Star Wars Roleplay: Chaos

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Approved Planet Krazorath

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  • Intent: To create a planet for future roleplaying and storytelling
  • Image Credit: Planet Image was created by myself
  • Permissions: N/A
  • Links: Charr
  • Canon: N/A
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  • Planet Name: Krazorath
  • Demonym: Krazorathian
  • Region: Wild Space
  • System Name: Krazorath System
  • System Features:
    • Krazor Prime: The sun of the Krazor System, Krazor Prime is a blue hypergiant that is believed to have formed around 1.2 Billion years ago.
    • Herculina Belt: the main asteroid belt of the system, this belt has large deposits of rare and valuable ores, they are located between Krazorath & Krazor Prime
    • Krazorath: The main planet in the system, Krazorath is a medium-sized planet covered in sprawling forests, mountains and deserts and is home to the native Krazahn species
    • Krazoria Nebula: A small nebula that is located at the edge of the Krazor System
  • Location: X
  • Major Imports:
    • Weapons Technology
    • Shielding Technology
    • Bacta
    • Foodstuffs
  • Major Exports:
    • Timber
    • Starship & Vehicle Components
    • Ammunition
    • Tree Sap
    • Beskar
  • Unexploited Resources:
    • Rare mineral deposits
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  • Gravity: Standard
  • Climate: Depends on the ecosystem
  • Primary Terrain: Forests, shrublands, mountains, deserts
  • Atmosphere: Type II Atmosphere
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  • Capital City: Zephyria
  • Planetary Features:
    • Kur'et Mountain Range: Majestic snowy mountains that stretch across a vast region. The peaks are treacherous and home to dangerous creatures, providing a challenging environment for those who dare to explore. Within the Kur'et Mountain Range, hidden valleys and ice caves reveal breathtaking scenery and rare mineral deposits. The mountains are revered by the Krazahn, who consider them sacred and conduct rituals to honor their ancestors in the icy heights.
    • The Crimson Deserts: A vast desert region known for its treacherous conditions and striking crimson-colored sands. It is a challenging and unforgiving landscape, characterized by scorching temperatures, shifting dunes, and occasional sandstorms. The sands hold hidden secrets and artifacts buried beneath their surface, attracting treasure hunters and explorers. The Crimson Sands is also home to unique desert-dwelling creatures, adapted to thrive in the harsh environment. It is a place of both danger and beauty, captivating those who dare to venture into its vast expanse.
    • The Great Forest: A sprawling expanse of lush greenery, the Great Forest dominates a significant portion of Krazorath's landscape. It is a lush and thriving ecosystem, which is home to various species of animals & plants. Massive ancient trees with dense canopies cover the majority of the planet , casting scattered rays of sunlight on the forest floor. The Great Forest is a source of natural resources and acts as a haven for wildlife. It is also a place of spiritual significance for the Krazahn, who hold deep reverence for the balance and harmony found within its boundaries. Within the depths of the Great Forest, hidden groves and secluded clearings offer solace and reflection for those seeking peace and tranquility amidst the chaos of war.
  • Major Locations:
    • Zephyria: The grand capital city of Krazorath, known for its imposing architecture and disciplined atmosphere. It serves as the political and cultural center of the planet. Zephyria is located in the dark forests of Desolation Grove and is situated between a deep canyon. Zephyria is protected by a local area shield generator that protects the city from orbital bombardment and artillery fire.
    • Desolation Grove: A dense and mysterious forest located on the outskirts of Zephyria. It is shrouded in legends and believed to be haunted, making it a place of both curiosity and fear. The Grove is characterized by towering ancient trees that create a dense canopy, blocking out much of the sunlight and creating an eerie ambiance. It is said that strange creatures dwell within its depths, and the forest is home to rare and exotic flora with potent mystical properties. Desolation Grove also harbors a potent Force Nexus, resonating strongly with the dark side of the Force.
    • Tomb of the Nyvar Tyrkas: The Tomb of the Nyvar Tyrkas is a small temple located in the icy valleys of the Kur'et Mountain Range. only accessible to members of the ruling 4 Clans, this ancient shrine serves as a place of peace and remembrance. This temple holds the remains of the First Krazahn Sith, which his name has been forgotten in time, His dark presence on Krazorath tainted the living Force(from his many evil experiments using Sith Alchemy) around his ancient stronghold which is now the city of Zephyria
  • Force Nexus(Optional): Dark
  • Intent: to create a force nexus around a place of religious significance to the inhabitants
  • Nexus Name: Waystone of the Nyvar
  • Nexus Alignment: Dark
  • Size: Large
  • Strength: Strong
  • Accessibility: found within Desolation Grove, in the Great Forest
  • Effects: The effects are visible to off-worlders (due to the limited duration on the planet). within the Grove, Non-Krazahn lifeforms will fall victim numerous negative effects/illnesses such as:
    • exhaustion
    • weakness
    • dizziness
    • extreme paranoia
    • cannibalistic urges
    • contraction of the Shadowbane Affliction
    • Memory Loss
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  • Native Species: Krazahn
  • Immigrated Species:
    • Humans
  • Population: Moderate
  • Demographics:
    • Krazahn: 99.9%
    • Human: 0.1%
  • Primary Languages:
    • Galactic Basic Standard
  • Culture: The culture of Krazorath, inhabited by the war-centric Krazahn, revolves around discipline, loyalty, and martial prowess. Daily life is centered around combat training, adhering to a strict code of conduct, and engaging in the ancient tradition of hunting. Hunting serves as a sacred ritual, a cultural sport, and a means of testing the Krazahn's skills, courage, and resourcefulness. They seek out formidable prey, relishing the thrill of the hunt and honoring the natural world. The young cubs play a vital role, undergoing combat training, participating in mock battles and simulated hunts, and learning about their heritage. Society is structured around influential clans, engaging in political maneuvering and strategic alliances. The Krazahn value their heritage, with tales of valor and heroism inspiring the younger generation. Arts, such as music, poetry, and visual expressions, celebrate heroic battles and legendary warriors, serving as a testament to their martial prowess. Sports and games that emphasize agility, strength, and strategy foster healthy competition, instilling important values of teamwork and perseverance. The Krazahn's culture intertwines with their religious practices, which honor war deities and emphasize the importance of martial virtues. Sith magic and alchemy play a significant role, further deepening their connection to the Sith Order and enhancing their combat abilities. Overall, Krazorath's culture embodies discipline, martial prowess, a reverence for the hunt, and a strong connection to their warrior heritage, with the cubs actively participating in daily life and training to become the future guardians of their traditions.
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  • Government: Aristocracy
  • Affiliation: Sith Order
  • Wealth: Medium,
  • Stability: Medium Krazorath maintains a well-ordered society under the rule of a disciplined aristocracy representing the four largest clans. While major issues causing unrest are not prevalent, the planet is not a place of complete chaos either. Its law-abiding citizens adhere to established societal norms, upholding the traditions and customs of their war-centric culture. Travelers visiting Krazorath should exercise caution and respect, as straying from the guidelines set by the ruling aristocracy may have consequences. The government exudes a strong sense of authority, aiming to maintain stability and preserve their way of life. Overall, Krazorath represents a controlled and structured society, guided by a firm ruling body and a commitment to maintaining order and tradition.
  • Freedom & Oppression: Krazorath is a planet with a more controlled and structured society. Governed by an aristocracy representing the four largest clans, the ruling body maintains a tight grip on the planet's affairs, allowing limited personal freedom and self-governance for its inhabitants. The society adheres strictly to the hierarchical structure, where the ruling aristocracy ensures stability and prosperity while closely monitoring the actions of its citizens. The emphasis is on maintaining order and loyalty to the aristocracy rather than promoting individual liberties. While the war-centric culture of the Krazahn is encouraged, deviation from established norms is met with scrutiny and potential consequences. Krazorath is a society where the ruling body holds significant power and where personal freedom is limited in favor of a more controlled and structured existence.
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  • Military: Krazorath, is protected by a formidable military force reflective of the war-centric culture of the Krazahn species. It boasts heavy ground defences, fortified citadels nestled within the landscape, and a substantial space-faring navy that patrols its skies and outer space. The Krazahn warriors, armed with crystal-based weapons and skilled in various combat forms, form the backbone of its defences. While not a hive of scum and villainy, Krazorath is well-prepared to repel invaders and combines advanced technology with strategic positioning to create a challenging obstacle.
  • Technology: Galactic Standard
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Krazorath, located in the Wild Space region, is inhabited by the Krazahn species, whose culture is deeply rooted in the art of war. For the Krazahn, warfare is an essential aspect of their identity and society, as they navigate the challenges and dangers of the untamed territories of Wild Space. Their connection to nature and the diverse landscapes of Krazorath shapes their reverence for balance and harmony, infusing their spiritual practices with the power of their Homeworld. Their alignment to the Sith came to be when a cub, named Nyvar Tyrkas of the ancient Krazorathian clans was taken to Korriban to be trained in the Sith Arts. Many years later, that cub, now a fully grown Krazahn, returned to Krazorath and killed the current ruler of the planet, and claim his Homeworld as Sith aligned world, and centuries later the Krazahn are still loyal to the Sith Order, with at least a quarter of the population having Sith Blood.

Throughout history, the Krazahn have honed their combat skills and strategies, developing a warrior culture that permeates every aspect of their existence. They view themselves as guardians of Krazorath, steadfastly dedicated to defending their planet from external threats and preserving their way of life. This war-centered culture has moulded their values, traditions, and societal structures.

While aligned with the Sith Order, Krazorath maintains a neutral stance in galactic affairs, prioritizing the protection and prosperity of their home planet above all else. Governed by an aristocracy government, Krazorath's ruling class consists of noble families who commands the military forces and maintains the stability of the government. This government values the spoils of war and rules with an iron fist on Krazorath.

Krazorath's economy thrives on the export of timber, rare medicinal plants, and crystal artifacts, while relying on imports of weapons, advanced technology, medicine, and foodstuffs to bolster their defences and sustain their population. Situated in the remote and challenging region of Wild Space, Krazorath's relative stability and self-sufficiency are bolstered by its natural resources and the resilience of its population.

The Krazahn society has attained a moderate level of technology, with a particular focus on crystal-based advancements. Their mastery of crystal technology enables them to create energy blades and shielding devices, giving them an edge in combat. The Krazahn warriors are highly skilled and well-trained, embodying the indomitable spirit of their species.

Throughout the planet's long history, Krazorath has witnessed pivotal events that have left a unremovable mark on the planet and its people. The Siege of Zephyria, the most devasting conflict in the history of Wild Space, ignited the flames of the Krazorathian Civil War, engulfing the planet in a civil war between the Krazahn and the off-world settlers from the Galactic Republic. The siege itself was a fierce battle, as both sides deployed advanced military strategies and fought with unwavering determination. Zephyria, once a majestic city, became a war-torn landscape bearing witness to the destructive power of the conflict. However, the aftermath of the siege revealed the true spirit of the Krazahn people. Faced with the ruins of their beloved capital, the Krazahn displayed remarkable resilience and determination. Reconstruction efforts were launched on an unprecedented scale, with skilled architects, engineers, and laborers joining forces to restore Zephyria to its former glory. The city became a testament to the Krazahn's unwavering spirit, as they meticulously rebuilt shattered infrastructure, revived cultural landmarks, and reestablished vital services.

The reconstruction of Zephyria went beyond mere physical restoration; it represented a profound healing process for the Krazahn society. The shared goal of rebuilding their capital became a catalyst for reconciliation and unity among the once-fractured clans. The history of Krazorath is a tapestry woven with tales of conflict, destruction, and rebirth. It speaks to the strength, determination, and indomitable spirit of the Krazahn people, as they continue to navigate the path of progress and build a prosperous future on their revitalized planet.
 
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Darth Iraath Darth Iraath

Howdy!

Overall, I feel that this submission is well done. There are just a few things to go over.

1.) Imports: What kind of weaponry or technology do they take in? Is it galactic standard - Or something more specialized?

2.) Unexploited Resources: This states "N/A" but in the very first paragraph of "Kur'et Mountain Rage" it mentions rare mineral deposits. Even if they aren't mined by the people who reside there, they should still be listed, as a resource.

3.) Atmosphere: I may have missed it somewhere but are you sure you wanted Type II? Often, that would require humanoid beings to wear breathing masks so they don't suffer ill effects.

4.) Force Nexus: This requires could use a little more information. How was it created? What happened with the Forgotten One that left this "Large" and very "Strong" Nexus on this world? If it only gives off auditory and visual hallucinations I'm not sure I'd call it strong, either. Is there a reason for it otherwise? The intent and creation of a force nexus matters almost as much as the result.

Take a look and tag me when you're ready for me to look again.
 
Darth Iraath Darth Iraath

Hey there - Overall, this is much improved. I wish there was a but more info on how the Nexus came to be but you've made solid efforts towards adding what I've asked. You can always elaborate later on with a modification. I'll pass it along. Enjoy! [APPROVED]
 
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