Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Character Kassandra Beskar'ad

KASSANDRA BESKAR'AD

Seven-of-Nine-seven-of-nine-10677684-1200-1500.jpg



NAME:
Kassandra Beskar'ad

FACTION: Mandalorian HRD

RANK: Technician HRD

SPECIES: Support Nuetralizer Model 1

AGE: Recently created

SEX: Coded as Female

HEIGHT: Tall

WEIGHT: This will help writers know the size of your character.

EYES: Blue

HAIR:
Blonde

SKIN: And just as the other two categories, the skin color might not be apparent depending on attire.

FORCE SENSITIVE: Whether or not your character is sensitive to the Force is important.



STRENGTHS

  • Event Horizon: it's capable of slowing opponents at a distance with it's advanced Gravity Generators, or in a radius around it with it's Repulsor Field
  • JUST DIE ALREADY!: Possesses excellent damage resistance unconventional attacks as well. A combination of a Laminanium Chassis, A Self sustaining unit, and automated Repair Upgrade allow for surprisingly quick repair times to 70 percent capability in 14 hours or less. The Rest must be fixed with repair kits. If it's main reactor is taken out, it has a back up Mini Fusion Furnace in it's skull that can be recharged every seven days while it searches for resources to fix itself.
  • To walk amongst flesh: Despite using only synthskin, it is by far one the most human looking Nuetralizers, even at close range. Only the flawless skin could arouse any sort of suspicion at a glance
  • The Brains Department: All Nuetralizers are highly intelligent, and due to its brain being taken from a Model 3, frighteningly so. Smart enough to freak out even a Model 1, and learns twice as fast against any enemy it faces. The same trick will rarely work more than once, and all databases can be updated. It can eventually become smarter than an Arc Trooper from The Clone Wars. It also possesses among the least tells of nearly any Nuetralizer as to its Artificial Nature, walking and moving like a normal Organic outside of combat, and will ace a Turing Test with flying colors
  • Protector: Programmed to protect species it is currently allied with as well as fanatically try to destroy all opposition, with stringent secondary algorithms that make it clear that the destruction of The enemy should not come at the cost of betraying allies, and are programmed to regard Laertia Io as their mother who must never be harmed and always be obeyed when present. These conditions are so ingrained into their very mental architecture and physical architecture that it is immensely difficult to reprogram or turn against House Io, even using The Force that trying to remove it has an extreme chance of causing the entire unit to fail. It would take extreme care and patience to reprogram it against the House. This makes them also extremely unlikely to rebel as they are naturally less inclined to sympathize with Droid attitudes hostile to any organics except The Enemy. It is also adept at improving security at military bases. Essentially built as a high end combat engineer. In Kassandra's case, she has been completely freed of her loyalty programming working with Red out of agreement rather than fealty
  • Athletic: Built twice as strong, fast, and reflexive as a human in peak condition
  • Born Killer: Despite being a support role it's still a Nuetralizer, and VERY capable of killing either a lone target or a squad of well trained soldiers
  • Multipurpose: It's reactor has multiple plug in and adapters, allowing it to serve as a Power Droid, and provide energy to small devices
  • Modular: Can be upgraded and all its components replaced if need be with Droid or cybernetic augmentation, along with possible genetically created skin alternatives for it's default skin sheath. It's appearance can also be customized, but not changed on the fly (Will require a new sub)

WEAKNESSES

  • Lightsabers: Has no ability to resist Lightsabers
  • Bullets: Bullets tear into it's frame and skin easily
  • Magnetics: Magnetic weapons scramble it's databases, making it difficult to think and strategize for about 7 minutes until it's databases reboot, rendering it sluggish and weak, and unable to use any weapons other than it's tractor organs. It can even be forcibly adhered to completely magnetic surfaces
  • Blasters: Blasters tear through it easily, forcing it to keep it's distance unless it has no choice.
  • Acid: Acid eats through it in seconds
  • Vibro: Absolutely no resistance to Vibroweapons weapons, which forces it to rely on its martial arts database and it's energy sword to defend itself
  • Masquerade: Absolutely cannot pass for human under a medical scanner
  • Attached: once it becomes embedded in a certain squad or unit for a long time, it tends to become extremely attached to them, so much so that if it should be the only survivor out of them, it will have extreme distress or survivor's guilt, and be in a state of Psychological Depression and shock that would be incredibly difficult to shake it from. It becomes fixated on the memories, and it's efficiency suffers while being re assigned for many weeks, often requiring regular exposure to emotion regulating software until it fully readjusts to being in another unit. If fresh from the tragedy, it will be barely responsive to further enemy aggression and may even actually be suicidal.
  • Intense focus: While repairing, it's focus is so intense due to a flaw in its onboard software that it's situation awareness is vastly reduced. This makes it easier to sneak up on and attack easily. This applies even during an active battlefield
  • Repair limits: Much of its strength speed and reflexes rely on artificial muscles and limbs developed for outright cyborgs. While it's reactor will allow the chassis itself to be repaired, allowing it to move around, the muscles and limbs are the other 30 percent it's onboard systems cannot repair on their own, and it will have less strength speed, and reflexes than an ordinary human until it repairs those, which are more time intensive than the rest of its systems and leaves if at severe disadvantages at close range
  • Phobia: It has a fear of great heights, and may have a panic attack being forced to operate somewhere high up that takes a long time to get through
  • Gravitic Limits: After using it's Droid Repulsor, the drain to its systems is such that it takes ten minutes to recharge, and it will be unable to use any built in weapons due to built in safety features to avoid overloading it's power plant.
  • Power Droid Limits: It can only be used to power only up to 3 external pieces of equipment like small engines, medium sized emplacement weapons like an E-Web or computers.
  • Weapon Repair times: It takes it longer to repair Weapons properly due to flaws in its software, as it obsessively checks for flaws in every weapon to make sure it will work properly. This can be mitigated with time and experience but remains a problem with the entire line, and is detrimental in the field.
  • OCD: Starts to suffer glitches in judgement and depression if if encounters tech it doesn't know how to fix, and will obsess over particularly complicated pieces even when it might be better to focus on something else. If it gets too frustrated with trying to repair a particular piece, it can make mistakes which also increase to longer repair times in the field than normal even for complicated tech

APPEARANCE:

A curvy, fair skinned blonde woman in a skintight silver catsuit

BIOGRAPHY:

Created originally to support House Io Infantry, Kassandra is a Support Nuetralizer, skilled in repairing House tech. Recently reactivated by Red Mobius, Kassandra was given her freedom immediately after in exchange for a deal...she must aid Red in locating her family and fighting the Cult of The Brain Demon, and in turn will be offered protection by Red within the Empire under the cover of being an HRD that still has its A.I. 'shackled'. When her family is recovered and Cult is destroyed, Kassandra will be free of her debt. Kassandra, having seen very few signs of safety outside of the House she defected from, agreed, remaining under Red's aegis as the primary engineer droid and helper in her business, secretly collecting a paycheck, awaiting the day her debt can be repaid in full...

PERSONALITY

Kassandra is confident, analytical and shrewd, fleeing her past as a droid of House Io into the much more hostile and less open minded (where sentient droids are concerned) Mandalorian Empire. It stresses her out heavily to be treated as equipment and property instead of as a person, and she maintains an uneasy alliance/friendship with the one Mandalorian who doesn't view her as such, giving her all she knows about House Io and the cult, and advising her in strategies against both.

SHIP:


KILLS:


BOUNTIES COLLECTED:




ROLE-PLAYS:


EQUIPMENT


BUILT IN:

SUPPLEMENTAL ARMAMENTS

 

Users who are viewing this thread

Top Bottom