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Approved Tech Nefaron Mind-Breaker Toxin

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OUT-OF-CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Name: Mind-Breaker Toxin, Fear Toxin, Nefarons Toxin
  • Manufacturer: Darth Nefaron Darth Nefaron
  • Affiliation: Darth Nefaron Darth Nefaron
  • Market Status: Closed-Market
  • Modularity: No
  • Production: Unique
  • Material: Made up of various carefully mixed chemical compounds based on targeted species, but its basis is the substance Spice for its mind-altering effects but has been specially modified to induce terror in the individual.
TECHNICAL INFORMATION
  • Classification: Chemical Weapon
  • Method of Consumption: Injection or Inhalation
  • Average Life: While it depends on a subject's mental strength (such as force users) the effects can be permanent with prolonged exposure (more than a few minutes)
  • Nutritional Value/Allergies/Side Effects/ Purpose: No nutritional value, entirely designed to mentally cripple the affected individual
SPECIAL FEATURES
  • Can be converted to be either injectable or inhalable based on the distribution method
STRENGTHS
  • Crippling Fear: If a being is infected with the toxin, they will be plagued by their worst fears to the point that they are reduced to little more than a cowering mess.
  • Mind Breaking: Prolonged exposure to the toxin renders a normal being utterly broken, the remainder of their lives will be spent jumping at every shadow or perceived threat.
  • Hallucinogen: The toxin can produce highly realistic hallucinations that seem utterly real to the infected individual, this could possibly lead to incidents of friendly fire among infected military forces.
WEAKNESSES
  • Indiscriminate: Once deployed, the toxin cannot be controlled. It can affect friendly forces if they are not properly warned or wander into an affected area.
  • Nothing Left to Fear: Beings, especially Jedi, who have overcome worldly attachment and the fear of death can successfully fight off the toxin, rendering them essentially immune to its effects.
  • Possible Recovery: If an individual can be removed from a toxin-affected area and begin an immediate detox they can overcome the toxin's effects and return to normal, even if the process can be rather lengthy depending on the individual.
DESCRIPTION
Developed over the course of decades by Darth Nefaron Darth Nefaron , the Mind-Break toxin is the culmination of his efforts to bring fear to the entire galaxy. Designed to spread mass terror as quickly as possible, the toxin has been designed to ensure entire groups or populations are rendered little more than a blubbering mess, far easier to dominate as the Sith expand without a costly military campaign and decades of oppression. While imperfect, the toxin has been designed to be both airborne for maximum exposure and injection in order to be used on specific individuals, especially during interrogation. Nefaron views it as his magnum opus, but it does contain several flaws that the Sith Lord is actively trying to eliminate with little success so far. It is possible to entirely overcome the effects of the toxin if a being is mentally strong, but the average galactic citizen will be consumed by their greatest fears given enough time.
 
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HPI AI; Terraris Command
Factory Judge
Darth Nefaron Darth Nefaron

It is a very cool poison! I found only one problem in the sub. The production is Unique, this means only one person/company/faction can own it. You wrote your character and the TSO. I would like to ask you to remove one of them from the Affiliation or modify the production scale.
Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
 
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