falter. If its shields fail, the TIE/VI is protected by a heavily armored hull made of percidium, a flexible alloy that is highly resistant to blaster fire. Only the wing solar panels and viewport are unarmored, the former of which the Vindicator can operate without for around fifteen minutes before losing power.

The TIE/VI is one of the few TIE-inspired fighters with electronic warfare capabilities, albeit more limited than a dedicated electronic warfare craft. Its M.I. Scan-Jam Package grants the pilot the ability to negate more basic stealth systems and temporarily jam the systems of pursuing starfighters, giving Vindicator pilots a brief tactical edge over their opponents.
 
Last edited:

ansel-hsiao-k20.jpg
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Refuel/Replenishment Frigate
  • Length: 419m
  • Width: 154m
  • Height: 151m
  • Armament: Very Low
  • Defenses: Average
  • Hangar Space: Low (2 squadrons)
  • Hangar Allocations:
    • Starfighters: 1 squadron
    • Support Craft: 1 squadron
  • Maneuverability Rating: Very High
  • Speed Rating: High
  • Hyperdrive: Class 1.0
ansel-hsiao-k21.jpg
STANDARD FEATURES
  • Storage Bay
  • Medical Bay
  • Crew Quarters
  • Ammunition Storage
  • Primary Hangar
  • Crew Mess Hall
  • Armory
  • Gym
  • Barber Shop
  • Fusion Reactor
  • Engine Room
  • Command Deck
  • Captain's Quarters
  • Officer Quarters
  • Officer Mess Hall
  • Communications Room
ADVANCED SYSTEMS
  • 4x detachable Modular Storage Containers (MSC)
    • Maximum Cargo Weight per MSC: 50,000 metric tons
    • Maximum Cargo Volume per MSC: 3500 cubic meters
    • Each MSC has a pair of docking tube attachments that allow it to connect directly to other ships
    • Each MSC has three storage configurations:
      • Standard: Standard pressure storage of supply crates
      • Fuel: Pressurized storage of liquid or gas fuel
      • Sensitive: Vaccum storage of highly biohazardous/radioactive/classified material, subdivided into four equally sized rooms divided by retractable titanium panels
  • 4x refueling/resupplying arms (RRA)
    • Each refueling “arm” is capable of extending up to 75m away from the vessel. The arms are tipped in the end of a pneumatic tube that runs down the length of an arm into interior storage modules or fuel tanks. The end of the tube is shaped to fit onto the fuel doors or valves of ships between 50m and 2000m long.
  • 2x container crane arms (CCA)
    • The container crane arms of the Perseverance-class are capable of holding incredibly heavy loads, each designed to lift a fully loaded MSC in or out of planetary atmospheres. Like the refueling arms, the CCAs are 75m long, allowing for the vessel to safely replace empty MSCs or place them in the hangars of larger craft.
STRENGTHS
  • Supply Ship: A single Perseverance-class replenishment vessel can supply a small fleet for months without needing to restock.
  • Surgical Precision: Resupply and crane arms combined with engine blocks that can be individually turned on and off ensure that Perseverance-class replenishment vessels are able to make very precise maneuvers to properly resupply a fleet.
  • High-Endurance: Possessing powerful and highly fuel-efficient engines, Perseverance-class replenishment vessels are easily capable of keeping up with a mobile strike force for extended campaigns.
WEAKNESSES
  • Auxiliary: The Perseverance-class replenishment vessel is not a warship and is not meant to fight other warships. With a tiny armament and a hull that is extremely vulnerable once its shields collapse, Perseverance-class vessels are simply not designed for combat.
  • Bomb Barrels: The Modular Storage Containers on the Perseverance-class are lightly armored and, more often than not, highly explosive. A single proton torpedo or a few shots from a laser cannon are enough to rip a MSC open and ignite its supplies, creating a chain reaction large enough to destroy the entire replenishment vessel and heavily damage nearby capital ships.
DESCRIPTION

The Frontier Enforcer project would never be complete without the Perseverance-class replenishment vessel.
The Perseverance-class’ importance comes from its ability to pack significant amounts of supplies in a relatively small vessel and efficiently transfer them to dedicated warships. Consequently, Imperial fleets are able to operate far from established space stations or planetary bases at peak efficiency when supported by Perseverance replenishment vessels. The Perseverance-class is also a useful support vessel for staging invasions, where its provisions can be used to maintain blockades or supply specialized equipment to break planetary defenses.

While excelling as a support craft, the Perseverance-class is completely unremarkable alone. With a weak armament and poor physical defenses, its only safe response to attack from other capital ships is to flee using its powerful hexagonal engine blocks.
 
Last edited:
OUT OF CHARACTER INFORMATION
  • Intent: To create a powerful railgun-type weapon for Imperial service.
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: Alge Imperial Shipyards Incorporated
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: No
  • Production: Mass-Produced
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
TECHNICAL SPECIFICATIONS
  • Classification: Railgun
  • Size: Extremely Large
  • Weight: Extremely Heavy
  • Ammunition Type: Railgun charges
  • Ammunition Capacity: Extremely Small (1 charge per magazine)
  • Effective Range: Extreme
  • Rate of Fire: Very Low (1 charge per minute)
  • Damage Output: Extreme
  • Recoil: High
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. )
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • Power-Hungry: X consumes massive amounts of electricity to fire, making it incompatible with any warship class smaller than a cruiser. X One X can be equipped as the primary weapon of a cruiser, up to four X can be equipped as the primary weapon of a Star Destroyer, and many X can be equipped as secondary weapons on a battlecruiser or Super Star Destroyer. When used as a warship’s primary weapon, x’s energy demands require that the ship’s shields be disabled for the thirty second wind-up before firing.
  • Slow Loader: X can only fire once every minute - it has a thirty second cooldown followed by a thirty second windup. In terms of damage output over an extended period of time, conventional heavy turbolasers produce superior firepower.
  • Sluggish: X’s immense size and weight combined with its lack of homing capabilities make it all but impossible to hit a moving target smaller than a corvette, and even corvettes have little difficulty maneuvering out of the railgun’s line of fire if they know they are being targeted before the gun fires.
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
Last edited:

ansel-hsiao-frigate1.jpg
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Stealth Carrier
  • Length: 418m
  • Width: 221m
  • Height: 102m
  • Armament: Very Low
    • 2x quad turret-mounted retractable laser cannons (2 lower bow)
    • 6x dual turret-mounted retractable laser cannons (6 top)
    • 6x dual turret-mounted retractable light ion cannons (2 top, 4 bottom)
  • Defenses: Average
    • 20x retractable point-defense laser cannons
    • Single-layer particle shield generator
    • Thaldonium armor plating
  • Hangar Space: Very High (5 squadrons)
  • Hangar Allocations:
    • Starfighters: 4 squadrons
    • Support Craft: 1 squadron
  • Maneuverability Rating: Average
  • Speed Rating: High
  • Hyperdrive: Class 1.0
    • Backup Hyperdrive: Class 9.0
ansel-hsiao-frigate4.jpg
STANDARD FEATURES
  • LOWER DECK
    • Storage Bay
    • Medical Bay
    • Crew Quarters
    • Ammunition Storage
    • 3x grav-ball courts
    • Primary Hangar
    • Crew Mess Hall
    • Armory
    • Gym
    • Barber Shop
    • Fusion Reactor
    • Engine Room
  • UPPER DECK
    • Command Deck
    • Captain's Quarters
    • Officer Quarters
    • Officer Mess Hall
    • Communications Room
ADVANCED SYSTEMS
  • 4x tractor beam projectors (2 lower bow, 2 lower stern)
  • Retractable armament
    • Every gun turret on the Laimar-class stealth carrier is placed on a small platform over a hollow opening inside the ship, allowing them to fully retract inside the vessel. While retracted, the guns cannot fire.
  • Comms encryption computer
  • Starfighter coordination/command radio
  • Radar-absorbent iron ball paint - painted over the entire outer hull
STRENGTHS
  • Carrier: The Laimar class is capable of holding a large complement of starfighters and support craft within its hull. Alternately, the Laimar-class can deploy moderate amounts of troop transports and armored vehicles from space onto a target.
  • Stealth Features: The Laimar-class carrier’s generally smooth, gently curved surface, retractable armament, and its coating in radar-absorbent iron ball paint gives it an inexpensive limited stealth capability, reducing its radar cross-section by as much as 40% compared to ships of a similar size.
WEAKNESSES
  • Gentle Giant: Poorly armed for a vessel of its size, the Laimar-class relies on its reduced radar profile and starfighters to avoid destruction.
  • Paper Thin Veil: Opening the hangar or firing weapons negate the Laimar-class’ lower radar detection until the hangar is closed or all weapons are retracted.
  • Aim for the Bridge: The Laimar-class’ bridge is an obvious landmark and highly vulnerable to attack if shields are down. Furthermore, destroying the bridge not only cripples the Laimar’s ability to steer but also cuts off communication to its starfighter wings, forcing them to rely on the limited range of their own radios.
DESCRIPTION
The Laimar-class stealth carrier is a light starfighter carrier with inexpensive stealth features.
Designed as the carrier arm of the Frontier Enforcer line of vessels, the Laimar-class is intended to provide starfighter support to convoys or Extoller-class frigate killers while being difficult for long-range weapons to target. While it shares a similar wedge-shaped profile to that of the larger Extoller, it exchanges a powerful armament and reinforced shields for significantly increased hangar capacity, enabling it to carry up to five wings of small craft. Laimar-class carriers are also equipped with long-range command/coordination radios enabling communication with starfighter wings hundreds of kilometers away.

The Laimar-class is considered a “stealth” carrier not due to possessing any invisibility devices or advanced camouflage, but due to several design features that lower its radar cross-section and thus lowers the range at which radars can detect it. First off, the Laimar has a fairly smooth, lightly armed frame without significant bulges, reducing radar reflection off the vessel’s surface. Radar reflection can be further reduced by retracting its turrets into its hull. Furthermore, the Laimar-class is coated in iron ball paint, which absorbs rather than reflecting a significant minority of radar pulses.
 
Last edited:

Users who are viewing this thread

Top Bottom