Bullets and power-cells


- Intent: Create a Mandalorian Undersuit - Bodyglove for the open market.
- Image Source: Scroll to Boba Fett Underworld Back View
- Canon Link: N/A
- Permissions:
- Anti-shank Cloth - (My sub)
- Druetium - (Open Market, Mass Produced)
- Theadian - (Open Market, Mass Produced)
- Enviroweave - (Open Market, Mass Produced)
- HUD-2.1 "Acumen" Helmet System - (Open Market, Mass Produced)
- S-30 "Retention" System - (Open Market, Mass Produced)
- Micro-thrusters - (Open Market, Mass Produced)
- MP-042 "Skjöldr" Energy Shield - (Open Market, Mass Produced)
- Hybrid Antimatter Power Unit - (Open Market, Mass Produced)
- BA-830 Browncoat Utility Belt - (Open Market, Mass Produced)
- Primary Source: N/A

- Manufacturer: Niki Priddy, Terminus Rêve, Priddy General Engineering And Manufacturing
- Affiliation: Niki Priddy
- Market Status: Open-Market
- Model: Mandalorian Arms and Armor-001 Helljumper Classic Bodyglove
- Modularity: Light Pre-production Modification - Swap back mounting plate, can add plates via harness system, color of outfit and helmet
- Production: Mass-Produced
- Material:

- Classification: General Purpose Bodyglove
- Weight: Average
- Resistances:
- Energy/Plasmatic: High
- Kinetic: Very High
- Lightsabers: None
- EMP/ION: High
- Elemental: High
- Sonic: Average
- Disruptor: Very High
- Force: None
- Radiation: Low
- Heat / Extreme Heat: Average
- Cold / Frost / Extreme cold: Average
- Vacuum / pressure: Average
- Acid: Low
- Falling Height <7 meters : High

- Combat De-Ionizer as standard equipment
- Stim and Bacta auto-injectors
- Temperature Regulating technology inbuilt
- Fitted with Crushgaunts
- Enviro filter
- Reactive fabrics to enhance user strength
- S-30 "Retention" System built into the suit
- Can attach armor plating via harness system

+ Kinetic + Use of Anti-shank cloth gives even this more suit than armor getup a running start at stopping most kinetic weapons. Knives at high speed will find it especially difficult to pierce.
+ Energy + Use of different materials has provided the bodyglove with a substantial advantage to dissipating incoming energies across the whole of the clothing rather than focusing in one point.
+ EMP/ION + Much the same with dispersing the incoming energy bolts. the blended textiles with some extra equipment make this outfit quite resilient to the focused energy of EMP/Ion.
+ Elemental + The use of enviroweave significantly increases the outfits ability to withstand militarized elemental attacks such as cryo or pyro weapons.
+ No Disruptions Please + The added measure of the retention system alleviates the worry of instant disintegration.
+ Non-lethal falls + The dilatant material of the Anti-shank cloth also functions to aid in keeping the body from suffering terribly from falls of smaller heights.
+ It's Got Pockets + With a mind for function as well as maybe even style, this outfit is complete with a large number of pockets for all your needs.

- EMP/Ion - When the anti-tech energies sufficiently render the protection obsolete, there are several systems in the suit that will go down. The helmet, the retention system, and the micro-thrusters are liable to shut off if sufficiently hit with the energies.
- Micro-Thrusters - This system only works in an atmosphere with gravity, otherwise they are little more than added weight.
- Sustained Fire - This is merely a bodyglove, and while sufficiently armored for everyday engagements. Warzones will destroy the outfit with ease without plating over top of it.
- Radiation/Acid - Because of the dilatant material inside the Anti-shank cloth, these two things will actually cling to the material and make it difficult to be rid of without proper facilities.
- Falling - While the dilatant material is handy for sufficiently stopping breaks or sprains throughout the body, it does not stop the brain from sloshing around, meaning care should still be given to how far one falls.
- Anti-shank Cloth - The material is excellent at stopping high speed weapons, but anything being slowly pressed into the material will negate the advantages completely. Meaning a basic, non-vibrating knife will pass through slowly without issue.
- Pockets - The pockets are not sufficiently protected from ion or emp energies as everything beneath it is, meaning anything outside the suit will suffer the effects near instantly.

The original iteration of the Helljumper Bodyglove was of simple but functional design. Meant to keep the user alive during a firefight while keeping them flexible as well as providing a system to adopt plating. The older variation of this design did not incorporate foreign materials from HPI. It focused on bare minimum being easily processed and replaced, and did a splendid job at that.
This redesign of the classic bodyglove uses newer materials but shares the same basic idea of the bodyglove from the Cull Clan. It is readily designed, processed, and shipped with ease to any and all that need some form of armored bodyglove. Meant to be an everyday wear, the suit functions well enough for the daily threats of life while being flexible. The largest issues is the requirement of armor worn over top, or simply attached via a harness system.
Sikkol Cull provided the schematics after the fall of his clan to better all of the mandalorians that came after them, wanting to provide everyone a fair chance at basic gear to help keep them alive.
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