The idea I'd proposed included caveats again sub mod requests. Simplest and fairest way would be to specify that everything above 10 is restricted to Unique. That would stem the tide of sub mod requests. An additional stipulation about bulk would keep mod request volume way down as well.
Here's why I believe we need to simply add more range to the existing scale: it's become hopelessly distorted. We've addressed ship power creep in various ways over the years, mainly by increasing gun count standards tokeep things fair. We've never really addressed armor power creep. As a result, standard mass produced stormtrooper armor is around a 7-8 instead of a 5, and there are many, many approved light armors in the 8-10 range at high levels of production. Those are just two basic examples; there are many others. We can't go back and nerf everything, and we shouldn't make a whole new scale (with the shift to 20-point speed as a prime example of why that's a terrible idea).
If we open up the field by adding two to five more ticks, or even just one - 'turn it up to eleven' - we'll get a small influx of heavy armor subs that actually look like they're supposed to: bulky, unique, ultra tough. Bam, Factory armor ratings get their integrity back.