Star Wars Roleplay: Chaos

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Approved Species Krazahn

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OUT OF CHARACTER INFORMATION

GENERAL INFORMATION
  • Name: Krazahn
  • Designation: Sentient
  • Origins: Krazorath
  • Average Lifespan: 400 Years Average
  • Estimated Population: Inter-Planetary
  • Description: The Krazahn are a species of reptilian bipedal humanoids native to the planet Krazorath, a planet of dense forests scorching deserts and icy mountain ranges. They are known for their war derived culture; their species have participated in countless forgotten civil wars. As a species, they are renowned across the Outer Rim and Wild Space for raising and training the galaxy's most notorious Sith, Bounty Hunters and Assassins.

PHYSICAL INFORMATION
  • Breathes: Type I, II, III Atmospheres
    • Note: The Krazahn are able to survive in the above atmosphere due to their ability to filter toxic elements in the atmosphere, Non-Krazahn species are required to wear a respirator/breathing mask to avoid severe sickness or death.
  • Average Height of Adults: Males: 5 - 9 Feet(1.52 - 2.7 metres)
  • Average Length of Adults: N/A
  • Skin color: White, Blue Gray, Dark Gray, Black, Pale Yellow, Pale Orange
  • Hair color: Black, Gray, Black-Brown, Light Gray
  • Distinctions:
    • Humanoid-Reptilian Appearance: The Krazahn's humanoid-reptilian hybrid appearance is a striking combination of grace and power. Their bipedal humanoid body structure gives them a sleek and agile silhouette, allowing them to move swiftly and with great precision. The addition of a long, reptile-like tail enhances their balance and agility, granting them remarkable acrobatic capabilities. This unique fusion of feline and reptilian characteristics results in a species that is both fearsome and visually captivating.
    • Silted Horizontal Eyes: The Krazahn's silted horizontal eyes are a testament to their reptilian heritage. These eyes, in various captivating colors, enable the Krazahn to adapt to different light conditions. In low-light environments, their eyes glow, allowing them to see clearly and maintain a tactical advantage. The mesmerizing glow of their eyes, combined with the predatory focus they exhibit, strikes fear into the hearts of their adversaries, making them formidable opponents on the battlefield.
    • Protective Scales: The Krazahn's protective scales serve as a natural armor, offering enhanced defense against physical attacks. These scales are strategically distributed across their bodies, providing vital protection for vital areas. Some scales are layered over their skin, acting as an outer shield, while others are ingrained within their skin, offering reinforced protection for vulnerable areas. This combination of internal and external scales creates a formidable defense against both melee and ranged assaults, making the Krazahn a formidable force to be reckoned with.
    • Sharp Claws and Fangs: The Krazahn's razor-sharp claws and fangs are their signature weapons, finely honed for combat. These natural weapons are not only incredibly sharp but also exceptionally durable, allowing the Krazahn to tear through even the toughest materials. Their claws are versatile tools, facilitating climbing, gripping, and slashing, while their fangs are formidable in close-quarter combat. The strength and precision with which they wield these natural weapons make the Krazahn a fearsome adversary in any engagement.
    • Horns: Some male Krazahn possess two prominent horns adorning the top of their head, adding to their imposing presence. These horns come in a variety of shapes and sizes, ranging from elegantly curved to menacingly sharp. While the horns primarily serve as visual displays of dominance and intimidation, they also possess structural integrity, capable of delivering powerful headbutts in combat. The presence of horns adds an additional layer of intimidation and distinction to the already formidable appearance of the Krazahn.
    • Spines: The Krazahn feature prominent spines along their back, forearms, and thighs, further enhancing their formidable appearance. These spines not only serve as an intimidating visual display but also act as a defensive mechanism. When threatened, the Krazahn can raise and lower these spines, effectively expanding their profile and deterring potential attackers. In some cases, the spines are equipped with venomous barbs or serrated edges, making them even more lethal in close-quarters combat. The spines, in combination with their other distinctive features, contribute to the overall aura of strength and resilience exhibited by the Krazahn.
    • Long Reptile-like Tail: The Krazahn's long, reptile-like tail is a remarkable adaptation that provides them with enhanced balance, agility, and maneuverability. The tail acts as a counterbalance during rapid movements, allowing the Krazahn to change direction swiftly without sacrificing stability. It serves as an essential tool in their acrobatic maneuvers, granting them an edge in both combat and exploration. Whether launching themselves into a leaping attack or maintaining precise footwork during intricate maneuvers, the Krazahn's tail is an integral part of their physical prowess, making them formidable adversaries in any setting.
    • Gill-like Organs: Behind the Krazahn's cheek spines, they possess gill-like organs that enable them to filter toxic elements present in their environment. These specialized organs extract harmful substances from the air, allowing the Krazahn to breathe safely in atmospheres that would be deadly to other species. The gill-like organs provide the Krazahn with a significant advantage in environments with high levels of toxins or pollutants, ensuring their survival and allowing them to thrive in hazardous conditions.
  • Races: N/A
  • Force Sensitivity: High

Strengths:

  • Enhanced Physical Attributes: The Krazahn are known for their exceptional strength, agility, and speed, enabling them to overpower adversaries and excel in combat situations.
  • Excellent Night Vision and Heightened Senses: The Krazahn possess superior night vision and heightened senses, allowing them to navigate in darkness and detect subtle changes in their environment.
  • Natural Weapons: With their sharp claws, fangs, and strong tail, the Krazahn possess formidable natural weaponry, capable of inflicting significant damage
  • Technologically Adept: The Krazahn are highly proficient in weapon crafting, armor design, and starship engineering, displaying advanced technological capabilities.
  • Strong Martial Culture and Combat Prowess: The Krazahn are known for their dedication to martial pursuits, valuing honor, discipline, and combat prowess.
Weaknesses:

  • Limited Adaptability to Extreme Environments: The Krazahn's physiology is optimized for specific environments, making them less adaptable to extreme conditions
  • Potential Susceptibility to the Light Side of the Force: Due to their close association with the Sith and the Dark Side of the Force, the Krazahn are vulnerable to force abilities that are related to the light side of the Force, these include, Force Blind & Force Light, among other blinding Force abilities
CULTURE

  • Diet: Carnivorous. The Krazahn are immune to most poisons that are found in Desolation Grove and surrounding areas. They are considered carnivores, yet they do eat some plants that are found in the forests.
  • Communication: Galactic Basic Standard | Xymis Dialect(Krazahn's native tonuge, very similar to Mando'a)
  • Technology level: Galactic Standard
  • Religion/Beliefs: The Krazahn have a strong spiritual connection to their ancestors and the natural world. They also have a close association with the Force,
  • General Behavior: The Krazahn place great importance on family and clan bonds. They have strong familial ties, with a sense of duty and loyalty to their kin. Family units often reside together in communal living arrangements, fostering a tight-knit community.
    Krazahn cubs are raised within the clan, with experienced warriors serving as mentors. They teach the cubs combat techniques, weapon handling, survival skills, and the proper harnessing of their connection to the Force. The upbringing emphasizes discipline, honor, and respect for their heritage.

    Mate selection among the Krazahn involves a combination of factors, including physical prowess, display of strength, and compatibility. Mating rituals may involve contests or displays of skill to win the Favor of a potential mate.
    The Krazahn engage with the world around them through hunting, building, inventing, and exploring. They have a strong connection to nature and seek to protect and preserve the environments they inhabit. While they value their independence, they are open to interactions with other species, forming alliances or engaging in trade when beneficial to their interests. The Krazahn exhibit a diurnal nature, being active during daylight hours. However, their excellent night vision allows them to function effectively in low-light conditions as well.
    Krazahn cubs receive education and training from experienced warriors within their clan. They learn combat skills, survival techniques, and the cultural traditions of their people. While they do not attend formal schools, their education is comprehensive and tailored to their species' unique needs.
HISTORICAL INFORMATION

Biology and Apperance

The Krazahn are carnivorous reptilian and feline-like humanoids. They stand on their hind legs and are taller than standard humanoid species by half of the average human's height and are incredibly bulky and muscular. They prefer normal a tall and straight standing pose, but on rare occasions do prefer a hunched pose. When they are moving, and they prefer running on 2 legs, when lying down for sleeping the Krazahn tend to curl up with or near their partner and have their children within their personal space. The Krazahn are renown across the Outer Rim and Wild Space for their loyalty, dedication, strength, and quick temper, and most are skilled hunters, assassins, and warriors.

They have protective scales which covers vulnerable areas around the body which grow differently depending on the race & gender males have scales in their crotch and upper thighs. Krazahn Males bare ritualistic tattoos that cover most parts of the body, which resemble Dathomirian Zabraks unique body tattoos. Krazahn's skin colour varies greatly, with most of the population having distinguishable shades of red, green, blue, and orange among other rare colours. Most Krazahn possess and adorn chest hair that grows during the teenager years from puberty and stretches down to the pubic areas. The Krazahn are born with tail that grows up to 0.5 metres in length that is covered in scales and spines.

Their muzzle is elongated, and their mouths are filled with prominent sharp teeth that are used to hunt & kill prey. Krazahn males have much larger and sharper teeth and have several small venom sacks found behind the cheek horns, which are filled with Zarka-II venom, which is the liquid form of the Shadowbane Affliction which is an ancient Sith plague that was engineered by an Ancient Krazahn Sith Lord. Krazahn females have smaller blunt teeth and do not have venom glands that hold the infectious Shadowbane Affliction disease. Their heads have horns; 2 on either side of the forehead, and 3 on either cheek. Krazahn genders have 2 feline-like ears that is able to hear mid-frequency sounds like other humanoid species.

Krazahn males have a set of sharp claws that sharp as knives and are used for general tasks and for hunting. Krazahn females have significantly blunter claws. During unarmed conflicts, krazahn will use their claws as weapons.

Krazahn cubs are born with a thin layer of slime that covers the entire body. Krazahn infants are born with a stub that would develop to become a tail and has no cheek horns and extremely short head horns. Within a few days, cubs can follow around their siblings and parents around their local settlement. Within 3 months of birth, they eat a full portion meal, having a simple vocabulary equivalent to a 5-year-old human and are fully independent when it comes to being alone. During this period of development, force-sensitive krazahn cubs discover their new abilities.


Culture


Overview

The Krazahn are primarily a military culture, and their society, education and technology are focused on supporting military based operations and activities. Society is built around military units of which Krazahn become apart from early childhood. Non-military tasks such as hunting are educated to krazahn cubs between the ages of 2 and 6 and are mentored by clan leaders or the father of the cub(s). But regardless of a krazahn’s vocation, they are always viewed as soldier first, and view life accordingly.

Krazahn mate for life. Biological relationships are recognized, but adult Krazahn traditionally have very little contact with parents or siblings. As soon as an offspring is weaned, at around two years of age, they enter the Kyrovexes of their parent’s clan, but exceptions are made for the 4 Clans because they are members of the government and therefore treated differently from other Clans that are outside of the government leadership.
Krazahn cubs are raised by their parents during the 6 – 12 months after birth. Thereafter they are taking to Kyrovex camps, there they are raised and educated in large packs of 16 – 20 cubs by the instructor from their clan/tribe. Cubs in these camps are taught to work alone or in pairs for hunting, weapon forging, sparring and fighting. Cubs in these camps are encouraged to forge friendships with others and treat each other equally. Krazahn cubs that are relatives or direct relatives to the ruling clans, are educated in additional fields such as weapon proficiencies, martial arts, blood hunts, and military grade training.

Force Sensitive Krazahn cubs are different; at the age of 6, they are pulled from the camps by high-ranking clan officials and are relocated to the ancient Krazahn temple compounds to begin their sith training. During this initial phase of specialized sith training, a force sensitive cub would be placed in a pack of 10 – 12 other force sensitives, and each of them would be trained in the dark arts, when all trainees reach the age of 18, the most powerful individuals in the academy will duel to the death with using only the weapons provided and their knowledge of the Force. The surviving trainee would continue to apprenticeship on the Capital of Drumond Kaas.
The Krazahn are highly inventive and are renowned and feared for their production of weapons technology, weapon development and are also known for producing unique Lightsaber hilts for their force-sensitive cubs.

Religion

Due to their history with the Sith, the Krazahn share the same beliefs, gods, and traditions of the ancient Sith during the fall of the Old Republic. When one young Krazahn are discovered to be force sensitive the father of the son/daughter must wait 6 years from birth to take them to Korriban for their sith trials and latter apprenticeship. However, if a Sith Lord visits Krazorath during this 6-year wait, young force-sensitives are taken with said Sith Lord to Korriban, regardless of education, present injuries, or race.


Government

Krazahn society is built around an aristocratical government system, which is ruled by the leading 4 ancient clans/tribes that united their people thousands of years ago when they were primitive cave dwellers. The government has no politicians and no parliament, instead their government is built around a military chain of command that every cub is raised to respect. The head of the chain of command is the High Exarch which is considered the leader of the Krazahn people. They rank above all clan leaders and individual settlement governors and coordinates the day-to-day movements of the of the Imperial-Krazahn armies. Each Clan is governed by a clan commander which is given to the Krazahn who founded/started the clan, and the rank is passed down to each heir to clan leadership.
 
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Darth Iraath Darth Iraath

For the most part, this is just fine.

The only thing is - I wound up editing the banner that you had because at least half of the beasts shown were very humanoid and nude with creatively placed shadows. It didn't leave much to the imagination. I selected one, however, you can 100% still update it to your liking - As long as the creatures are appropriate.

Tag me when you're ready.
 
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