Shaddi
King of Shawken

Image Source: Google image search Imperial raider
Affiliation: ZTI, OS
Manufacturer: ZTI
Model: Kevn-class Star destroyer
Modularity: Can be retrofitted (Will require a special resubmission for that individual ship)
Production: Minor.
Material:
- Titanium reinforced Quadanium steel Hull
- Alusteel under armor
- Ferrocarbon internal structure
- Starship components
- engine parts
- Weapon components
Length: 1000
Width: 450 meters
Height: 240 meters
Armament: 18
- 4x Octuple Barbette Turbolaser placed on the sides for when broadsides are called for. (two on the left and two on the right side of the ship, along it's "equatorial" region)
- 6x Very long range triple barreled Mass driver cannons (Four batteries are placed in a firing line along the top while two are placed at the bottom and are there for capable of planetary firing.)
- 8x Quad heavy-turbolaser Cannons
- 10x Heavy-turbolaser batteries
- 4x Assault concussion missile tubes (2 missiles each)
- 14x dual Ion cannons (Seven emplacements are placed around logical targets on the hull for use against enemy star fighters/bombers)
- 10x point defense dual turbolaser cannons (Ten batteries placed at ideal locations so as to provide decent anti missile and fighter/bomber coverage.)
- 11x Flak cannons (placed individually around the hull to provide the best coverage against Fighters and bombers.)
- Ray shields: They absorb lasers like a sponge, and sometimes they even manage to deflect some. When a shield has taken too many hits, it simply burns out, and needs to be recharged. The ray shield is placed in an overlay on top of the thermal shield to absorb the laser and energy fire of enemies ships while the thermal shield takes in the solid slugs.
- Thermal shields: A more powerful version of the more common deflector shield. Like the deflector shield, the Thermal shield can deflect laser and projectile fire and can withstand a direct hit from a volley of torpedoes. Once the ray shield needs to be recharged the thermal shields pick up the slack in the energy weapon department.
- AR-0B: generates an ablative energy current through the starship's hull to reduce hull damage when the shields are down.
Hangar:
4x Squadrons of Âhcena Interceptors ( totaling in 48 interceptors )
4x Drop ships/Gunships
Special Features:
Sensors and communications
- Sensor systems: The ship boasts an array of sensor systems that includes a Wide Range sensor as well as Long range sensors
- Holonet Transceiver
- Communications Array
- Subspace transceiver
- Hyperwave transceiver
- Proximity indicator: An indicator that tells the bridge of nearby ships, missiles, celestial bodies/objects as well as other objects.
- Distress Beacon
- Encryption module
- Navigation computer: Allows the ship to jump with pin point accuracy into an engagement or ambush.
- A life form indicator: though typically grouped with sensors, it is technically a sophisticated computer program designed to be used in conjunction with other sensor types. It analyzes the data provided by other sensors to determine if a life form is present, and if so, what kind.
- Ion scrambler: This ensures that unwanted listeners will not be able to track the location of the ships transceiver transmissions signal's origin point.
- Frequency jammer
- G-003 Tri-Tracker
- Hyperwave signal interceptor: a sensor that detects the telltale fluctuations in the local hyperspace field that result whenever a starship enters or exits hyperspace. It can not indicate the origin or destination of a ship, but can record its entry or departure, as well as its mass and speed. Hyperspace signal interceptor is also capable of tapping into hyperspace based transmissions, such as those broadcast by the HoloNet and Hyper-radios, as well as communications through subspace.
Internal components
- I-a2b solar ionization reactor: A large output reactor to power the ship's high power needs.
- Medical bay: The ship sports a medical bay.
- Escape Pods: Fired from the back sections of the ship with six bays, the pods can hold up to 12 people in them at a time and have consumables for 1 week for all of them, if they ration it.
- Standard Detention Cells: Total of 20 cells capable of holding 4 prisoners each at a time.
- Life support systems
- Environmental Converter
- Artificial gravity Generators
- anti-concussion field generator: This field generator creates a magnetic field around the spacecraft which can cause missiles or other forms of projectiles to misfire or fire too early causing them to miss the craft.
- Hyperwave inertial momentum sustainer
- Turbolifts: to get around the ship.
- Docking ring: Four are scattered around the rim of the ship.
- Inertial compensator: Used to make the crew not feel the initial jolt of when the ship decelerates, accelerates, takes sharp turns or jumps to hyperspace.
- A large holo-chamber: On the other end of the hallway leading to the bridge lies a large chamber that is designed as a very large holographic chamber, able to accurately project the galaxy, the surroundings of the ship and other things able to be projected with hologram technology. This is used by the Ships commander to plan any assault that is initiated on the commanders want.
- Socket Guard
- Cap Drain
Offensive components
- Ranger transceiver
- IFF Transponder
- Targeting Systems: These give the Kevn cruisers the ability to track and attack enemies ships.
- Sensor jammer: This can effectively cause the ship to go unnoticed by observers, and can also prevent attackers from gaining a weapons lock on the ship.
- 12x Capacitor banks: Connected to the Solar panels these continue to store energy gained from the solar energies and radiation from the vacuum of space and funneling the extra energy to other systems of the cruiser. The energy stored in the Banks is then channeled along the overcharger when funneled into the Energy weapons.
- 4x Capacitor Overcharger: This system supercharges the power from the capacitor banks when the stored energy in the banks is funneled towards the energy cannons to increase the damage which the cannons are capable of when so charged.
- Solar panels: Used to passively provide power to the capacitor banks while flying through the vacuum of space, from the capacitors the excess energy is then funneled towards the other systems of the ship.
- Spotlights: Around the edges of the ship are a number of spotlights, mostly used as landing spotlights as well as to light up very dark environments around the ship.
- 3x Large Ion engines: Powered by these seven large ion engines, the Kevn cruisers are capable of going at speeds usually not attainable by such sized ships.
- 8x Maneuvering engines: Needing double the number of maneuvering engines to keep the kevn relatively maneuverable despite it's size.
- 12x Tractor beam projectors: Used primarily as a means to guide ships into the hangar bays as well as used to capture enemy ships, these can also be used to slow down enemy fighters so that interceptors or the kevn's own anti-fighter weapons can take them out.
- 8x Tractor pressors: used to mess with fighters or bombers that come too close to the ship, even capable of causing collisions between two fighters that are flying in a close line.
Maneuverability Rating: 14
Speed Rating: 13
Hyperdrive Class: 0.5 Back up class: 4
Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
- Massive forwards fire power: The Kevn-class cruisers all come equipped with six heavy long range dual mass drive cannon batteries that rip most standard capital ship armors to shreds after piercing their shields.
- Narrow head to head firing area: If fighting head to head there is less area to fire upon as opposed to broadside engagements.
- Can take a heavy beating: The composition of it's hull and the care that was taken in the construction and design of the Kevn cruisers makes it so that even without their powerful heavy ray shields they can take a heavy beating and still keep kicking. Even without it's weaponry it could ram through another starship and only sustain light damage in the process if the enemy vessel was a lightly armored warships.
- Fast but hard to aim: While the Kevn-class is a little faster than most cruisers, it is a little hard to maneuver when precision is required.
- The solar panels on the back: These are used to provide power to non vital systems and as such the power generators can be focused on vital systems rather than those systems but when in deep space with no suns around for light years the power these provide can be used for a single non vital system instead of all of them.
- Socket Guards: While in combat these are activated and guard all sockets not in use prior to combat status is announced. To get around these an infiltrator has to have a socket in use before the combat status is announced or has to wait for the all clear signal.
- Vulnerable Engines: The engines are less defended than the rest of the hull and experienced commanders keep the engines facing away from the enemy.
- Cool down of Overchargers: Once used, the overchargers require some time to cool down and the banks need to be fully charged before being used again. (Only able to overcharge once per thread and lasts that post)
- Mass driver fire rate: The mass driver cannons need to be reloaded by hand and as such an experienced and efficient crew can get away with firing 2 rounds per minute under good conditions.
The Kevn-class cruisers are designed to be the ship of the line when it comes to cruiser command ships as well as the stable cruiser for the defensive fleet that ZTI would require to keep their space lanes safe and secure. With it's wedge form, the Kevn cruiser has a narrow form to fire upon when engaged in head to head combat. Along the back of the cruisers are three large solar panels, one on either side and the last on the underside of the ship, that absorb the radiation and solar energy that saturates outer space and funnels that into capacitor banks that once fully charge bleed the excess energy into both the engines and other systems of the cruisers.
Equipped with weaponry to easily rival a star destroyer when engaged in head to head conflicts it uses six dual batteries of heavy long range mass drivers that would then cut through the enemy vessel if it's made from the normal durasteel that vessels are usually made from.
With a Titanium reinforced Quadanium steel Hull the kevn cruisers are aimed to be among the most durable ships of their class, maybe even the most durable cruisers around. With Ray shields covering the top of a thermal shield, it is capable of soaking quite a bit of enemy fire before being broken, were the hull can take much more punishment. It is however equipped with one redundant deflector shield generator used solely for protecting the engines and the bridge.
Cargo Capacity: 10,100 Metric tons
Passengers: 2,060
Consumables: 4 years
Crew: 4798 Gunners: 268, Engineers: 800, Service Crewmen: 800, Officers: 380, Ensigns: 850, Guard Troopers: 1700
Minimum Crew: 2499 Gunners: 134 Engineers: 400, Service Crewmen: 400, Officers: 190, Ensigns: 425, Guard Troopers: 950
Development Thread: To give wings to a fist
Intent: To create the Ship of the line for ZTI's own fleet of ships as well as sell to the OS