Star Wars Roleplay: Chaos

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Approved Starship Mykal-class Courier

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OUT OF CHARACTER INFORMATION
  • Intent: To create a courier ship for the Silver Jedi Concord in the vein of the now classic T-6 & Eta-class Shuttles
  • Image Source: Star Citizen's Reliant Tana found here
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Standard Communications Array
  • Standard Navigational Systems
  • Standard Sensor Array
  • Standard Targeting Systems
  • Can Enter Atmosphere and Land
  • Carries 8 passengers & 50 metric tons of cargo or other equivalent
ADVANCED SYSTEMS
STRENGTHS
  • Fast: The Mykal is an exceptionally fast vessel at sublight speeds, capable of outrunning many starfighters at its typical cruising speed, and rivalling even the fastest when its boost mode is engaged.
WEAKNESSES
  • Low Squadron Count: The Mykal takes up more hangar space than the average starfighter due its flying wing design, meaning that fewer of them can be carried than if the space was occupied by traditional starfighters.
DESCRIPTION
Small courier ships ranging from the ancient Delaya-class to the more modern Rho-1 Limulus have been a mainstay vessel type used by the Jedi for generation. Lucerne Labs designed their own updated version of this vessel in the form of the Mykal, a fast flying wing design that blends the combat performance of the modern starfighter with the interior and long-range of a small shuttle. A jedi flying a Mykal can confidently expect to take on most starfighters one on one while still having enough internal room to conduct long-range operations, either in space or on the ground. The Mykal is exclusively built for the Silver Jedi Concord and appears to be more popular among those looking for a speedy vessel.

Technical Explanations

Flight Control Systems:
While the Mykal can be piloted by a single person in typical space flight, it performs bests with pilot and a co-pilot in combat situations to fully operate its load of systems, with the co-pilot often handling communications and weapons. Both stations are set side by side to each other and are identical, allowing one person to immediately take control of the dropship if the other is killed or disabled. Like other Lucerne Labs designs, most of the pilot's controls are modeled on legacy Incom airspeeder designs and the X-wing. This allows the couriers to easily be piloted by people used to flying those craft. However, the Mykal also sports several refinements from other Lucerne Labs craft, including an inertial compensator has been integrated into the ship's sensor suite. This allows the field to expand or contract automatically based on stimuli, whether it's a tumultous asteroid or a dovin basal, allowing the many passengers typically carried onboard a smooth ride and not disrupting their cargo. The Mykal also had a moderately advanced beckon call system, which allows the user to summon the ship to fly to the user's location via handheld comlink. The range of this summoning is limited by the transmitter's receiver, which practically limits this to use within a single star/solar system in most instances, though this might be slightly less or greater depending on weather phenomena, the density of local comm traffic, and the presence and use of ECM/ECCM technologies.

Sublight Engines: The Mykal uses an extensive engine bank, with two primary Nimble-7 Ion Propulsion Systems being placed in gimballed mounts just proximal to the courier's stabilizers and supplemented by a number of smaller Nimble-7 engines placed within the flying wing hull itself. The gimballed engines can rotate to point the engine nozzles downwards, providing the ship with a means to levitate in areas where repulsorlifts are unreliable. Keeping the nozzles pointed downards is also used to break the steep falls that some more daring Mykal pilots use to escape pursuers or to make quick insertions. The engines themselves are fairly powerful, making the Mykal one of the faster craft around, even compared to many starfighters. As with other Nimble-7 equipped ships, they can boost the ship's speed even higher to make the vessel extremely quick, ideal for making quick escapes or blockade runs. Alternatively, the ion stream deflector technology within the engines can be triggered to enhance the ship's maneuverability to average starfighter levels at the cost of some of its speed. Overall, the extensive engine systems of the Mykal make it a fairly high performance craft.

Hyperdrive: The Mykal uses a typical hyperdrive for a ship its size but with a moderately enlarged fuel tank, allowing it to conduct long-range courier and transport missions without having to stop and refuel. A Mykal can almost travel across a third of the known galaxy (depending on the routes chosen) before it needs to stop and refuel.

Hull: The Mykal's hull is unusual in two aspects: it is both a 3D printed hull via Starskimmer-series Hull technology and an example of a flying wing. Both of these design choices are the result of LUcerne Labs engineers trying to coax the most fuel efficiency and flight performance out of the craft as possible. The Starskimmer-series hull allows the Mykal to be fairly lightly built (and thus fuel efficient and with less to make it highly capable of rapid accelerations) while the flying wing design decreases much of the drag, making it noticeably more fuel and power efficient during atmospheric operations compared to many traditional starships. In terms of defense, the Mykal suffers slightly against energy weapons compared to traditional starfighters, but it is also similar improvements to absorbing kinetic damage from structural shock thanks to the extensive use of condensed matter composite, giving it roughly average protection against most common threats. Like some models of Y-wings, the cockpit module of the Mykal can detach and act as a fully functional escape pod.

Shields: The Mykal uses Pulse-Screen Quick Recharge Shield, largely because of its energy efficiency. This provides reasonably protection for brief periods of time against other starfighters at its baseline strength, while its rapid regeneration ability allows it to quickly recover from sustained attacks in more trying circumstances.

Weapons: While not explicitly designed as a dogfighter, the current turmoil in the galaxy meant that Lucerne Labs equipped the vessel with enough weaponry to be comparable to a typical starfighter. A pair of wing-tip mounted variable charge laser cannons provide most of the defensive firepower, which is then backed up by a pair of Ion Encumbrance Systems mounted on the underside of either wing. While these latter weapons can act as light laser cannons, their ability to both strip shields from a target and provide further targeting information on the attacked vessel was intended to make them more of a force multiplier for the ship's variable charge laser cannons in supercharged mode. All guns are mounted on swivels, giving them a little wider field of fire than typical of a starfighter, though noticeably less so than a full-fledged turret. A general purpose warhead launcher is located in each wing root, providing the users with a variety of warheads and other devices that can be deployed. While concussion missiles and proton torpedoes are by far the more common choices, these warhead launchers can also eject Mimic Sensor Decoys to throw off pursuers or confuse observers.

Countermeasures: The Mykal has a pair of Modular Auxiliary Systems Turrets, with each located on a wing-tip next to the Vaapad Laser Cannon in order to provide excellent fire arcs to protect the ship from a wide variety of attack angles. Sensor jamming modules are by far the most common, as they provide an additional layer of protection from a multitude of threats by making targeting of the craft difficult. However, directional particle shields are often used by users who know that they will be facing opponents who prefer to use ordinance weapons while the tractor beam projector modules are used by couriers who are engaging in deep space rescue operations or cargo exchanges.

Passenger / Cargo Capacity: The Mykal is largely equivalent to a smaller shuttle, and can easily carry a small group of people (a pack of Jedi or squad of soldiers) along with a small amount of cargo for high-priority goods. Oftentimes, the cargo hold itself actually kept empty by Jedi users to provide them with some small space for physical training or just room to stretch and meditate. Some Jedi prefer to use the cargo bay to hold small vehicles, and the MyKal can easily hold a small landspeeder or two or half a dozen speeder bikes. Living quarters on the Mykal are small but well-designed, in keeping with the austerity of the traditional Jedi life style. As Jedi (or those they tend to encounter) often end up injured, Lucerne Labs included a pair of removal medical capsules into the ship's cargo hold, allowing patients to be stabilized before they can be brought to more extensive medical facilities for a full recovery.
 
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