Star Wars Roleplay: Chaos

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Approved Tech Knights Obsidian Leathers

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  • Intent: To create a set of traveling leathers for use by the Knights Obsidian
  • Image Source: HERE
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Classification: Leather Armor
  • Weight: Very Light
  • Resistances:
    • Blasters: Very High
    • Kinetic: Very High
    • Lightsabers: Very High
    • Sonic: None
    • EMP/Ion: Low
    • Elemental: Very High
    • Electric: Low
    • Force: Very High
    • Acid: Very High
    • Pressure: None
    • Radiation: None
    • Extreme Heat: Average
    • Extreme Cold: Low
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  • Alchemized: The armor has been alchemized to completely change the molecular structure of the Cloth and Leathers on the armor, vastly increasing its defensive capabilities.
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  • Alchemized: The armor boasts extreme defensive capabilities for its weight thanks to the presence of Sith Alchemy in the materials.
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  • Leather Armor: Boosted via Alchemy as it may be, at the end of the day it is still just leather armor, and lacks the ability to defend against certain attacks, such as Sonic or Radiation.
  • One Trick Pony: While effective, the armor features no tricks or other add-ons. Nor does it possess the ability to easily add these.
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Created after the introduction of formal robes for the Knights Obsidian, the Leathers are a mark of station among the Knights. Upon their promotion from Squire to Knight, members of the Knights Obsidian are granted a set of Leathers to mark their new rank as a full blooded Knight. While the leathers are basic, they offer excellent defense, and are a solid choice for the standard Knight. Or at the very least, shall serve its purpose until the Knight is able to commission personalized armor should the Leathers prove unsatisfactory.
 
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