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Approved Tech MESG-1 Missile

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Intent: To create a missile alternative for the Protectorate, something that can be used to subdue targets rather than blowing them apart
Development Thread: N/A
Manufacturer: Krupx Munitions
Model: MESG-1 Missile
Affiliation: Omega Protectorate / Omega Pyre
Modularity: None
Production: Mass Produced
Material: Durasteel-Titanium Alloy (Casing)
Description: Owing to a need for missile ordinance beyond the standard boom-boom variety, plans were drawn up within the Protectorate's science division for a new type of missile. Based on the electrostatic gel launcher used by police forces throughout the Protectorate, the MESG-1 missile is designed for use against targets where a priority is on capturing or disabling the target with minimal damage to it. To that end, the missile's payload is not explosive in nature. Instead, it houses a considerable sum of electrostatic gel.

Detonations near a craft will spray it with the gel. Large quantities of the gel will begin to adversely affect controls and systems, causing them to malfunction or shutdown entirely, much like a mag-pulse torpedo's disruption effect. However, this requires a near-perfect direct hit. While the proximity nature of the missile makes outmaneuvering it exceptionally difficult, it conversely means that not ever detonation is guaranteed to spread sufficient quantities of the gel to begin affecting the target craft. In these instances, a second missile or even a third is required. The gel exerts a constant drain on the shields as the two forces fight, though this burns the gel out significantly faster and is proportional to the size of the ship first; larger ships' shields burn it off faster. As such, it's best suited to sub-capital combat.

Even in the case that an insufficient amount is applied to fully disable the craft, the gel's electrostatic nature means it is easily picked up by sensors. The excited electrons effectively create a cloud of gaseous energy to track, though most fighters lack the sensitive sensors required to take advantage of this, so a larger capital ship must track the target then.



After approximately thirty minutes, the gel loses sufficient charge to become inert, rending it incapable of keeping a craft disabled or being picked up by sensors. This occurs primarily due to the gel's slow freezing in the vacuum of space. However, this effect is sped up if fired against "cold" targets; targets that have little to no exterior heat will find that their affected time is cut back nearly eighty percent. Conversely in environments where a source of heat is readily available, such as in atmosphere or within relative close proximity to the sun, this effect can be lengthened by as much as two hundred thirty percent.

Classification: Starfighter-grade Missile
Size: Ship-mounted
Status: Restricted
Length: .35 meters
Weight: 10 kg
Ammunition Type: Missile
Ammunition Value: 1:1, compared to a standard concussion warhead
Effective Range: 3,000 kilometers
 

Ashin Varanin

Professional Enabler
[member="Ayden Cater"]
  • Give me a few sentences on gel freezing timeframes.
  • How does a gelsplatter respond to, affect, or get intercepted by the particle shield component of standard deflector shields?
  • How does the interference effect compare to a standard fighter-scale mag pulse warhead?
  • How do you envision the range you've given in terms of proportion to the standard (undefined) starfighter-scale warhead range?
 

Ashin Varanin

Professional Enabler
[member="Ayden Cater"] - Freezing looks OK, you've showed me your range precedents, all I need now is the shield thing and a quick note on the mag pulse thing like we talked about -- equivalency of a direct hit, etc.
 
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