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Character Malel Mal'gurith

Malel Mal'gurith

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Malel Mal'gurith

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TITLE:
Darth Cessair.

FACTION:
The Sith Empire.

RANK:
Sith Lord.

SPECIES:
Human (Deceased).
Sith Spawn.
Virmse ra Dvasia.

GENDER: Male.
EYES: Crimson.
HAIR: Black.
SKIN: Pale/Caucasian.

FORCE SENSITIVE: Yes - Dark Side.

APPEARANCE:

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There will be rare occasions in which Malel Mal'gurith will shed his armor and be exposed to the sight of mortals, they who will look upon a man whose flesh is as pale as death, eyes a burning amber crimson blaze against the dark of night and hair as black as the abyss itself. His facial structure is gaunt, as though muscle weakened the likes of a corpse' own, and scars litter his form, the only visible one crossing his face from the right brow to his left cheekbone.

Donning his armor however, the Virmse ra Dvasia truly strikes fear into the hearts of the cowardice. The Helm shaped and formed of a horned skull, breast plate-like metal blades as though portraying a skeletal rib cage protecting the vitals. Where the glimmer of an alloy is not dominant, the cloth and undergarments are fashioned in shades of black and red, typical of the Sith Empire.

Malel is a titan among many, towering over the average human and standing at roughly seven feet tall. His shoulders are brawn, torso masculine, only to be further complimented by the heavy armor carried into battle. He is a figure who carries great strength both in presence and physical prowess alike, a staunch warrior who's aura resembles that of death and decay.

The Virmse ra Dvasia is not beholden to the physical realm alone however, and can step beyond the veil to take on a ghastly figure, the decayed image of his past life's rotting corpse shrouded in black smoke and build decrepit and broken. This form is the likes of legends, a ghostly apparition corrupted in Darkness and the truly unnatural malevolence heavily exaggerated through the practice of Sith Sorcery and Dark Side magicks.
 
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Malel Mal'gurith

Guest
M
CHARACTER TRAITS, SKILLS & BACKGROUND:

STRENGTHS:
  • Wraith - Reborn of Darkness and pulled from the abyss, the combination of Virmse ra Dvasia essence and the return of ones soul at the price of the valkyrie has resulted in a strong connection to the netherworld, enabling Malel Mal'gurith to cross over into the form of a wraith (Dark Side apparition), as well as a heightened potential in casting greater Sith magicks and Sorcery.
  • Devourer - Malel Mal'gurith is a being whom is able to feed upon the life force of others to further fuel his physical form in aspects of strength, stamina and recovery. This is practiced through a variety of Force Abilities and techniques, spurred by will power. This is not a passive trait.
WEAKNESSES:
  • Blood & Bone - Though Malel Mal'gurith is of the Virmse ra Dvasia, he is also largely of human and Sithspawn build, and so in his corporeal form, he is still subject to the loss of blood, the breaking of flesh and bones. Like most others, excessive bodily damage such as decapitation will result in the culling of physical life.
  • Manifestation of Darkness - An Agent of the Dark Side, Malel Mal'gurith is naturally vulnerable to immense practices of the Light Side such as Force Light for example. The stronger the light, the more strength and power is required to stand against it.

FORCE ABILITIES:
Generic Force Practices:
  • Physical Augmentation - The strengthening of the body's physical boundaries using the Force to pass the limits of flesh and perform at a level considered to be unnatural for mortal practice.
  • Telekinesis - The dominion over physical properties harnessing the power of the Force in conjunction with ones mind, bending all to the will of the user.
  • Psychometry - The process of identifying the history/use/memories and movements of an object or corpse through the Force.
  • Force Stasis - To render a point of concentration immobile, stopping all within the users path in a binding stasis.
  • Force Form - A variety of focused meditation and force channeling methods used during conscious practices such as dueling.
  • Force Generation - The gathering of energies from ones surrounding environment.
  • Tutaminis - The practice of energy absorption, binding or melding to ones will.
The Path of the Sith:
  • Dominate Mind - To breach the mental barriers of the weak and annihilate all self awareness to consume the victim and remove them of free-will.
  • Annihilation - Manifesting through the elements of the living realm, the user calls upon the Darkness fueled by it's hatred and in turn casts devastating power upon those before him.
  • Force Lightning - The casting of elemental power, in this case electrical currents in the form of a blast of lightning that will penetrate flesh and burn the victim from the inside out.
  • Force Grip - The practice of Telekinesis used to remove another's ability to breath, or with enough force breaking the targeted area of another's body with the appropriate strength committed in the practice.
  • Force Familiar - The ability to conjure, summon or otherwise dominate the mind of another creature in order to bring it under his will and dominion. The Familiar will then heed the will of the Sith until it's life force is expelled through gradual decay from the Dark Side of the Force.
The embodiment of the Lich:
  • Force Immersion - The power of complete concealment, stepping into the void and walking the abyss unreachable by mortal means, least one comes into physical contact.
  • Phase - To manipulate the physical limits of the living world, breaching the veil and crossing through the impassible.
  • Force Drain - To devour or to consume the life and force energies of another being in order to replenish, strengthen or enhance his own.
  • Corruption - Similar to Force Lightning however corrupting everything too weak to withstand Malel's control over the Dark Side, the energy cast from the wraith is of pure malevolence and darkness itself.
  • Words of Banishment - To recite a Dark Side ritual in order to imprison or banish/annihilate the soul of another; In order for this to be successful, another life must be paid as a price for the power to commit to the summoning.
  • Force Walk - The ritual of binding a Force Ghost or spirit to oneself in order to harness their spiritual energy for the purpose of consumption and further empowering of one's own abilities.
  • Force Projection - The ability to create an advanced copy of oneself through the Force, more than an image but a being that can be make physical contact for a sustained period of time at the cost of excessive energy and levels of concentration.
  • Morichro - To enter into a catatonic-like state of being, slowing the bodies physical process to a state of near-death, making it difficult to detect life within the user, greatly decreasing the consumption of oxygen or the need for replenishment.
BIOGRAPHY:
Jeremy Harlocke was previously a soldier of the Varanin Legion whom served under the command of House Zambrano's Legionnaires of the Sith Empire. The man was a figure of no significant rank or importance, a mere private and an undiscovered latent Force Sensitive born to a wealthy Imperial family of military background under the previous Galactic Empire, however fell during the war against the Order of the Silver Jedi, slain by the overwhelming power they carried which dwarfed most common troopers.

It was in the weeks following his death, that his soul was reborn by the will of the Valkyries; A sisterhood within the Sith Empire, connected through aligned motivations and journeyers for the deceased. Driven by a dark duty to their purpose, upon the resurrection of a spirit meant to pass on, the Valkyrie responsible forfeits it's connection to the living plain, giving it's life that the dead may return.

Pulled from the abyss, the cold and nothingness of what would have been eternal slumber, the soldier's soul was brought back into a foreign body, a larger corpse of a fallen Sith Warrior. Returned to the realm of the living, the body of the fallen was taken and subjected to heavy experimentation and violent practices of Sith Sorcery under the instruction of Darth Prazutis who sought to wield yet another vassal of destruction under his influence.

The Lord of Lies wished to create a sentient monstrosity combining Sith Spawn, the essence of a fallen rival from the Jedi Order with the decrepit soul of the Virmse ra Dvasia. The result of which bore to the Galaxy the embodiment of living undeath, the figure of the former man consumed in darkness, and to forever walk the veil between realms.

Denied the void that was Death, this maiden of flesh reforged and name bestowed to represent the new life created through the convoluted magicks of Sith Sorcery; Malel Mal'gurith and henceforth suffered of memory retention and struggling to remain connected to his past life.

Malel Mal'gurith's rise through the ranks of The Sith Empire was a violent and bloody path seeing out countless wars and even turning upon those who would seek to discourage his success and climb to power.

Upon being recognized as a Sith Lord, Malel took on the title of Darth Cessair (Kah-Seer) and would finally shed himself of his lowly past, no longer beholden to the command of others but standing as a beacon of power and darkness, a devout warrior of the Sith ways and loyal to the Empire.

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Malel Mal'gurith

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COMBAT INFORMATION:

PLAYER KILLS:

Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.

N/A

BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.

N/A
 
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Malel Mal'gurith

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ROLE-PLAY THREADS:

Post the links and the titles to all of your characters Role-Plays.
To make things easier, post the link and name here as soon as you enter the Role-Play thread.

Public:
A list of public and open threads.

The Net Is Cast
A Feast Most Foul: The Great Sith Gathering [OPEN TO ALL SITH/ ATTN: ALL SITH]

Private:
Private threads of pairs or smaller groups.

N/A

Faction:
Large group threads and Faction Activities.

New Dawn | TSE Dominion of Concord Dawn

Player vs Player:
Threads engaging other players in combat.

N/A
 
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