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Work In Progress Mk III Viper Autoblaster


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Blaster.
  • Size: Small.
  • Weight: Very Light.
  • Ammunition Type: Power Cell.
  • Ammunition Capacity: Very High, 500 shots.
  • Effective Range:
    • Personal (Full Automatic)
    • Average (Semi-Automatic)
  • Rate of Fire: High.
  • Damage Output: Low.
  • Recoil: Low.
SPECIAL FEATURES
  • Able to equip a variety of different scopes, including examples from the N&Z Umbrella Corporation
  • Can be manufactured without the need for specialized manufacturing equipment, even in the most primitive of conditions.
STRENGTHS
  • Lightweight: The Mk III "Viper" Autoblaster is exceptionally lightweight, even more so than its predecessor
  • Inexpensive: Even with the use of Ersteel SLCA, the Mk III "Viper" Autoblaster remains incredibly inexpensive to manufacture
  • Handy: The Mk III "Viper" Autoblaster is quite easy to maneuver in tight or enclosed spaces
  • Accurate: The Mk III "Viper" Autoblaster has rather light recoil, making it easy to use even on fully automatic fire
  • Suppressing fire: The Mk III "Viper" Autoblaster has a relatively high rate of fire, allowing it to suppress enemy targets
  • Reliable: Though it is inexpensively manufactured, the Mk III "Viper" Autoblaster is rather reliable and unlikely to malfunction
WEAKNESSES
  • Weak: The Mk III "Viper" Autoblaster is a rather weak weapon, requiring multiple shots to take out most types of enemy targets
  • Short ranged: Though the Mk III "Viper" Autoblaster is relatively accurate, its accuracy does start to fall off at longer ranges, especially when fired on fully automatic
  • Awkward: The Mk III "Viper" Autoblaster has an odd shape to it, making it somewhat difficult and potentially uncomfortable to hold
  • Heating issues: The Mk III "Viper" Autoblaster may overheat when fired for long periods of time without rest, temporarily rendering it inoperable
  • Clumsy: If dropped or banged on a hard surface, the Mk III "Viper" Autoblaster is liable to accidentally discharge without a pull of the trigger
DESCRIPTION

The Mk III "Viper" Autoblaster, also known as the "Scrapblaster", is one of the strangest weapons in use with the Mahporeem Imperial Remnant. Its design philosophy is simple: to be manufactured as cheaply, easily and quickly as possible. Starting out with a simple Ersteel SLCA frame, the Viper can be assembled by even the most inexperienced armorers in the roughest of planetary environments. For Mahporeem, whose supply lines were lost after the fall of the Galactic Empire, this is an important attribute to have in a weapon.

That being said, the Viper is still an effective weapons platform, able to deliver a high rate of fire in a relatively compact package. It is lightweight and produces light recoil, allowing even the freshest troopers to be effective with the weapon. Though designed primarily for close quarters combat, the Viper is surprisingly accurate out to 300 meters, provided the shooter fires in semi-automatic only.

That being said, the weapon does have a number of unfortunate "quirks", such as a tendency to overheat if fired too much and to accidentally discharge itself if dropped or banged. Caution is advised when handling the weapon, and basic safety protocols should always be followed by anyone attempting to carry and fire the weapon on a regular basis.

Despite its flaws, the Viper is favored across the Remnant due to its light weight, small size, low recoil and substantial rate of fire. Even with its low damage, it remains an effective and handy close quarters weapon, and is actually able to equip a variety of different accessories for a different mission profiles.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Magrifle.
  • Size: Small.
  • Weight: Average.
  • Ammunition Type: Mag-pellets.
  • Ammunition Capacity: Large, 200 shots.
  • Effective Range:
    • Personal (Stealth Setting)
    • Average (Standard Setting)
  • Rate of Fire:
    • High (Lowest setting)
    • Extreme (Highest setting)
  • Damage Output:
    • Average (Stealth setting)
    • High (Standard setting)
  • Recoil:
    • Low (Stealth setting)
    • Average (Standard setting)
SPECIAL FEATURES
  • Tracking scope
  • Variable rate of fire
  • Transparisteel magazines
  • Variable velocity of projectiles allows for stealth applications
  • Each Mag-pellet has a limited homing ability, allowing the weapon to track metallic targets
STRENGTHS
  • Adjustable: The EGR-16's user can adjust its rate of fire, from 950 to a blistering 3500 rounds per minute
  • Reserves: Each EGR-16's magazine holds a total of 200 rounds, allowing its user to fired for extended periods of time without needing to reload
  • Damaging: Even on its "Stealth Setting", the EGR-16 is capable of outputting a good amount of damage.
  • Versatile: The EGR-16 can easily be fired with both hands or just a single hand, allowing it to be carried as a secondary weapon
  • Decent range: For a weapon so small, the EGR-16 has surprisingly good range, especially when fired on its "Standard Setting"
  • Stealth: Because the EGR-16 can alter the velocity of its projectiles, it can be used for stealth operations, and can even be fired nearly silently
  • Homing: The EGR-16's Mag-pellets have a limited homing ability against metallic targets
WEAKNESSES
  • Expensive: As far as most weapons go, the EGR-16 is highly expensive to produce and maintain
  • Bullet hose: The EGR-16's high rate of fire can easily deplete ammunition reserves if its user is not careful or paying attention
  • Awkward: The EGR-16's magazine placement makes reloading under pressure awkward and difficult to accomplish
  • Flimsy: The EGR-16's magazine doubles as the stock, which can make shouldering the weapon tricky
  • Friendly fire: The Mag-pellets fired by the EGR-16 can accidentally lock onto friendly targets if its users are not careful
  • Metal detector: The weapon's lock on feature does not work against non-metallic targets, being ineffective against Plastoid and organic-based armors
DESCRIPTION

Since rejoining the greater galactic community, the Mahporeem Imperial Remnant has been encountering Force-Sensitives in far larger numbers than anticipated. Men like Ronhar Tane Ronhar Tane have found themselves face to face with both Jedi and Sith, oftentimes engaging in personal combat with them. To effectively fight these threats, the Mahporeem Imperial Remnant has begun investing in anti-force technologies, producing a number of different weapons that are specifically tailored to take down Jedi and Sith.

The EGR-16 represents the culmination of months of research and development by the Imperial Remnant in anti-force technology. Developed specifically for use by Salvage Team Six, the EGR-16 is capable of engaging a variety of different threats within a number of different scenarios, making it a true "jack of all trades" type weapon. The secret to the weapon's versatility lies in its construction and preferred ammunition type, as the EGR-16 can be classified as both a Magrifle and a Magnetic accelerator type weapon.

This allows the EGR-16 to fire its Mag-pellet ammunition with varying velocities, enabling the weapon to either shoot nearly silently or fire with increased stopping power. This, coupled with the Mag-pellets ability to home in on and track metal targets and the EGR-16's impressive rate of fire makes the EGR-16 a highly capable weapon, especially against force users whose enhanced speed and reflexes might otherwise pose problems.

Nonetheless, the EGR-16's greatest strengths are also its main weaknesses, as the weapon's prestigious rate of fire and ability to lock onto metal targets greatly increases its chances of accidentally committing friendly fire. Regardless, this is a small price to pay for such an impressive weapon's system, and it is hoped that the EGR-16 will finally give Salvage Team Six the decisive advantage they need over their many enemies.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Modified Stormtrooper Armor.
  • Weight: Light.
  • Resistances:
    • Energy: Low.
    • Kinetic: High.
    • Lightsabers: Low.
    • Environmental: Average.
    • EMP/ION: Average.
    • Radiation: Very Low.
    • Sonic: Low.
    • Acid: Low.
SPECIAL FEATURES
STRENGTHS
  • Lightweight: Salvage Trooper Armor is quite lightweight to wear when compared to other armor systems
  • Mountaineer: Salvage Trooper Armor is designed to allow its wearer to scale vertical surfaces with ease, such as the sides of starships and buildings
  • Handy: Salvage Trooper Armors comes equipped with a good amount of personal storage space
  • Inexpensive: Creating Salvage Trooper Armor is relatively quick and inexpensive, allowing the armor to be produced in large numbers
WEAKNESSES
  • Specialized: Salvage Trooper Armor is really specialized toward salvage operations, making it ineffective for general combat
  • Unprotected: Salvage Trooper Armor does a poor job of protecting its wearer from the most common forms of damage, such as blasters and lightsabers
  • Exposed: Salvage Trooper Armor only covers a limited portion of the body, keeping much of its user exposed
  • Non-huMan: Salvage Trooper Armor is only designed to be worn by human beings, and cannot be worn by even humanoid alien species
DESCRIPTION

Mahporeem is home to some of the largest and most impressive junkyards and scrapyards in the entire galaxy. Of particular note are the numerous Star Destroyers awaiting decommissioning on Mahporeem. Though the Imperial Remnant does have specialized equipment to deconstruct these vessels, they do sometimes require a more delicate touch. That is where Salvage Troopers come in.

These troopers are directly responsible for managing the salvaging operations of these massive Star Destroyers. Each trooper's armor is equipped with Climbing Spikes and a Fibercord Grappling Hook, allowing them to scale Star Destroyers and similarly sized vehicles with ease. Their Vibro-Drills can tear apart armor plating in seconds, though they are most often used to create openings for explosives, allowing the Salvage Trooper to perform controlled detonations. The Low Light Level Googles of each Salvage Trooper allows them to continue their work day and night, ensuring that no Star Destroyer remains intact for long.

It was found that Salvage Troopers make surprisingly powerful melee combatants, as they can entangle enemy units with their fibercord grappling hooks and then dispatch them with their Vibro-Drills. That being said, the armor remains highly specialized and relatively uncommon.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Modified Stormtrooper Armor.
  • Weight:
    • Average (Partial Armor Set)
    • Heavy (Full Armor Set)
  • Resistances:
    • Energy: Average.
    • Kinetic: High.
    • Lightsabers: Average.
    • Environmental: Average.
    • EMP/ION: Average.
    • Radiation: Low.
    • Sonic: Low.
    • Acid: Low.
SPECIAL FEATURES
STRENGTHS
  • Mass produced: Above anything else, Junktrooper Armor is designed to be produced in large numbers, as it is especially quick and inexpensive to manufacture
  • Varied: In the event of a resource shortage, Junktrooper Armor can be constructed from a variety of different metals, allowing the production of the armor to continue uninterrupted
  • Storage: The Mahporeem Imperial Remnant often equips its Junktrooper Armor with a variety of different storage apparel, including IM-40 Three-Slot Ammunition and Tool Pouches and Charging Holsters
WEAKNESSES
  • Unprotected: As one might expect of an armor of its type, Junktrooper Armor only provides mediocre protection at best, being inferior to most other comparable armor sets
  • Heavy: Depending on the amount of metal used in the creation of the armor, Junktrooper Armor can be quite heavy when worn as a full set, with individual Junktroopers often choosing to forgo wearing certain pieces of it
  • Non-huMan: Junktrooper Armor is only designed to be worn by human beings, and cannot be worn by even humanoid alien species
DESCRIPTION

The collapse of the Galactic Empire was devastating for Mahporeem, which relied heavily on imported goods and materials to maintain its standing army. Stormtrooper Armor in particular became difficult for Mahporeem to acquire, due to its isolated position and the collapse of many Imperial supply chains.

Mahporeem was then forced to scavenge its various planetary junkyards for a reliable source of armor components. It soon became apparent that the abundant amount of vehicles and starships on the planet could be melted down and crafted into Stormtrooper Armor.

Thus, Mahporeem began manufacturing its own version of Stormtrooper Armor, dubbed "Junktrooper Armor" Junktrooper Armor is most often a mixture of lighter but less protective Plastoid parts and heavier but sturdier metal parts such as Durasteel, Desh or Bondite. The extra weight and bulk of these metal part does limit the amount of armor that can be worn by a single trooper, often causing each Junktrooper to prioritize certain elements and parts of their armor over others. Mahporeem also produces a variety of accessories for their armor, including ammunition pouches and bandoliers.

Though nowhere near cutting edge technology, Junktrooper Armor still gets the job done, and continues to be manufactured on Mahporeem due to the lack of available resources and prioritization of materials for more advanced and specialized armor, such as Salvage Trooper Armor.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Modified Stormtrooper Armor.
  • Weight: Average.
  • Resistances:
    • Energy: Average.
    • Kinetic: High.
    • Lightsabers: Average.
    • Environmental: Average.
    • EMP/ION: Average.
    • Radiation: Low.
    • Sonic: Low.
    • Acid: Low.
SPECIAL FEATURES
STRENGTHS
  • Non-huMan: Unlike most other forms of armor produced by the Mahporeem Imperial Remnant, Alien Stormtrooper Armor is specifically designed to be worn by non-human alien species
  • Kinetic impact: Much like standard Stormtrooper Armor, Alien Stormtrooper Armor provides excellent protection against kinetic impacts
WEAKNESSES
  • Not for all: Though it was specifically designed for non-humans, Alien Stormtrooper Armor can still only be worn by humanoid sized and shaped aliens. Particularly large, small or irregularly shaped alines cannot wear this armor
  • Customized: Each set of Alien Stormtrooper Armor needs to be customized for the species of alien that is wearing it, increasing manufacturing time and costs
DESCRIPTION

With the fall of the Galactic Empire came a substantial decrease in the number of available troops for each remaining Imperial Remnant. Mahporeem was certainly no exception to this, experiencing a nearly constant shortage of manpower as it desperately searched for ways to recruit additional troops.

Its solution was both novel and somewhat obvious: to expand the potential pool of recruits by including non-humans. Traditionally, the Empire was a human supremacist society that shunned the use of aliens in its Stormtrooper Corps. Mahporeem could not afford this luxury, and began creating an armor that would fit the various alien species hat lived on the planet.

Alien Stormtrooper Armor was the result of this work, and forms a large portion of Mahporeem's annual armor production. It functions quite similarly to standard Stormtrooper Armor, with the major difference between it and standard Stormtrooper Armor being that it was designed to be worn primarily by aliens. Though the armor cannot be worn by every alien species in the galaxy, its use has drastically expanded the available manpower to the Imperial Remnant.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Modified Stormtrooper Armor.
  • Weight: Light.
  • Resistances:
    • Energy: Low.
    • Kinetic: Low.
    • Lightsabers: Low.
    • Environmental: Low.
    • EMP/ION: Low.
    • Radiation: Very Low.
    • Sonic: Very Low.
    • Acid: Very Low.
SPECIAL FEATURES
STRENGTHS
  • Wookiee Sized: Stormwookiee Armor is specifically designed to be worn by Wookiees, as it has been manufactured to account for the species large size and body shape
  • Storage: Each set of Stormwookiee Armor comes equipped with a large Quulaar Backpack, allowing their users to cary heavy loads or large amount of supplies with ease
  • Heightened senses: The Sensor Masks that Stromwookiees wear as part of their armor only serves to further heighten their already sharp sense of smell, along with improving their sight and hearing
  • Emergency air: In the event of a chemical attack, Stormwookiees can rely on an emergency supply of oxygen to keep them fighting for longer
WEAKNESSES
  • Ineffective armor: Stormwookiee Armor really exists more for recognition purposes than it does to provide protection to its wearer, being barely effective against nearly any kind of attack
  • No coverage: Stormwookiee Armor leaves huge caps of the body unprotected, further reducing its ability to keep its wearer safe from harm
  • Let the Wookiee win: Stormwookiee Armor can only really be worn by Wookiees, and will not even fit most alien species, to say nothing of humans
DESCRIPTION

During the reign of the Galactic Empire on Mahporeem, large numbers of Wookiees were brought to planet as slave laborers, forced to work in the junkyards and ship breaking yards of the planet due to their immense physical strength and long lasting stamina.

With the Empire's fall, and abolition of slavery on Mahporeem, many formerly enslaved Wookiees chose to join the newly liberalized Stormtrooper Corps, becoming the first Stormwookiees, or Wookiee Troopers, of the Imperial Remnant. Short of soldiers and recognizing the fierce warrior culture of the Wookiees, the Imperial Remnant organized them into elite shock trooper regiments.

Making a set of recognizable Stormtrooper Armor for a Wookiee proved challenging, but the resulting armor set was certainly able to convey the Imperial affiliation of their users. While not particularly protective, Stormwookiee Armor does at least ensure that its users go into battle with a number of important pieces of equipment, such as Armored Quulaar Backpacks, Sensor Masks and Breathmask Survival Gear.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Elite Bodyguard Armor.
  • Weight: Very Heavy.
  • Resistances:
    • Energy: Very High.
    • Kinetic: Very High.
    • Lightsabers: High.
    • Environmental: Average.
    • EMP/ION: Average.
    • Radiation: High.
    • Sonic: Low.
    • Acid: Low.
SPECIAL FEATURES
STRENGTHS
  • Extremely durable: Chrome Guardian Armor is exceptionally durable and capable of protecting against a myriad of different threats, including blaster fire, kinetic strikes and lightsaber blows
  • Radioactive: Chrome Guardian Armor is especially resistant against radiation based attacks, thanks to its generous use of Chromium Plating
  • Dressed to impress: In addition to its ability to reflect radiation, Chromium is especially shiny and visually appealing, highlighting the importance of the one wearing the Chrome Guardian Armor
  • Hand to hand: The guantlets of Chrome Guardian Armor double as effective bludgeons during hand to hand combat, should the use of the armor lose their weapon at any point
  • Integrated: Each set of Chrome Guardian Armor is equipped with both an integrated comlink unit and a heads up display system
WEAKNESSES
  • Very heavy: The use of Doonium in the creation of Chrome Guardian Armor makes the armor set quite heavy, potentially limiting its user's speed and stamina in prolonged fights
  • Dressed to impress: Because it is plated in Chromium, Chrome Guardian Armor is especially conspicuous and visible, making it nearly impossible to utilize any sort of stealth
  • Noisy: In a similar manner, Chrome Guardian Armor is also exceptionally noisy, and cannot be quieted in any meaningful way
  • Expensive: The use of Doonium and Chromium in the creation of Chrome Guardian Armor makes its manufacture quite expensive and time consuming
  • Bravado: Because it protects it user so well, wearing Chrome Guardian Armor can create a sense of bravado, leading to greater risk taking and poorer decision making
DESCRIPTION

Taking heavy inspiration from the Imperial Royal Guard armor of old, Chrome Guardian armor was designed and constructed for a similar purpose: as protection for bodyguards of high ranking Mahporeenian officials and VIPs. Unlike Imperial Royal Guard armor, Chrome Guardian armor is even more protective and durable, thanks to its use of starship grade Doonium. Chrome Guardian armor is also plated in a layer of Chromium, giving its wearers and especially impressive appearance and presence. Most potential assassins would certainly think twice about attacking their target when faced with a squad of Chrome Guardians.

That being said, the armor does have a number of flaws, with one of the most serious being its excessive weight. Though Doonium is incredibly hard and difficult to destroy, it is also quite heavy, which is why it is generally used in starship construction and not in the creation of personal armor. For the Mahporeem Imperial Remnant however, Doonium is in relatively large supply, though it is expensive and time consuming to melt down for armor. As such, it was decided that Doonium would be the primary material for Chrome Guardian armor, though its weight does slow down its wearers and negatively impacts their stamina.

Chrome Guardian armor is also extremely conspicuous due to its use of salvaged Chromium, making it nearly impossible to hide in for engage in stealth. It is also incredibly loud, meaning that any would be assassins would easily be able to locate the exact position of those wearing this armor. That being said, Chrome Guardian armor is designed to be seen, and to show off the status and importance of those who are being guarded in the first place.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Environmental Suit.
  • Weight: Light.
  • Resistances:
    • Energy: High.
    • Kinetic: High.
    • Lightsabers: Average.
    • Environmental: Very High.
    • EMP/ION: Average.
    • Radiation: Average.
    • Sonic: Low.
    • Acid: Low.
SPECIAL FEATURES
STRENGTHS
  • Lightweight: For the amount of protection that Prison Trooper Armor provides, it is surprisingly lightweight and comfortable to wear for extended periods of time
  • Life support: In order to survive the toxic atmosphere of Bumos, Prison Trooper Armor comes equipped with a number of advanced life support systems, such as a Rebreather Pack, Extended Filters, an Atmosphere Processor and an Environmental Stabilizer System
  • Low production costs: The use of already available construction material and off the shelf components helps to keep the production costs of Prison Trooper Armor love
WEAKNESSES
  • Limited production run: Prison Trooper Armor was originally only intended to equip the prison guards working at the Dome City Prison Complex, limiting the overall amount of available armor sets
  • Vulnerable: Though it is highly protective in most areas, Prison Trooper Armor is especially vulnerable to acid and sonic based attacks
  • Precious components: Should the life support systems found in Prison Trooper Armor malfunction or become damaged, its user has no easy way to access and repair said components while in the field
DESCRIPTION

During the construction of the Dome City prison complex on Bumos, the Imperial Confederation provided Mahporeem with large amounts of construction material, including copious amounts of both Ersteel SLCA and Tetra-Polycarbonite Lamellar Compound. Upon the completion of this construction project, Mahporeem found itself in possession of a large amount of leftover material. Rather than discard this material or return it back to the Imperial Confederation, it was instead decided that the leftover material would be used in the construction of a new type of armor.

This would lead to the construction of Prison Trooper Armor, also known as Bumos-pattern Junktrooper Armor, a type of armor that would equip the prison guards of Dome City. Compared to Mahporeem-pattern Junktrooper Armor, Prison Trooper Armor is both lighter and more protective. Besides being made out of already existing construction material, Prison Trooper Armor also utilizes a number of off the shelf components in the construction of its helmet mounted breath masks, in order to keep total costs down.

When it was originally manufactured, Prison Trooper Armor was made in just enough numbers to outfit all of the prison guards working in Dome City, and the original production used up all the leftover construction material from the project. That being said, the Mahporeem Imperial Remnant is reconsidering starting production of Prison Trooper Armor to equip the next generation of Spacetroopers, especially since the N&Z Umbrella Corporation has now established a number of long term contracts with Mahporeem.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Modified Stormtrooper Armor.
  • Weight: Light.
  • Resistances:
    • Energy: Low.
    • Kinetic: High.
    • Lightsabers: Low.
    • Environmental: Average.
    • EMP/ION: Average.
    • Radiation: Very Low.
    • Sonic: Low.
    • Acid: Low.
SPECIAL FEATURES
STRENGTHS
  • Transparisteel visor: Unlike standard Stormtrooper Helmets, Trauma Trooper Helmets come equipped with a transparisteel visor, greatly increasing overall visibility
  • Bacta: Trauma Trooper Armor comes equipped with storage for Bacta Bombs and Bacta Ampules
  • Survival instincts: To increase personal endurance, each set of Trauma Trooper Armor is equipped with a SD-48 Survival Backpack
  • Lightweight: Compared to many forms of Mahporeenian armor, Trauma Trooper Armor is quite lightweight overall
  • Inconspicuous: Compared to Medic Trooper Armor, Trauma Trooper Armor is much less conspicuous, though its transparisteel visor does make it somewhat recognizable
WEAKNESSES
  • Transparisteel visor: Because it is equipped with a transparisteel visor, the Trauma Trooper's Helmet is less protective than standard Stormtrooper Helmets
  • Unprotected: Compared to most other forms of armor, Trauma Trooper Armor only provides mediocre protection at best, and limited body coverage overall
  • Specific: Unlike Medic Trooper Armor, which contains a variety of medical equipment, Trauma Trooper Armor only comes equipped with Bacta Bombs and Bacta Ampules
  • Exposed: The Bacta Bombs and Bacta Ampules equipped on Trauma Trooper Armor are exposed to enemy attacks and environmental conditions, increasing the chance that they will be damaged or lost
DESCRIPTION

As vitally important as Medic Trooper Armor is to the Mahporeem Imperial Remnant, those who wear it tend to suffer disproportionally high casualty rates due to the recognizability of their role as medics and the fact that they are likely to be specifically target by enemy forces. As such, the Imperial Remnant has created an experimental type of armor known as "Trauma Trooper Armor".

Compared to Medic Trooper Armor, Trauma Trooper Armor holds far less medical supplies, being limited to a pair of Bacta Bombs and four Bacta Ampules, In exchange, Trauma Trooper Armor gains increased versatility with the addition of an SD-48 Survival Backpack and is less likely to be specifically targeted by enemy forces due to its visual resemblance to Junktrooper Armor, though the armor set's transparisteel visor does make it somewhat recognizable.

Regardless, it is hoped that the inclusion of Trauma Troopers in Junktrooper squads will increase unit survivability and endurance, especially when used in tandem with already existing Medic Troopers. Only time will tell if this experiment proves successful and Trauma Trooper Armor sees long term production.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Modified Stormtrooper Armor.
  • Weight:
    • Light (Partial Armor Set)
    • Average (Full Armor Set)
  • Resistances:
    • Energy: Low.
    • Kinetic: High.
    • Lightsabers: Low.
    • Environmental: Average.
    • EMP/ION: Average.
    • Radiation: Very Low.
    • Sonic: Low.
    • Acid: Low.
SPECIAL FEATURES
STRENGTHS
  • Staying alive: The Medic Trooper's armor is designed to carry a variety of different medical supplies and equipment, enabling Medic Troopers to keep friendly forces alive and fighting during battles
  • Distinctive: For troops who are too injured to move, Medic Trooper Armor has been designed to be as distinctive as possible so that those troops will make every effort possible to get the attention of those wearing the armor
  • Morale booster: The mere presence of a Medic Trooper and their distinctive armor can often raise the morale of troops fighting by comforting nerves and increasing overall confidence
  • Unencumbered: Medic Trooper Armor is designed to be easy to move in, allowing their users to work without physical restriction
WEAKNESSES
  • Unprotected: Medic Trooper Armor does a relatively poor job of protecting its wearer from attack, and the amount of coverage that it provides tends to be limited
  • Distinctive: As one might imagine, Medic Troopers are prime targets for enemy forces, who may go out of their way to make sure that anyone wearing the armor is incapable of administering first aid
  • Non-huMan: Medic Trooper armor can only be worn by human beings, and is incapable of being worn by even humanoid aliens
  • Messy: Medic Troopers tend to require a relatively large amount of space to most effectively utilize their equipment, which can be difficult to do when under enemy fire
DESCRIPTION

Of all the troop types used by the Mahporeem Imperial Remnant, few are as important as Medic Troopers. These brave men and women are tasked with an exceptionally important job: delivering life saving care to injured troops on the battlefield. Due to Mahporeem's limited manpower, keeping the troops alive is of the upmost importance for the Imperial Remnant.

Each set of Medic Trooper Armor comes equipped with a variety of important medical equipment, including a Pressurized Medical Backpack, a number of Medpacs, either a Defibrillator or a Healing Field Generator and various other types of medical tools and supplies. All of this equipment allows Medic Troopers to not only keep friendly forces alive but also keep them actively fighting for longer.

Of course, as one might imagine, Medic Troopers are a priority target for most enemy forces, who will often go out of their way to ensure that Medic Troopers are killed or otherwise incapacitated, preventing them from carrying out their life saving work. This problem is especially compounded by the fact that Medic Trooper Armor only offers its users mediocre protection at best and rather limited body coverage overall.

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