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Approved Tech NADIR E-SERIES Infiltrator armor

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS

  • Classification: Stealth armor

  • Weight: 3 kg

  • Quality: 6
SPECIAL FEATURES
Strengths:

  • Sneaky McSneakyface: Constructed from NT-1, and with a comprehensive suite of sensor-deflecting equipment to boot, the E-series is geared first and foremost towards one thing – stealth. The HDM is just a cherry on top, extending the infiltrative capabilities of the armor well beyond sneaky missions in the dead of night.

  • Bite that bullet: Even for the best infiltrator in the world, shet can go sideways – to that end, the armor offers solid protection from energy damage. It can handle melee weapons and small arms as well, but anything with a good deal of kinetic energy (grenades, high-powered slugthrowers, etc.) will have no problems punching through.

  • Smooth operator: The armor is designed to offer you mobility and flexibility – Nadir knows that agents need to move quickly and silently behind enemy lines.
Weaknesses:

  • EMP/Ion: The HDM and slicing tools are all quite sensitive to this form of attack. If hit, they will cease working immediately, depriving the infiltrator of critical equipment. While the HDM can be extracted, reset, and engaged again in a lengthy and complicated process, the slicing tools need to be replaced completely.

  • Joints: To provide the appropriate mobility, joints are necessarily left with less protection and padding than the flat planes of the body. This makes them more susceptible to attacks, especially of the stabbing kind.

  • Hot stuff: Classic downside of the NT-1. While the myoflex does its job well, everything stops at some point. Flash-heat like that of a grenade is – perhaps counter-intuitively – less dangerous than the continuous barrage of a fully-automatic blaster rifle. If you’re doing your infiltrating right, getting shot should be an issue, but accidents happen. Accidents like getting your armor melted into your flesh, for example.

  • Ssssizzle: Another problem arising from the usage of NT-1 is the high conductivity for electricity. Nadir strongly recommends avoiding Sith Lords, exposed wires, and particularly judgmental Jedi – tissue necrosis is no joke.
DESCRIPTION

The Concealed armorhttp://starwarsrp.net/topic/112242-nadir-p-series-concealed-armor/ was a step in the right direction, but Nadir doesn’t stop at minimum effort. While the P-series might offer basic functionality and protection, the E-series is meant to expand the concept and offer a much more rounded product to the accomplished operative.

From the ground up, the Infiltrator armor was designed to cater to the specific needs of spies, assassins, and other agents who employ similar methods. The suit is light and stripped down compared to a full battlefield armor – all the fat has been trimmed twice and thrice over throughout the testing process. The E-series emerges as a balanced product, intended first and foremost to assist in clandestine undertakings.

The usage of electronic equipment has been reduced to the bare minimum – the situation of a lone operative is always unpredictable, and catching a bolt to the face because your damn power cell ran out is probably one of the dumbest ways to die (right up there with poking a sleeping Krayt dragon). The rest of the suit’s infiltration capabilities are designed around passive systems that are far less fickle in comparison, giving you a sturdy backbone of stealth even if other systems fail for whatever reason.

In spite of this, Nadir recognizes that missions rarely go according to plan. To this end, the armor is construed from their proprietary compound, NT-1, which offers a great deal of protection from both energy and kinetic damage. Though this should be obvious to our skilled and experienced clientele, Nadir reiterates – for safety purposes – that the E-series is not a combat armor. It’s protective for its class, but it’s primarily designed to be stealthy. As we can’t have our cake and eat it too, certain protective features simply had to go.

Think of it as incentive to be really good at the infiltrating bit.
 
[member="Aver Brand"]

So, I have been reading through this submission and the additional submission of NT-1 and I got a few things you will need to clarify. Chief among them is the fact that the NT-1 submission mentions that heat and electricity are its main weaknesses.

This suggests that blasters and other forms of energy weapons, which transfer heat on impact, would be most effective against this armor. On the other hand the NT-1 submission mentions that it's highly functional against impact force and the sort, suggesting (at least to me) that kinetic weaponry are much less effective. But in this submission you have it the other way around? Right now the 'Bite That Bullet' strength seem to contract the 'Hot Stuff' weakness to a degree.

Could you please clarify that for me?

Also, please add electricity as a main weakness of the armor itself.
 
[member="Darth Saarai"]

NT-1 is a very good heat conductor, meaning it heats up very quickly – this Weakness is mentioned under Hot stuff. Myoflex is a material with excellent heat-dispersive properties, which in turn means the heat build-up in NT-1 doesn't immediately cook the person inside.

As for how it fares well against blasters – despite heating up, it maintains structural integrity up to extremely high temperatures. Basically it gets hot and will burn you eventually (as mentioned under Hot stuff) but it won't melt. The bodyglove and such will, however, if exposed to a constant barrage of fire and therefore heat that myoflex can't manage to disperse.

Kinetic impact is highly effective because the armor is generally thin and designed for ease of movement, not tanking grenade explosions. Low-powered stuff like melee weapons will have trouble, but sniper rounds and the such will penetrate without much difficulty. Even if they didn't, they'd still transfer their considerable kinetic energy on impact, breaking bones, rupturing organs, etc.

As for the electricity; the armor has a bodyglove which hides the wearer on the infrared / thermal spectrum by containing heat emissions – ergo, it's an insulator. Insulators also don't conduct electricity, hence my logic for why it's not included. If you don't agree with that, I'll be happy to add it, however.
 
[member="Aver Brand"]

That explanation is sufficient for me, thank you.

Please add electricity as a weakness, because right now this submission is fairly powerful, especially with that production. I am also going to need you to lower the armor quality to 6.

It's mainly for stealth. I understand you want it to be serviceable if operatives get caught with their pants down, but at 6 it is still more capable than regular stormtrooper armor while also being stealthed.
 
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