Shadow Hand
- Intent: To create the apex modular Sith detention/brig architecture for the Kainate, an integrated prison deck system that combines brutal psychological conditioning, dark suppression, and scalable cell configurations for everything from mundane criminals to high-value Jedi/Sith captives.
- Image Source:
- Click - ChatGPT by Me
- Headers - Teresa Zambrano | Darth Pellax
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer:
- Affiliation:
- Market Status: Closed-Market
- Model: Karzul Penitence Deck Mk. I, The Black Cells
- Modularity: Yes - The Karzul pattern is fully modular and scalable, composed of standardized detention "spines" and nodal chambers.
- Cell Clusters can be added or removed (standard cells, Vhaldris Eternity Cages, Zalath Stasis Crucibles).
- Interrogation Suites, Guard Posts, and Medicae Nodes are pluggable modules.
- Environmental and psychospheric settings can be tuned per vessel/facility and per tier of prisoner.
- Production: Limited
- Material:
- Structural Shell & Framework
- Umbraplast Bulkheads
- Crucivane Ribbing
- Bloodsteel Substructure
- Containment & Cell Materials
- Sith Blackstone Pylons, Anchors, Node Cores
- Woundforged Alloy for Standard Decks, Bars, Doors, and Benches
- Bloodpane for Observation Ports and One-Way Interrogator Viewports
- Ashen Seal pressure gaskets and grav-lock bracing
- Systems & Latticework
- Crucivane Conduits for Dark Side Energy and Psychospheric Feeds
- Netherward Lattice for Light Containment
- Umbricore and Qazûr Inlays for Ritual and Security Interfaces
- Structural Shell & Framework
- I. Modular Detention Spine Architecture
- Karzul Spine Segments: Long, central corridor "spines" that house rows of cells on either side, with standardized connection points for:
- Standard Penitence Cells
- Vhaldris Eternity Cages
- Zalath Stasis Crucibles
- Dockable Nodes:
- Guard Stations & Watch Nests
- Interrogation Suites (Karzul Inquisitoria Thrones, sensory chambers)
- Medicae/Autopsy Chambers
- Transfer Locks and Airlock Conduits
- Karzul Spine Segments: Long, central corridor "spines" that house rows of cells on either side, with standardized connection points for:
- II. Layered Psychospheric Suppression & Conditioning
- Penitence Field: A low-grade, deck-wide psychospheric pressure that induces dread, claustrophobia, and time-distortion in prisoners while subtly sharpening the awareness of Sith-aligned personnel.
- Whisperfall Audio System: Ultra-directional audio emitters bleed whispers, half-heard chanting, and subsonic pulses into corridors and cells. To inmates it feels like voices just beyond the edge of comprehension; to trained Sith, patterns of this noise can form coded messages or ritual cues.
- Null Ascendant Emotional Dampers: Optional field overlays that flatten emotional spikes among prisoners (especially during riots or mass panic), making organizing resistance psychologically harder.
- Painwave Emitters: A suppression system designed to pacify prisoners, intruders in the event of incidents.
- III. Integrated Cell Types (All Compatible with Karzul Deck)
- Standard Penitence Cells:
- Reinforced Umbraplast/Woundforged with Bloodsteel ribbing.
- Restraint hardpoints, gas-dispersal vents, stun-floor capability.
- Optional energy bars and ray shields.
- Pit Cells:
- Bare Woundforged pits beneath grated floors, designed to humiliate and display broken prisoners.
- Vhaldris Eternity Cage:
- Mobile, floating cell spheres docked into recesses along the spine.
- Continuous low-level stasis and Force-interference, ideal for long-term storage.
- Zalath Stasis Crucible:
- Dedicated, sealed chambers with dual Blackstone obelisks.
- Unmatched Force user immobilization and time-drag for interrogation or breakage of exceptional captives.
- Standard Penitence Cells:
- IV. Interrogation & "Correction" Suites
- Dravath Agony Throne:
- Multi-axis restraint limbs that can rotate, invert, and partially suspend the prisoner.
- Integrated pain-induction arrays (electro-neural, sonic, thermal) tuned to avoid killing but maximize compliance.
- Direct Force-feedback channels wired into Crucivane conduits, allowing Sith interrogators to amplify mental pressure or piggyback their own powers through the chair's circuits.
- Karzul Lash Cradle:
- Living Sith-Vong restraint frame grown from blackened sinew and bone, cocooning the prisoner upright or inverted while muscle-fibers cinch tighter with every attempt to struggle.
- Bio-neural pain lattice constantly reads electrochemical output and cycles methods, joint stretching, subdermal spine injections, caustic secretions, nerve-burn pulses, to keep the subject at sustained, non-lethal peak agony.
- Dark attuned tissues "taste" the captive's Force presence, dulling concentration and reflecting any attempts at self-healing or calm into fresh waves of pain, while nutrient drips and clotting secretions keep the body intact for repeated sessions.
- Somatic Disassembly Rooms:
- For physical breakage, surgery, or vivisection. Bloodsteel drain-gutters and autowash cycles.
- Ceiling-mounted armatures for droids, probes, and alchemists' tools.
- Dravath Agony Throne:
- V. Security & Control Systems
- Nightwarden Penitence Grid:
- Dedicated security sub-AI that monitors cell integrity, biosigns, tampering, and attempted breakouts.
- Linked to Shadow Mind networks but capable of autonomous local lockdowns if external links are severed.
- Force-Event Detection:
- Sensors that detect sudden spikes in Force usage, triggering auto-gas, stun-floor activation, or Penitence Field intensification.
- Dread Sentinel Posts:
- Every Karzul Penitence Deck is lined with armored recesses where Dread Sentinels stand entombed in stillness until needed. Their looming silhouettes dominate every corridor and cell-row, creating kill-zones the wardens can trigger at a thought. The knowledge that these titans can awaken at any moment, without warning, without hesitation, and without mercy, keeps the incarcerated in a constant state of dread.
- Oblivion Shade Presence: Every Karzul Penitence Deck is steeped in the watch of the Var'Qess, Sith bound shadow entities woven into the bulkheads and conduits. They glide through walls, observe every cell and corridor, and silently flag emotional spikes, escape attempts, or whispered conspiracies to the Nightwarden grid and Shadow Mind. To prisoners, the sense of being watched is constant; Sometimes the shadows watching them answer back.
- Khatuu-Gal Restraints: Organic biot designed for the immobilization of prisoners. Often deployed for enhanced protection and pacification of the detained.
- Tiered Response Layers:
- Level I: Sonic warnings, lighting shifts, Painwave emitter deployment, and sub-lethal stun-field deployment.
- Level II: Gas dispersal (sedative, paralytic, or irritant) + hard-seal of bulkheads.
- Level III: Emergency depressurization segments, automated turret activation, and remote shunting of select high-value cages deeper into the deck.
- Nightwarden Penitence Grid:
- VI. Environmental & Psychological Design
- Blood-Gradient Illumination:
- Standard Mode: Oppressive red-tinged light that never quite feels bright enough. Sith visual clarity increased while all others decreased.
- Riot Mode: Staccato, forge-bright crimson strobes to disorient prisoners while giving Sith perfect visual clarity.
- Silence Mode: Deeper, almost infravisible crimson, allowing Kainate personnel the advantage to move in near-darkness.
- Scent & Airflow Conditioning:
- For Prisoners: Faint copper, antiseptic, and embalming incense undertones. The air always feels slightly too cool or too warm, never comfortable.
- For Guards/Sith: Semi-isolated local current that keeps their posts clear of stench and anxiety pheromones.
- Blood-Gradient Illumination:
- VII. Integration with Existing Kainate Systems
- Penitence-Linked Noctuary Cells:
- Optional linkage that allows key officers or Sith to monitor the brig's emotional climate, riots, or notable events from their Noctuary quarters.
- Shadow Mind Analytics:
- Aggregates data on prisoner behavior, resilience, and patterns.
- Suggests interrogation schedules, "break points" and which inmates are likely to buckle under specific stimuli.
- Penitence-Linked Noctuary Cells:
- VIII. Transit, Intake, and Disposal Nodes
- Transit Coffers & Transfer Spine: Compact, repulsor-stabilized transit cells (derived from Vhaldris Eternity Cage geometry) dock into the Karzul's outer spine, allowing prisoners to be moved directly between surface facilities, starships, and stations without ever leaving containment. Each coffer has its own micro-atmo, Penitence Field bleed-over, and Nightwarden tag so that even in transit, the prisoner is a monitored asset rather than a loose body in a hallway.
- Intake Purge Hall: A dedicated reception gauntlet where new prisoners are stripped, scanned, and decontaminated. Includes weapon / contraband disassembly pits, Force-disturbance holoscanners, Khatuu-Gal deployment frames, and auto-injector rails for sedatives, trackers, and ritual brands. The hall is designed so that the very process of entering Karzul feels like being erased and rewritten as property.
- Waste & Corpse Drop Shafts: Vertical "sink" shafts lead from select Somatic Disassembly Rooms and pit cells down into ionization chambers. Executed or ruined prisoners do not leave in body bags; they vanish into the architecture as biomass, cooling medium, or simply ash. Guards refer to these shafts as "the Forgetting."
- IX. Execution, Theater, and Spectacle
- Exemplary Well / Red Gallery: An amphitheater node where executions, "disciplinary demonstrations," or ritualized punishments can be carried out before select audiences. Prisoners are displayed in Vhaldris cages or on Dravath Thrones at the center of a well ringed in Bloodpane and shadowed galleries. Sound can be piped live to the rest of the deck so that every inmate hears the breaking of an example without ever seeing it.
- Drop-Gate Chute: A floor-iris above the Exemplary Well allows condemned prisoners to be dropped straight from corridor or cell-transfer gantries into waiting cages or lash-frames below. To those on the decks above, the sudden opening of the iris and a single, echoing scream serves as a reminder of where the hallways lead.
- XI. Warden, Dread Sentinel, and Command Oversight
- Warden's Oculus Gallery: A raised, shielded panopticon that looks down the central detention spine and taps into every holocam, bioscan, and Penitence Field feed. The center of command. From here, a single Sith warden or officer can oversee cell blocks, trigger response tiers, and "speak" to the deck, changing light, sound, and field intensity with simple ritual gestures or command codes.
- Dread Sentinel Sanctums: Behind each Dread Sentinel alcove lies a narrow sanctum used for maintenance rites, armor refurbishing, and psychic conditioning. These spaces are half armory, half chapel. When a Sentinel walks, it does so not as mere hardware, but as a freshly sanctified instrument of the deck's will, carrying the lingering resonance of the rites performed in its niche.
- Integrated Cybersecurity Spine: The Karzul's Nightwarden grid is armored by dedicated Kainate cybersecurity suites. Vyraksh Ward Casket, Noctucrypt Mindveil Network, Mazkyr Anomaly Scrambler, and related systems, configured for detention doctrine. The result is a brig whose locks, doors, cams, and life support are as difficult to subvert digitally as its walls are to break physically. To those looking to slice into it, they find a living nightmare and far more at stake than a simple access denied.
- XII. Conversion & Conditioning Wing
- Reclamation Cells: A small, isolated cluster reserved for prisoners deemed potentially "convertible" into informants, assets, or future thralls. These cells pair lighter physical conditions with weaponized Penitence Fields, alternating micro-kindness and micro-cruelty to erode previous loyalties and associate relief only with Kainate compliance.
- Doctrine Induction Theatre: A chamber where holo-indoctrination, Sith sermons, and tailored illusions are combined with low-grade painfields and sleep-deprivation cycles. Here, broken prisoners are re-scripted: taught to see the Dyarchy as inevitable, resistance as meaningless, and obedience as the only remaining identity that does not hurt.
- Apex Sith Detention Doctrine: The Karzul Penitence Deck Mk. I is not just a brig, it is a complete philosophy of imprisonment. Every wall, light, and sound is calculated to break, condition, or store prisoners while empowering Sith personnel.
- Highly Modular, Multi-Tier Containment: From mundane criminals in standard cells to Jedi Masters in Zalath Crucibles and long-term assets in Vhaldris Eternity Cages, the Karzul pattern can handle almost any class of captive within one integrated architecture.
- Severe Force User Control: Layered Force-interference (Penitence Field, Force-event sensors, optional Zalath/Vhaldris modules) makes escape for Force-users extremely difficult without external intervention or massive, focused effort.
- Autonomous Security & Response: Dedicated Nightwarden grid and Shadow Mind tie-ins allow the deck to detect, isolate, and crush uprisings with minimal direct intervention from living guards.
- Psychological Warfare Environment: The very design of the deck, light, sound, air, architecture, turns time spent within it into a weapon that erodes hope, identity, and mental cohesion.
- Power & Infrastructure Hungry: The Karzul pattern is resource intensive. Its full functionality requires robust reactors, stable grid distribution, and ideally dark-side saturation.
- Force Nullification: Deliberate Force Nullification can suppress the psychospheric and Force Oriented aspects of the deck, leaving it "merely" a very secure physical brig.
- Complex Maintenance & Specialist Staff: Requires trained Sith technicians, wardens, and ritual maintainers to keep all systems at peak performance. Neglect, sabotage, or loss of key personnel can result in degraded containment quality.
- Potential for Over-Breakage: The deck is too effective at destroying minds and spirits if misused. Prisoners can be rendered catatonic, unresponsive, or useless as sources of information or political leverage if operators lack discipline.
Where other powers build simple brigs, the Kainate builds confessions that never end.
The Karzul Penitence Deck Mk. I, also known as the Black Cells was commissioned after a series of early conflicts in which captured enemies either escaped, resisted standard interrogation beyond desired timetables, or, most insultingly, found ways to die on their own terms. Darth Prazutis' decree was simple as he personally oversaw the new project: "There will be no more escapes. There will be no dignified deaths. Their last liberty will be the manner in which they break."
Engineers and alchemists took this to heart and went to work beside the Shadow Hand. What followed was a horrific creation the likes of which had never been seen before.
Structurally, a Karzul Penitence Deck is a spine of interlocking corridors and chamber-nodes, all forged from Umbraplast, Bloodsteel, and alchemized alloys that mirror Kainate hull architecture. The moment a prisoner crosses the threshold, the environment changes. The air grows denser, the lighting slightly too red, and the distant, half-heard mutter of Whisperfall begins. To an outsider, it might be dismissed as the thrum of machinery. To those kept long enough, the sounds become a constant, gnawing presence. Syllables almost understood, prayers nearly remembered, screams that might be echoes or might be imagination.
Standard Penitence Cells are meant to break the majority of prisoners. They are cramped but not tiny, austere but not overtly theatrical. It is the patterns that wear prisoners down. The slight drift of temperature, the irregular cycle of dimming lights, the way footsteps in the corridor always seem to stop just outside the door but never open it. If gas is deployed, it flows silently; if the stun-floor fires, it is with an almost clinical detachment. Days blur. Sleep and waking become indistinct. Some inmates start to talk to the walls. The walls never answer, but the Penitence Field listens, and Shadow Mind logs everything.
For those deemed too dangerous, valuable, or symbolic for mere cells, the deck accommodates its more refined horrors. Along reinforced segments, Vhaldris Eternity Cages can be docked. Floating spheres that keep their occupants in a state of suspended torment, aware but unmoored from a normal sense of time. Deeper still lie rooms fitted with Zalath Stasis Crucibles, where powerhouses of the Force are hung in slow-time like trapped insects in amber, their efforts to gather power only tightening the noose.
The heart of Karzul, however, is its Interrogation Suites. Here, bound into the Dravath Throne, a prisoner becomes a point in a circuit. Pain is not merely inflicted, it is tuned. Everything designed to break and pull apart captives is located here. Thermal spikes, sonic assaults, neural lash pulses, and Force-probing flows through the same channels that tie the deck together. A Sith interrogator can sit in stillness amid this, letting the chamber itself do most of the work while they watch, listen, and apply precise, personal pressure at the right moment. The prisoner cannot escape their body; the deck makes their body into a cage as well.
Yet for all its brutality, the Karzul Penitence Deck is not chaotic. It is intensely ordered, governed by the Nightwarden grid and overseen by Shadow Mind. Riots flare up and are smothered by gas, stun-fields, or automated gun nests before they spread. Escapes that might have succeeded in lesser facilities are caught at the level of biosign anomalies or Force Surges. Even in the unlikely event that main power fails, the deck's internal reactors and mechanical fallback measures keep cells sealed and doors locked.
Over time, successive deployments of the Karzul pattern have accreted entire "ecosystems" of cruelty around the core detention spine. Transit Coffers glide in and out through dedicated transfer locks; the Red Gallery echoes with the rare, carefully chosen executions meant to feed rumor as much as fear; the Black Archive quietly swallows every confession, breakdown, and betrayal for later analysis. In some installations, whole wings are given over to conversion, cells where the lights are softer, the voices kinder, and the pain more carefully measured, all in service of turning enemies into tools. Yet whether a captive is stored, broken, dissected, or remade, they are always aware of the same truth: There is no part of Karzul that was not built with their suffering in mind.
To Kainate officers, the Karzul Penitence Deck Mk. I is a tool, grim, efficient, and reassuringly absolute. To the Sith who walk its corridors, it is a sermon made architecture: a declaration that suffering and obedience are the only futures for those who stand against the Dyarchy.
To those who sleep within its cells, it is something simpler and far more intimate.
It is the place where they learn that hope is an illusion.
Out Of Character Info
Intent:
To create the apex modular Sith detention/brig architecture for the Kainate, an integrated prison deck system that combines brutal psychological conditioning, dark suppression, and scalable cell configurations for everything from mundane criminals to high-value Jedi/Sith captives.
Canon Link:
N/A
Permissions:
N/A
Primary Source(s):
N/A
Technical Information
Affiliation:
The Kainate
Model:
Karzul Penitence Deck Mk. I
Modular:
Yes
Material:
Structural Shell & Framework Umbraplast Bulkheads Crucivane Ribbing Bloodsteel Substructure Containment & Cell Materials Sith Blackstone Pylons, Anchors, Node Cores Woundforged Alloy for Standard Decks, Bars, Doors, and Benches Bloodpane for Observation Ports and One-Way Interrogator Viewports Ashen Seal pressure gaskets and grav-lock bracing Systems & Latticework Crucivane Conduits for Dark Side Energy and Psychospheric Feeds Netherward Lattice for Light Containment Umbricore and Qazûr Inlays for Ritual and Security Interfaces
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