Ares
God of War
Something I've observed in my short time here is that when a faction drops from Major (due to activity or otherwise), they essentially just give up months or years worth of progress they've made in the form of dominions and invasions, all at once. Or at least, within the span of about a month. And there isn't really much of an opportunity for a faction to salvage that aside from just having to avoid going to minor. I know there's the faction recall rules but I've noticed that there's an unstated "rule" where having this done to your faction ends up looking really bad and might ruin the reputation of the faction in the future. Or at least, more so than just declaring that the faction is not active enough yourself.
Sometimes activity for specific factions can temporarily wane while others prosper. Maybe certain faction leaders momentarily don't have enough muse for interesting stories, or a grind starts to develop. Or some IRL reason or a combination of IRL and/or on-site reasons can force a faction to go minor for a bit. It's not unreasonable to hold major factions accountable for activity and such, but at the same time I feel like going minor could probably be a lot less devastating. It really seems like the prospect of having to go minor or undergo a recall really stresses some people out.
Speaking in IC terms, Empires don't often collapse quickly, not unless there was a specific event or rapid sequence of events that were considerably cataclysmic. Generally speaking there are a lot of resources and systems in the background that prevent things from falling part quickly. For example, I wouldn't really say that the Roman Empire's decline was instantaneous. Anyone who studies knows that it was chipped away and gradually broken down over time. It had some periods where things got better and could have even possibly recovered given the right circumstances (That certainly sounds like a great opportunity for some PCs to save the day too).
What I'm proposing is adding a sort of territorial "decline" mechanic:
The main point of this suggestion is to give major factions a second chance after going minor, so that if they do so, it isn't as devastating as losing everything. At the same time, however, it still allows others to continue the map game without being impeded by an inactive major faction. I could see this being compared to the recall rules, and maybe those just work, but I think maybe just having something that can apply to both when a major faction undergoes recall and when it just voluntarily decides to go minor could maybe make the administration of major factions a little less stressful.
Sometimes activity for specific factions can temporarily wane while others prosper. Maybe certain faction leaders momentarily don't have enough muse for interesting stories, or a grind starts to develop. Or some IRL reason or a combination of IRL and/or on-site reasons can force a faction to go minor for a bit. It's not unreasonable to hold major factions accountable for activity and such, but at the same time I feel like going minor could probably be a lot less devastating. It really seems like the prospect of having to go minor or undergo a recall really stresses some people out.
Speaking in IC terms, Empires don't often collapse quickly, not unless there was a specific event or rapid sequence of events that were considerably cataclysmic. Generally speaking there are a lot of resources and systems in the background that prevent things from falling part quickly. For example, I wouldn't really say that the Roman Empire's decline was instantaneous. Anyone who studies knows that it was chipped away and gradually broken down over time. It had some periods where things got better and could have even possibly recovered given the right circumstances (That certainly sounds like a great opportunity for some PCs to save the day too).
What I'm proposing is adding a sort of territorial "decline" mechanic:
- If a major faction reverts to minor faction status for any reason, their former map territories are given a special "decline" status for a year.* After which they become neutral territories. The faction can regain these territories if they become a major faction again[SIZE=11pt]—[/SIZE]given they are not taken by other factions or made neutral first.
- At least one month must pass before the faction can apply to become major again.*
- A decline hex can be claimed by another major faction through a dominion, just as a neutral hex.
- A minor faction could "rebel" in a decline hex like with normal rebellions, except these rebellions follow dominion rules*. If they succeed, they can make the hex neutral or take the hex and become a major faction.
- Territories undergoing a dominion or rebellion when the faction becomes major again are not reclaimed unless the attacking factions fail the dominion/rebellion.
The main point of this suggestion is to give major factions a second chance after going minor, so that if they do so, it isn't as devastating as losing everything. At the same time, however, it still allows others to continue the map game without being impeded by an inactive major faction. I could see this being compared to the recall rules, and maybe those just work, but I think maybe just having something that can apply to both when a major faction undergoes recall and when it just voluntarily decides to go minor could maybe make the administration of major factions a little less stressful.