Star Wars Roleplay: Chaos

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Kor's Workshop

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General Information



Name | Kor Vexen
Aliases | Darth Sacrorum, Lord of Assimilation
Age | Over eight-hundred years old
Species | Anzati

Rank | Legion General
Gender | Male
Vocal Sample | Vel'Koz
Force Sensitive | Yes

Physical Appearance




Height | 6'5" Natural Height - 8'5" Armored Height
Weight | 250 lbs
Build | Muscular

Hair Color | White
Skin Tone | Pale
Notable Features |

Vexen possesses no notable features as he is always wearing a helmet. The only notable features that identify his species is when his feeding tentacles extend out of his helmet. Apart from his actual appearance, his armor is designed with an odd emphasis on an archaic aesthetic design.
Psychological Information



Sexuality | Asexual
Relationship Status | Single
Personality |

Vicious | Cunning | Merciless | Manipulative | Cruel
Vexen is a cold and calculating individual that spares little time in looking over a situation to see how best to approach and overcome it. The centuries of his existence has fashioned him into a relentless and cruel individual who will not hesitate to cull the weak if they serve no purpose or provide him an advantage over his enemies. He utilizes whatever means necessary to achieve victory, and will do so in a brutally efficient manner with little waste. He manipulates battlefields as skillfully as he does individuals.
His position as a figure of authority within the military is not without merit either, as he is a charismatic and driving force for his troops, igniting passionate fires within his men to do all that they are capable of and pushing them to go even further beyond. His words strike chords within those he speaks to, whether inspiring action and compliance or striking fear into the hearts of his enemies.

Abilities and Traits



Vexen possesses a unique trait that activates when he feeds; a mutation that allows for him to absorb the memories of those he defeats and feeds off of, granting him access to their experiences and memories and adding them to his own. However because of that, he often suffers from flashbacks to memories that do not belong to him, but those of the people he had fed from.

Vexen's mastery of the Force primarily revolves around the Sense and Alter aspects, and his most powerful ability is Force Stasis, being able to project a bubble around him that freezes people or projectiles around him. This allows him to dodge ranged attacks as well as make enemies foolish enough to come close easy prey to his lightsaber.

Vexen is a master of Djem So and Makashi, focused heavily on counterattacks and creating an opening for him to utilize and exploit with a swift strike. Vexen also practiced Shii-Cho a great deal as he preferred to disarm in order to feed off fresh opponents rather than dead ones.


+Experience Above All Else+
Vexen's greatest strength lies in the centuries of combat he has lived through and experience gained. His time alive have only lead to his growth and prowess as a fighter, having seen all manner of fighting styles, adapting his personal favorites into his own style and being able to recognize stances and the styles of combats they would utilize. This extends over to military maneuvers and formations, giving Vexen a vast edge over even the most seasoned of generals.

-Psychosis-
Vexen's genetic mutation also causes him to suffer intense migraines and recall memories that are not of his own. As such, he is susceptible to being distracted at critical moments during combat.

+In the Genes+
Vexen's innate qualities and traits as an Anzat alongside someone who has trained in the use of the Force, makes him a dangerous opponent even against other Force Sensitives. His powers of subtle persuasion is a powerful tool of incapacitation and neutralization either for purposes of gaining information or feeding.

-None Can Touch Me-
Vexen's superiority complex plays a heavy hand in what decides the outcomes of his battles. His hubris will always lead him to underestimate his opponents in duels.

+Till All Are One+
Due to a genetic mutation, Vexen possesses a unique trait even among Anzat, which is to absorb the memories of those he feeds off of, gaining their knowledge and in turn being able to utilize it to his advantage. Additionally, any attempt to peer into Vexen's mind usually results in failure due to the endless voices and memories stored within him. Many attempts to do so have resulted in despair or insanity within those unfortunate enough to try.

-Old Battle Scars-
A defeat that Vexen suffered led him to have permanent respiratory damage that even his regenerative properties were unable to heal, forcing him to wear a respirator. Though he keeps the fact that his respiratory system damage well hidden, he still suffers from overly physical tasks that tax him.

Equipment



Armor of Kor Vexen
[ x ]

Devourers Maw [Lightsaber]
[ x ]
Recognition


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[Insert General Information Graphic]


Name | Kim Joo-Hyun
Aliases | Kim
Age | 38
Species | Atrisian
Gender | Male

Occupation | Ex-Hitman
Force Sensitive | Yes, but not trained

[Insert Physical Information Graphic]


Height | 6'0"
Weight | 180 lbs
Build | Athletic

Eye Color | Brown
Hair Color | Black
Hair | Shaved

[Insert Psychological Information Graphic]


Sexuality | Heterosexual
Relationship Status | Single
Personality |
TBA
[Insert Ability and Traits Information Graphic]


+Know the Body+ Joo-Hyun's profession has given him much insight to a living being's body. Extensive study of both human and alien anatomy has allowed for him to identify and efficiently strike weak or vital areas that can incapacitate or cause the victim to die in a short period of time such as vital arteries.

-No More Killing- Joo-Hyun after having come to a realization of his past actions and how many people's lives he has ended with his hands now seeks to save as many as they had taken. As a result, he refuses to kill anyone, no matter how vile of a person they may be. However, this does not mean he will not break a few bones and limbs along the way of those he deems as wicked.

+The Best Do Not Rest+ Over the many years Joo-Hyun has trained to become an assassin, he has learned a great many skills to help him accomplish his jobs. He is an expert in hand to hand combat, both armed and unarmed, usage of any commonly produced weapon of any variant, as well as the ins and outs of every aspect of his field. He is a force to be reckoned with even amongst those that share similar occupations.

[Insert Equipment Graphic]


Typical Attire | Joo-Hyun's typical attire usually consists of a pinstripe suit along with a pair of leather gloves so that he does not leave behind any fingerprints. Though he does not kill anymore and does not need to worry so much about leaving fingerprints, wearing gloves is more of a habit for him. His suit is woven from shell spider silk to provide some protection.




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Kim Joo-Hyun is an ex-hitman of Atrisian birth, born to a pair of Atrisian parents that came from poor backgrounds. At a young age when it was realized that they could not support their child, his parents sold him off into slavery, where he was passed along from one owner to the next, being offered as little more than a bargaining chip. It was during his childhood that Joo-Hyun faced the harsh realities of the galaxy and came to the conclusion that the weak die off whilst the powerful picked at the corpses of those that they had slaved to death. In some twist of fate around the age of nine, he was sold off to a rather mysterious woman, one who took interest in Joo-Hyun from a glance. It was then and there that Joo-Hyun learned that he would not be of the weak that would die off.
The woman who had bought Joo-Hyun had brought him to the far reaches of Hutt space, where he was met with three individuals of similar age to him; A female Rodian by the name of Deemo, a male Arkanian by the name of Dekker and a human female by the name of Syrena, all of whom came from similar situations. They were slaves sold by their parents from a young age, and here they stood now, already having outgrown the naiveness of children. It was for that reason that they were brought under the wing of the woman; perfect little balls of clay that would do anything to live a better life than what fate had given them.

As it would turn out, the mysterious woman who had brought them together was notorious in the shadowy corners of the Outer Rim and Wild Space as an infamous hitwoman, and it was well past her time as well as her prime to the point where she deemed it necessary to pass down her craft and skills to those she had called her own. From a young age, they learned and fought, striving to be the best to gain the woman's favor as the best among the four. Joo-Hyun never entertained such a notion as striving to be the best for attention, but rather so that he would never have to worry about himself ever once the woman inevitably would pass away or her past caught up to her to bare its fangs.

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Joo-Hyun was an indifferent individual, and it was probably why his adoptive 'mother' took a particular interest in his growth. He would grow to become a young, up and coming hitman by the time he had reached his twenties, much sooner than his adopted brother and sisters. He was a mad dog in a mad world, baring his fangs when those who thought to trample him attempted to and tearing them apart when they refused to step down. He did as he was told, without question and without thought to an extent where some may call second nature. It wasn't until later in his young adult life that he began to think for himself.

By his mid-thirties, Joo-Hyun had established himself in a rather stable position that regularly received work, having been successful in not being identified in his jobs by any law enforcement. Whether it was fate or destiny that decided to throw a rock at him is uncertain when he took one of his last jobs as a ruthless and merciless hitman. He had been hired by a gang to kill a man who had owed protection money. Joo-Hyun did not think much of the man's life; his business, whether he was an honest or treacherous living being. He was given a face and asked to deliver a corpse.

Joo-Hyun had arrived late in the night in a relatively quiet neighborhood where the man was to be found. It was to be a quick job, but things went bad. As Joo-Hyun attempted to fatally stab the man, a blaster was drawn on him. A quick swing, a crack of a pistol and the scuffle was finished. The man he was sent to kill suffered a fatal injury that had outright killed him on the spot, but not before a physical round had been fired into his lower abdomen. The body had been left on the scene as he quickly fled the area.

His wounds, however, would not let him get far as he stumbled through the neighborhood, barely being able to keep his conscious. He would stumble and collapse by a home where he would have likely perished had a woman who came out not found him and immediately got him rushed to a hospital. Joo-Hyun would vaguely remember anything that happened after arriving at a hospital except for one thing before he had slipped into unconsciousness; the woman's face, and the genuine concern that she had shown as well as the kindness of her actions.


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By the time Joo-Hyun had awoken, the doctors had treated his wounds, but the woman was nowhere to be found. Having received the medical attention he needed, he quickly got himself out of the hospital to try and find the woman who saved his life. A man of his background did not have much trouble finding the details about her and her whereabouts and he soon set off to go and meet her. His search would bring him to a funeral home where the woman was in mourning with her eight-year-old son over the loss of her husband.

It normally would not have bothered him to come in and give his condolences as well as his deepest gratitude, but the image of the deceased man struck a chord deep within him. It was the face of the man he had been hired to kill, that nearly also killed Joo-Hyun in the attempt. It was in that instant that he felt something that he thought he would never experience; regret. Rather than introduce himself and do what he had initially come to do, he left. He was beginning to feel a shred of what he had been taught to ignore, to look past.

Still dressed in his bloodied clothes, he went to the local police station and turned himself in from the guilt he felt, having killed an innocent man because he owed money who was a loving husband and father and now faced with the eternal guilt that he would never be able to confront the woman who had no reason to save his life and let him die where he had fallen. Since it was the only crime he had admitted and turned himself in for, he was sentenced to twenty-five years in prison for second-degree murder on a clean record.

[Moar TBA]


 
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" You got a job, I got a price. "
General Information





Name | Arador Kahn
Aliases | Vice
Gender | Male
Age | 32

Species | Arkanian
Homeworld | Arkania
Voice | Jhin
Force Sensitive | No


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Physical Information





Height | 1.8 meters
Weight | 80 kilograms
Build | Lithe

Hair | Shaved
Skin Tone | Pale
Notable Features | TBA


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Psychological Information





Sexuality | Heterosexual
Relationship Status | Married
Personality |

Sociopath | Sadistic | Deceitful | Cruel | Laid Back
Kahn shares little regard for the life of anyone outside his immediate self and family. His sadistic nature has earned him a reputation for being an individual that one generally did not want to meet in a dark alley, particularly if you had a bounty on your head. Kahn has the mindset of a severe sociopath, exhibiting tendencies that set him apart from others while sharing little empathy for those around him. This is offset by his wife and child, whom he cares deeply for and will go to great lengths and extremes to protect and keep safe.
There are few redeeming qualities about Khan other than his dedication and love to family, and he has been known to enjoy inflicting as much pain as possible, even when it might be deemed unnecessary. He will lie his way out of any situation he can talk his way out of, but will more than likely resort to pulling out his weapons and letting a firefight ensue instead. Despite such a nature, he is cold and calculating, being sure to analyze the situations at hand and making sure he is able to get out of them should he feel cornered.
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Abilities & Traits





+Mind the Personal Space+
Cybernetic augments made to Kahn's body, specifically, his arms have made it so that he possesses above average strength. He is also well trained in a variety of different CQC techniques when blasters and gadgets just won't do the trick. This coupled with his training in close quarter combat make him an exceptional fighter at melee to short ranges and dangerous to take on.

-Sore Thumb-
Khan has never been one to be known for his subtle approaches and quite frequently makes his presence known through ostentatious acts. He lacks the ability to blend into a crowd, even if he was not wearing his bounty hunter gear. A Force Sensitive that is able to sense ill-will would be able to feel him coming well before he comes within visual range.

+The Hunt is On+
As a seasoned bounty hunter, Kahn specializes in tracking down his bounties across numerous sectors and has a very persuasive way of getting the information he desires. He will not hesitate to break a few bones or individuals along the way if it means getting to his prey. Over the years he has gained a considerable number of different interrogation methods.

-Backstabber-
Kahn has a history of double and triple crossing would be allies or friendlies. As a result of this, it is difficult for him to find a naive partner that hasn't heard of his bad history. He suspiciously has a long list of cooperative jobs where partners ended up dead on reward collection though no hard evidence can be found that Kahn is responsible for such treachery.

+Smoke and Mirrors+
Kahn is a deceitful individual who will utilize whatever advantages he can take to gain an edge over an opponent. If he spots any weaknesses or vulnerable points of attack, he will not hesitate to fully exploit them to his advantage in order to bring his opponents down. He also has a number of tricks up his own sleeves.

-Sometimes, Cowards Do Survive-
There is a fine line where Kahn draws in the sand as far as he is willing to risk his own wellbeing for while on the job. There have been a few times where Kahn has dropped his pursuit of a bounty after his prey has proven to be more work than they are worth, and as such, this has gotten him into trouble with his past employers. If too much effort is required, he will bail out.
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Equipment





[ http://starwarsrp.net/topic/118961-arador-kahns-armor/#entry1670441Khan's Bounty Hunter Armor]

[ KZ-41 'Shatter' Blaster Carbine ]


[ F-42 'Booster' Holster ]

Assortment of Explosives/Blades/Standard Munitions

 
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General Information



Name | Kor Vexen
Aliases | Darth Sacrorum, Lord of Assimilation
Age | Over eight-hundred years old
Species | Anzati

Rank | Legion General
Gender | Male
Vocal Sample | Vel'Koz
Force Sensitive | Yes

Physical Appearance




Height | 6'5"
Weight | 250 lbs
Build | Muscular

Hair Color | White
Skin Tone | Pale
Notable Features |

Vexen possesses no notable features as he is always wearing a helmet. The only notable features that identify his species is when his feeding tentacles extend out of his helmet. Apart from his actual appearance, his armor is designed with an odd emphasis on an archaic aesthetic design.
Psychological Information



Sexuality | Asexual
Relationship Status | Single
Personality |

Vicious | Cunning | Merciless | Manipulative | Cruel
Vexen plays the role of large brute with more muscles than brains well, but in reality is a reserved intellect. He is far more intelligent than most species due to his extended lifespan. He prefers to lull opponents into a false sense of intellectual superiority before taking the opportunity to take them by surprise when he expresses a sudden change in his ability to comprehend. One of his favorite methods of psychological warfare is when he feeds off of a victim and uses their personal thoughts, feelings and memories against someone who was closely affiliated with them, filling them with dread and despair. He does have periods of time where he is genuinely unable to focus properly, usually due to extended periods of him not feeding or suffering from memory relapses of past victims.
Some may go to such lengths and call him overly dramatic, but in reality he just has developed a taste for theatrics and drama. Despite his cold and steely exterior, he does seem to possess a level of calm and patience that some might assume from a Jedi but not a Sith. Nevertheless, he still enjoys the company of his peers, even if he does seem to be the type to not let anyone close to him. His demeanor seems to change from time to time, moving from one extreme end to the other under certain circumstances, but for the most part, he remains in control.

Abilities and Traits



Vexen possesses an ability similar to that of hypnosis or Force Persuasion that he uses to manipulate his opponents. It can be used to easily overpower the minds of less intelligent beings that he can feed off of or subtly persuade those that have a higher capacity of intelligence. While not as practical for use in the middle of battle, it does serve its uses when Vexen chooses to manipulate people for his own purposes. He possesses all the qualities of Anzat, though to lesser degrees apart from his ability to hypnotize or influence people, most likely as a result of his genetic mutation.

His mutation allows for him to absorb the memories of those he defeats and feeds off of, granting him access to their experiences and memories and adding them to his own. However because of that, he often suffers from flashbacks to memories that do not belong to him, but those of the people he had fed from. Vexen's mastery of the Force primarily revolves around the Sense and Alter aspects, and his most powerful ability is Force Stasis.

Vexen is an expert practitioner of Djem So and Makashi, focused heavily on counterattacks and creating an opening for him to utilize and exploit with a swift strike. Vexen also practiced Shii-Cho a great deal as he preferred to disarm in order to feed off fresh opponents rather than dead ones. His lightsaber combat is regarded as strange, his form not as refined as what might be expected if he had been trained from a younger age. Those who do figure out that he is an Anzat capable of gaining knowledge and experience through consuming the memories of past foes might speculate his knowledge of wielding and using a lightsaber stems from a defeated opponent he had fed off of.


+Experience Above All Else+
Vexen's greatest strength lies in the centuries of combat he has lived through and gained.. His experiences have only lead to his growth and prowess as a fighter, having seen all manner of fighting styles, adapting his personal favorites into his own style and being able to recognize stances and the styles of combats they would utilize. This extends over to military maneuvers and formations, giving Vexen a vast edge over even the most seasoned of generals.

-Psychosis-
Vexen's genetic mutation also causes him to suffer intense migraines and recall memories that are not of his own. As such, he is susceptible to being distracted at critical moments during combat.

+In the Genes+
Vexen's innate qualities and traits as an Anzat alongside someone who has trained in the use of the Force, makes him a dangerous opponent even against other Force Sensitives. His powers of subtle persuasion is a powerful tool of incapacitation and neutralization either for purposes of gaining information or feeding.

-None Can Touch Me-
Vexen's superiority complex plays a heavy hand in what decides the outcomes of his battles. His hubris will always lead him to underestimate his opponents in duels.

+Till All Are One+
Due to a genetic mutation, Vexen possesses a unique trait even among Anzat, which is to absorb the memories of those he feeds off of, gaining their knowledge and in turn being able to utilize it to his advantage. Additionally, any attempt to peer into Vexen's mind usually results in failure due to the endless voices and memories stored within him. Many attempts to do so have resulted in despair or insanity within those unfortunate enough to try.

-Old Battle Scars-
A defeat that Vexen suffered led him to have permanent respiratory damage that even his regenerative properties were unable to heal, forcing him to wear a respirator. Though he keeps the fact that his respiratory system damage well hidden, he still suffers from overly physical tasks that tax him.

Equipment



Armor of Kor Vexen
[ x ]

Devourers Maw [Lightsaber]
[ x ]

SI-PES Defender Personal Energy Shield
[ x ]

Recognition


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[SIZE=9pt]Name |[/SIZE][SIZE=9pt] Kurata Fumi[/SIZE]
[SIZE=9pt]Nickname or Alias |[/SIZE][SIZE=9pt] None, Currently.[/SIZE]
[SIZE=9pt]Titles |[/SIZE][SIZE=9pt] None, Currently.[/SIZE]

[SIZE=9pt]Species |[/SIZE][SIZE=9pt] Near-Human[/SIZE]
[SIZE=9pt]Subrace |[/SIZE][SIZE=9pt] Atrisian[/SIZE]
[SIZE=9pt]Age |[/SIZE][SIZE=9pt] Adult, Early 30s[/SIZE]
[SIZE=9pt]Gender |[/SIZE][SIZE=9pt] Female [/SIZE]
[SIZE=9pt]Height |[/SIZE][SIZE=9pt] 5’8"[/SIZE]
[SIZE=9pt]Weight |[/SIZE][SIZE=9pt] 130 lbs[/SIZE]
[SIZE=9pt]Physique |[/SIZE][SIZE=9pt] Athletic; Slim Muscular Build[/SIZE]
[SIZE=9pt]Eye Pigmentation |[/SIZE][SIZE=9pt] Dark Brown[/SIZE]
[SIZE=9pt]Hair Colour |[/SIZE][SIZE=9pt] Black[/SIZE]
[SIZE=9pt]Skin Complexion |[/SIZE][SIZE=9pt] Pale[/SIZE]

[SIZE=9pt]Occupation |[/SIZE][SIZE=9pt] Sith-Imperial Agent, Saariasash Inquisitor[/SIZE]
[SIZE=9pt]Primary Allegiance(s)|[/SIZE][SIZE=9pt] The Sith Empire, The Saairasash[/SIZE]
[SIZE=9pt]Contractual Allegiance(s)|[/SIZE][SIZE=9pt] N/A[/SIZE]
[SIZE=9pt]Current Status |[/SIZE][SIZE=9pt] Active; Transient Deployment.[/SIZE]
[SIZE=9pt]Homeworld |[/SIZE][SIZE=9pt] Atrisia[/SIZE]
[SIZE=9pt]Known Residence |[/SIZE][SIZE=9pt] N/A[/SIZE]
[SIZE=9pt]Languages Known |[/SIZE][SIZE=9pt] Galactic Basic, Mando'a, Huttese, Corellian, Binary, Bocce, Atrisian[/SIZE]
[SIZE=9pt]Languages Spoken|[/SIZE][SIZE=9pt] Galactic Basic, Corellian, Binary, Bocce, Atrisian[/SIZE]

[SIZE=9pt]Force Sensitive |[/SIZE][SIZE=9pt] Negative[/SIZE]
[SIZE=9pt]Midichlorian Count |[/SIZE][SIZE=9pt] Low[/SIZE]
[SIZE=9pt]Known Alignment |[/SIZE][SIZE=9pt] The Sith Empire[/SIZE]

[SIZE=9pt]Marriage Status |[/SIZE][SIZE=9pt] Single[/SIZE]
[SIZE=9pt]Spouse |[/SIZE][SIZE=9pt] N/A[/SIZE]
[SIZE=9pt]Children |[/SIZE][SIZE=9pt] N/A[/SIZE]
[SIZE=9pt]Parent(s)|[/SIZE][SIZE=9pt] Alive[/SIZE]
[SIZE=9pt]Siblings |[/SIZE][SIZE=9pt] None[/SIZE]

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Face Claim | Ha-Ji Won
Voice Sample | Here
[SIZE=9pt]Theme Song |[/SIZE][SIZE=9pt] [/SIZE]Hope and Glory

[SIZE=9pt]Known Skills |[/SIZE]

  • [SIZE=9pt]Advanced Close-Quarters Combat, Marksman, Survival, Espionage, Sabotage, and Infiltration.[/SIZE]
[SIZE=9pt]Distinguishing Features |[/SIZE]

  • [SIZE=9pt]Faded scars, burns, and other wounds etched around her body due to past battles. Reminders of mortality.[/SIZE]

  • [SIZE=9pt]Former Legion Unit Tattoo on her upper back - A crimson spearhead behind a bared set of fangs.[/SIZE]
[SIZE=9pt]Strengths |[/SIZE]

  • [ Tenacious ] | Even though she may not seem like much and appear to be frail, Kurata is a tenacious individual, with a fierce desire to succeed above all else and prove herself over her peers. She will go as far as her body can go before giving out.

  • [SIZE=9pt][ Military Training ] | Kurata was a member of the Imperial Legion before being reassigned to the Saaraishash. Her training has given her an extensive edge in combat over most. She is capable of handling a wide variety of weapons along with combat skills to match such as hand to hand or CQC.[/SIZE]

  • [ Lightweight ] | Kurata's size makes her fairly quick on her feet. Her agility and speed are superior to her strength, and she utilizes it to evade or tire out her opponents. This speediness on foot also translates to her mind, where she is a quick thinker and assesses situations quickly to act upon.
[SIZE=9pt]Weaknesses |[/SIZE]

  • [ Endurance ] | Though she has military training, her size and build make her not very good at taking hits. While she places an emphasis on dodging or using her opponent's own strength against them, she is not particularly strong physically and will lose when it comes to a blow for blow slugfest.

  • [ Outclassed ] | Sometimes there will be situations where Kurata will simply be outclassed. In situations where she is against a trained Force Sensitive, she will likely lose simply because she is a Non-Force User. In situations like these, she will likely choose to make a tactical retreat.
[SIZE=9pt]Behavioral Assessment |[/SIZE]

Kurata is a woman with strong resolve; she puts her best effort into whatever she sends her mind to till she sees it to completion. She can be stubborn at times, but her tenacity proves to be one of her better traits a majority of the time. She is smart and will know when it is best to back down and reassess the situation. Her mind is as flexible as her body is, so she's open to opinions of others, though she only truly takes into consideration the opinions of those who have earned her trust.

Speaking of trust, Kurata is a difficult woman to win over. She is wary of all those around her and is just as ready to sink a vibroknife into their back as they are ready to stab her. To say that one has earned her trust is an accomplishment in and of itself. Her dedication to her work usually takes priority over anything else, which has impacted her social life quite significantly. She is very much a by the book type of person unless it comes to an order that she knows is flawed in which case she'll figure her own way around it.

Kurata will spare little to no mercy for those who oppose the Sith Empire. The way she sees it, those who actively oppose The Sith Empire have stomped and spat on the good faith that they try to offer; and those people have forfeited any mercy offered. Second chances are something that Kurata believe very little in, and offering them are something she does on even rarer occasions.

[SIZE=9pt]Biography |[/SIZE]

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[ Insert Flavor Text on Induction into Military to Early Military Career ]

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[ Insert Flavor Text on Legion Career, Transfer to Saaraishash, Up to Present ]
 
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Overview



| Name | Droz Munin
| Species | Human
| Title | N/A
| Age | 42
| Gender | Male

| Physique | Athletic
| Height | 1.83 m
| Weight | 70 kg
| Eyes | Dark Brown
| Force Sensitivity | Negative

Traits



[ Cunning ] Droz is a naturally cunning individual who can assess a situation quickly and find the best way to turn it to his advantage. What would once be a problem can be twisted and morphed into something beneficial due to his quick wit and ability to silver tongue his way through an issue. Though he is an honorable individual, it doesn't mean he doesn't have his own deceptive side as well.

[ Crazed Zealot ] Droz is and always has been a firm believer in the original Mandalorian ways. Respect gained through combat, where only the strongest are in power. He would never follow any individual he considered as beneath him, or unworthy to lead him or his clansmen. There is nothing Droz wouldn't do to restore the glory of the Mandalorians, even if he had to help build a mountain of bodies to reach its peak.

[ Battle-Hardened ] Droz has spent a majority of his life in battle. Since he was a young boy, he has always been obsessed over the warrior culture that he would one day become a part of. Combat has steeled his resolve, and his skills in close to mid range combat are something to be both feared and respected.

[ Fly Me ] Droz while being a respectable warrior on the ground, cannot fly a starfighter worth a
poodoo. He considers anything that flies through the air with controls outside of a jetpack as a flying
coffin and refuses to take up any sort of responsibility in operating any such vehicle.

Biography



Birth - Childhood - Responsibility
Honor - Clan - Defiance
Deception - Wrath - Vengeance


Equipment

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Name | Careena Fett
Aliases | White Wolf, Alor
Age | 36
Species | Human
Gender | Female

Faction | Clan Fett
Homeworld | Concord Dawn
Occupation | Alor to Clan Fett
Force Sensitive | No


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Height | 6'0"
Weight | 145 lbs
Build | Slim / Athletic

Eye Color | Dark Brown
Hair Color | Coal Black
Skin Color | Pale


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Sexuality | Heterosexual
Relationship Status | Single
Personality |

Cool-Headed | Cold-Hearted | Disciplined | Judgmental | Fearless

Careena has grown into a woman of resolve and confidence over the years, and it has shaped her to who and what she is. Drawing from her background as a Mandalorian, Careena is fearless and disciplined in all that she does. While she will not typically be on the frontlines leading the charge, those who fight with her can rest easy knowing that she has their back from afar, keeping watch over her fellow warriors like a guardian angel. She keeps her emotions in control while on the field and a level headed approach to any situation, both in and out of combat. Due to this she does come off as a cold-hearted individual, her regards for loss of life outside of her own clan are not something to take pride in as her extremely judgmental leaves much to be desired as far as her likability as a person goes. Some of these traits she adopted after the previous alor of Clan Fett, both in admiration and respect for their manner of thinking and operating that has shaped Clan Fett to become what it is.
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+Deadeye+
Careena is a highly regarded marksman, being able to take down a target with great accuracy and surgical precision. Her marksmanship is something to draw inspiration from as she is able to not able hit a moving target with great accuracy, but hit a moving target while on the move as well in the air.

-Endurance-
Careena while a skilled warrior, is not the most durable or resilient of Mandalorians. She has a relatively small form and light weight, making it difficult to outlast larger or stronger opponents, as a result she resorts to using her opponent's own strength against them to compensate.

+Warrior Spirit+
Careena is a Mandalorian Warrior before all else. Her pride and honor as a warrior are something she holds to the highest degree and will protect that pride and honor no matter what. As a result she will fight to her dying breath before letting it ever be trampled upon. Her pride in both her clan and culture are what drive her, and her tenacity is something to admire.

-Stubborn-
Due to her nature and pride, Careena often comes off as blunt and hard to win over in any capacity. She is stubborn to a fault, and once her mind is set on something, it is incredibly difficult to dissuade her from becoming an unstoppable machine that is driven to achieve whatever goal she has set forth, regardless of difficulty or likelihood of success.


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Personal Beskar'gam | TBA

Signature Weapon | Careena's signature weapon that she is most frequently seen wielding is a lever action hybrid rifle that features a double barrel design and alternate fire modes. It's primary mode is a long range blaster sniper with an electronic scope that can sync to her HUD, capable of delivering devastating blaster bolts from long range. Her secondary mode allows her to fire slugs via a Verpine shatter gun design for the second barrel, capable of delivering devastating slugs of varied ammunition types to suit the situation at medium ranges.




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Strength was something that Careena has admired and respected ever since she was a young girl, and survival of the fittest was a persistent concept in her life that shaped who she would grow to become. Born on Concord Dawn, Careena was introduced to Mandalorian culture from a young age, inspired by her mother who was a Mandalorian who raised her on her own after her father had been killed in battle. She admired the spirit of the warrior culture and all that it embodied and would grow to follow its traditions, adopting it herself as she was nurtured and molded into a warrior that could one day serve her clan and people when the time came that they would be called upon to serve a higher calling. One thing that Careena had become exceptionally skilled in was accuracy using ranged weapons and aerial combat. She could shoot a credit chit out of someone's hand without even being seen with a long ranged rifle.

Growing up, Careena was taught to rely on her own strength, something she took to heart for a majority of her early life as a teenager to young adult as she had joined Clan Fett like her mother. She was a distant individual who strayed away from getting too close to others, perhaps a reason to why she chose to operate from range when in battle, but eventually came to appreciate working in a larger group; after all, wolves operated best in packs to take down greater foes. She served Clan Fett dutifully and to the best of her abilities, covering her fellow clan members from afar, like a guardian angel that protected her comrades. When the time of war came down upon Mandalorians where clans found themselves at odds with one another or allied with each other, Clan Fett and Careena stood against those who stood with Yasha and defied her claim to the title.

The ensuing conflict that resulted in many members of Clan Fett dying laid the foundation for how Careena would treat those who bent the knee to a person she saw as unfit to lead or unite the Mandalorians. Following her Alor [member="Koda Fett"], Careena had steeled her resolve and would do her best in taking Clan Fett to even greater heights. While their numbers were few compared to the other clans, it is a name that they hold high with pride and any foolish enough to try to tarnish it would soon find themselves eating their foolish words. While the Fetts as a whole were much like lone wolves operating independently across the galaxy, it was when they banded together to pursue a common cause that they were at their fiercest.

In the following years were the Clans who had defied Yasha faded into the shadows to plot and scheme their vengeance, Careena would soon be handed the responsibility and burden of becoming Alor to Clan Fett . While many held Koda in contempt for his absence and lack of leadership, Careena still remained loyal. In time, Clan Fett would be left to the care and responsibility of Careena, a position she took with both humility and pride, while being given Koda Fett's blessing and graces. Those who have had doubts about her ability to lead the Fetts came forth, but put those doubts to rest when they saw the lengths that Careena was willing to go.
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Chosen of the Sun
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  • | Name | Escanor Ragnos
  • | Nickname(s) | Ragnos the Deathless/Ragnos the Gladiator
  • | Title(s) | Champion of the Ring
  • | Species | Near-Human
  • | Sub-Race | Thyrsian
  • | Age | Forty-Two
  • | Gender | Male
  • | Force Sensitivity | Yes, but untrained
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  • | Height | 188 cm (6'2")
  • | Weight | 182 kg (181 lbs)
  • | Physique | Muscular
  • | Eye Color | Dark Brown
  • | Hair Color | Black, Buzzcut
  • | Skin Color | Dark-Skinned
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  • | Occupation | Private Military Contractor, Bounty Hunter, Warrior
  • | Association | The Golden Company, Thyrsus
  • | Status | Active
  • | Homeworld | Thyrsus
  • | Marriage Status| Widower
  • | Relations |
    ​​| Spouse | Sienna Ragnos - Wife [Deceased]
  • | Children |

Nilrem Ragnos - Daughter [Deceased]


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  • | Known Combat Skills |
    Master of the Spear
  • Close Quarter Combat Specialist [Armed/Unarmed]
  • Expert Weapons Handling [Medium-Close Range]

[*]| Passive Skills |
  • ​​Force Healing
  • Precognition

[*]| Strengths |
  • Masterful Close Quarter Fighter
  • Extraordinary Unenhanced Strength
  • High Endurance and Stamina

[*]| Weaknesses |
  • ​​Can't fly for his life
  • Long Ranged Combat
  • Superiority Complex/Extreme arrogance


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  • | Sexuality | Heterosexual
  • | Personality |
Brave | Arrogant | Spirited | Blunt | Boastful

Ragnos is a man of conviction and willpower. He has survived many years of combat, torture and pain, bringing himself above and beyond what would normally break a man. He has withstood the test of time and did so with a smile set upon his face. Ragnos despite his past is an unusually spirited and light hearted individual, bringing an uplifting aura with him to any battle. In many ways, people mistake him for someone with a kind heart, a mistake they realize when Ragnos engages in combat.

Outside of battle, Ragnos is typically a pleasant individual to be around with an open heart and ear though he has a tendency to be blunt and to the point where he finds necessary. This changes drastically when he is engaged in combat, taking on a much more arrogant personality, often looking down upon his enemies as if they were mere beasts, like the ones he fought in gladitorial pits with his life at stake.

Humor and a lighthearted attitude is a guise that Ragnos wears to cope with the loss of his wife and child, as they would not want to see him in any other light. Battle is used as a release of all of Ragnos' aggression, and he looks upon all those he sees as enemies with pity. Not because he feels anger towards any of them specifically, but because they will die in the stead of those responsible for the loss of those closest to him.
 
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Name | Celendis Astraia
Aliases | Celene, Astray
Age | 28
Species | Human
Gender | Female

Faction | Silver Jedi Order
Occupation | Jedi Knight
Force Sensitive | Yes

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Height | 5'11"
Weight | 140 lbs
Build | Slim / Athletic

Eye Color | Light Hazel
Hair Color | Coal Black
Skin Color | Pale

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Sexuality | Heterosexual
Relationship Status | Single
Personality |

Empathetic | Distant | Calm | Quiet | Peaceful
Celendis is a woman who retains a calm and collected aura around her, and much like an aura, seems to extend it to those who are in her presence. Rarely will Celendis show any form of emotional outburst as to not let her emotions compromise her, though this results in many who do not know her believing she is a cold and heartless individual. She is quite the opposite, and is a very empathetic individual who tries her best to help those around her in whatever way she can. Though she tries her best to be as open of an individual as possible, some may be intimidated to approach her.
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+Serene Storm+ One of Celendis' most notable attributes is her impressive acrobatic prowess and speed. Those who see her in action often comment on the fluidity of her movements like that of water, flowing from one stance into the next with little wasted momentum or actions. This also applies to her expertise in Teras Kasi, being able to move with speed and fluidity to disarm her opponents with nothing more than her bare hands.

-Blind- When Celendis was a young Padawan, an encounter with a Sith left her permanently scarred. While they were able to heal the injury, the encounter left her without her eyesight. She also cannot perceive Force Dead individuals that well either, but can roughly estimate their position with Force Sight.

+Attuned with the Force+ Over the years after Celendis was made permanently blind, she trained in the use of Force Sight. Her physical eyes may be long gone, but in its place a much more comprehensive of the Force as it permeates through everything and everyone around her has left her with a stronger grasp on the Force overall. Her connection to it is particularly strong as is seen with her understanding and usage of it.

-Pacifist- Celendis possesses a certain level of naivety when it comes to the Galaxy at large. She is always far too quick to assume that people will choose the path of least resistance and not resort to senseless violence, constantly expecting that a shred of humanity or reasoning will prevail over even the vilest of individuals.

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Typical Attire | Celendis typically wears a dark set of clothes with gilded accents. There is nothing too remarkable about her clothing apart from the fact that they are woven from Glistaweb silk that made it shimmer slightly in the light. She also carries around a pure white length of fabric that she has wrapped around her upper arms.

Twin Lightsabers | Celendis as a practitioner of Jar'kai, wields a pair of twin lightsabers that glow with a light blue hue. Their design is relatively simple, consisting of a white cylindrical base capped on both ends with a black case.




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Celendis Astraia is a female Human born on the planet Alderaan, her mother being Atrisian and her father being Alderaani. Celendis did not have much of a childhood, but her parents loved her nonetheless and for the early years of her life, she lived a plain and simple infancy. Though she was young, her connection to the Force was strong, which was what inevitably led a Jedi Master to her home, and what eventually convinced her parents to relinquish Celendis into the care and tutelage of the Jedi Order. From a young age, Celendis was a bright and lively individual, full of spirit and eager to learn the ways of the Jedi.

From a young age, Celendis exhibited potential as a Jedi as a child. Her aptitude for lightsaber combat was impressive, showing potential to be a great bladeswoman in the future should she continue her training. As the years went by, so grew Celendis and her eagerness to learn more and more about the Order that she was apart of. She would eventually grow old enough to become a Padawan learner under the tutelage of a Miralukan Jedi Master.

Since becoming a Padawan, Celendis has spent much of her time travelling the Galaxy with her master, learning about the vast space and all of its creatures and inhabitants. It was a peaceful time for her to grow and learn at a leisurely pace. Much
of the time she spent training was focused around controlling the Force, as her
lightsaber skills were already well honed.

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As she continued to explore the Galaxy with her master, she would encounter all manner of individuals, from good to bad. Her encounters led her to meet more bad than good, but it was an opportunity for her to offer help. Though her experiences with each varied greatly, she learned to empathize with the feelings and experiences of those she met, doing her best to understand what led each to where they are now, and if they were on a dark path, how best to set them straight and return them to a better path. She never forced her ideals on those she encountered, but merely provided them an option or chance at redemption.

Celendis spent a number of years continuing to learn whatever her master had to offer, coming to respect all life regardless of their origins or home. She was naive in the sense that she believed that everyone and everything was capable of redemption and proving themselves to be a good hearted being. She eventually picked up Teras Kasi and becoming proficient in it, preferring it over lightsaber combat as she had come to believe in the philosophy that a Jedi should never draw their lightsaber unless they were prepared to take a life, a concept which she holds fairly close to the chest as something she would dedicate herself to.

Her pacifistic nature however would eventually lead her to one day face a problem that she would face the consequences for the rest of her life that she would bear to this day.

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Celendis' travels with her master would one day have her first encounter with a Sith, an individual she could not reach no matter how hard she tried. A battle between the Sith Lord and Celendis and her master would soon follow. The Sith was much stronger than she had expected, as she had no prior experience with any before. Unknown to Celendis, her master had done their best to keep her sheltered from battle. While her skills with a lightsaber was enough to keep pace with the Sith, she would eventually have a lapse in judgement that made her vulnerable and resulted in her receiving permanent damage to her eyes.

This battle would continue between her master and the Sith as Celendis had been left blinded and unable to focus on anything at all, making her useless. Eventually her master would succeed and defeat the Sith, forcing them to retreat. Celendis would spend the next year recovering, though her life was made significantly harder due to her physical blindness. To atone for their failure, Celendis' master would spend the next several years sharpening her understanding and use of Force Sight. Despite the traumatic experience, Celendis would grow to overcome it and move past it, able to 'see' far better than she had before.

Celendis would eventually become a Jedi Knight after overcoming her disability. Soon after departing from the companionship of her master, she would continue her travel amongst the stars, where she would eventually find the Order of Silver Jedi, a path she now follows.


 

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