So initially the Restricted Materials list was put up because everyone and their mother was putting up phrik/cortosis/beskar armor, and I won't say it stopped that but it has made for more interesting plots and developments, also allowing certain worlds to be coveted, conquered, and defended. Which is all wonderful. I enjoy reading a good raid on both sides of the equation.
However there's also been some other side effects. Members have gone out and found more and more new ways to create LR armor while avoiding restricted requirements. Some of these people put in dev threads anyways because they're just fun or they just wanted to do something. Others however, have not. Offhand the old One Sith made several Yuuzhan Vong submissions that covered not only their PC's, but also NPC's. Users have thrown in things like Orbalisks, Wintrium, Tikulin Leather, any number of player made Sithspawn hides, etc.
I think after a certain armor class all armor should have a dev thread. Around 9, maybe 8 resistance to something. You simply don't make a piece of armor of that quality without exceptional materials and mastercraft ability with said material. It's the pinnacle of specialization against a form of damage. An average fireman's suit might have a 7 against fire, but it's not a masterwork of engineering and craftsmanship that would be considered the best full stop.
The cost and effort of having a Lightsaber resistant or very damage resistant armor should be shown in production(as it usually is) and development. All of these new materials and hides that have popped up are rare and exotic, often having one or a few canon examples of use. They should be considered hard to find, and often not common knowledge in the first place. Furthermore I believe every eol sha fireworm scale armor that passes without development is a slap in the face to an individual that participates in a phrik raid to get his/her own armor.
I love the factory, and I love making toys, but I think every toy should have a good story. Why not make it clear that good stuff requires a good story, and not obscure wookieepedia scrolling?
However there's also been some other side effects. Members have gone out and found more and more new ways to create LR armor while avoiding restricted requirements. Some of these people put in dev threads anyways because they're just fun or they just wanted to do something. Others however, have not. Offhand the old One Sith made several Yuuzhan Vong submissions that covered not only their PC's, but also NPC's. Users have thrown in things like Orbalisks, Wintrium, Tikulin Leather, any number of player made Sithspawn hides, etc.
I think after a certain armor class all armor should have a dev thread. Around 9, maybe 8 resistance to something. You simply don't make a piece of armor of that quality without exceptional materials and mastercraft ability with said material. It's the pinnacle of specialization against a form of damage. An average fireman's suit might have a 7 against fire, but it's not a masterwork of engineering and craftsmanship that would be considered the best full stop.
The cost and effort of having a Lightsaber resistant or very damage resistant armor should be shown in production(as it usually is) and development. All of these new materials and hides that have popped up are rare and exotic, often having one or a few canon examples of use. They should be considered hard to find, and often not common knowledge in the first place. Furthermore I believe every eol sha fireworm scale armor that passes without development is a slap in the face to an individual that participates in a phrik raid to get his/her own armor.
I love the factory, and I love making toys, but I think every toy should have a good story. Why not make it clear that good stuff requires a good story, and not obscure wookieepedia scrolling?