Star Wars Roleplay: Chaos

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Approved NPC Jongori

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OUT OF CHARACTER INFORMATION
• Intent: To serve as a companion/mount for Josh.
• Image Credit: Source Image Here. Edit made by [member="Scherezade deWinter"]
• Role: Pet/Mount
• Links: N/A
PHYSICAL INFORMATION
• Age: 7
• Species: Ignine Arkanian Dragon
• Height: 4.2
• Length: 15 Meters
• Weight: 900kg
• Appearance: With scales that are blue in color, Jongori's genetic modifications have also given it a set of front limbs, complete with claws, though it's body is a bit small for an Arkanian Dragon. That aside, it resembles it's basic Arkanian Dragon brethren quite closely.
SOCIAL INFORMATION
• Name: Jongori
• Loyalties: Josh Dragonsflame
• Notable Possessions: N/A
• Personality: Due to being raised and trained entirely by a human being, Jongori is a fairly gentle creature, usually only attacking when it is commanded to or if it senses danger. Of course, this does not stop Jongori from acting on it's own. Being taught how to hunt on it's own, Jongori is capable of defending itself without commands, though it is less effective this way than with Josh's assistance. Of course, this is just fine for hunting game. Jongori is a loyal creature, unfettering in it's desire to work with and protect it's master in any way it can, seeming very eager to accompany Josh whenever possible. As gentle a creature as he is, he also seems to get along well with Jason, though it does take Jongori take to adjust to people it's not used to and will exercise extreme caution in the meantime, even going so far as to try to intimidate or ward off people it does not trust, though it will not attempt to hurt them without good reason. Jongori does appear to have a childish side, and can be quite stubborn. It and Josh can be at odds at times. It can also be fairly attached, judging by Josh's inability to release it. Jongori is also also capable of becoming incredibly upset or distressed, and is very difficult to calm down if so. These fits can be very destructive if not calmed down quickly and it takes a good understanding of what would generally bother Jongori to handle any situations in good time. In rare cases, if upset enough it may attack the target of it's ire without command.

• Training: With years of training behind it, Jongori is capable of flying with a rider on it's back and remaining aware of how to keep the rider on it's back while keeping them both safe. Jongori and Josh have trained together to the point that they are well in sync, and Jongori is trained to be able to use it's minor capabilities of telepathy to closely communicate it's intentions, it's feelings, status and impulses and it is trained to at least be able to understand commands in Basic through telepathy and spoken language even if it cannot use language itself. In a peculiar turn of events, Jongori as a hatchling was trained to fetch, as well as to "sit" and "roll over" during Josh's time in self-imposed exile. This was clearly his first pet and he clearly had too much time on his hands.

• Combat Function: Jongori is very much capable of combat on it's own, though it works best alongside Josh due to most of it's training being spent working alongside him. Jongori has similar physical attributes and capabilities as an Arkanian Dragon, from it's large wings that can be used for flight and to strike foes, to a natural resistance to cold environments such as Arkania, to tough scales to protect it, to it's tail and jaws also being capable of being used as weapons. This comes with the genetically modified benefit of having claws to rend it's foes with. Of course, due to it's being smaller in stature than most dragons, it's physical strength and durability in comparison suffer as a result without as much weight to throw around and bulk to protect it. This means of course that it won't last as long in a straight up, blow to blow battle. Jongori is capable of breathing a heavy stream of fire to incinerate it's foes, and it's claws are incredibly sharp. Putting this together with being quite swift due to it's lessened size, Jongori works quite well with quick attacks, especially if working together with it's rider to overwhelm an opponent. Unfortunately, the ability to breathe fire comes with a rather sizeable weakness. When it opens it's maws to breathe fire, the glands used to achieve this are exposed. Concentrated blaster fire or another weapon with another power fired at it could damage the glands. This will deal heavy damage to Jongori, and it will lose it's ability to breathe fire until the glands heal if the damage sustained doesn't kill it outright. It's claws and fangs can also be broken, though they will grow back over time. Jongori possesses minor capabilities of telepathy, and can understand commands as well as indicate it's own status. Of course, this has it's own drawbacks. As noted before, Jongori can become incredibly upset or distressed and it can be very difficult to calm it down through normal means. The most effective way to do so is through telepathy, though with how it uses it, should one try to calm it down through this method they will be overwhelmed with hundreds of impulses that will put an incredible amount of strain on said person.

• Strengths

- Incredibly quick
- Genetically engineered to respond better to people, easier to tame
- Limited regenerative capabilities
- Cold resistance
- Minor telepathy, can indicate intentions and feelings through mental impulses
- Can understand speech but cannot use it

• Weaknesses

- Smaller, less durability and power than the traditional Arkanian
- Scales can be sliced off
- Cannot regenerate full limbs
- Damaged glands cause massive damage, impair fire usage
- Telepathy use may overwhelm those not used to it
- Telepathy use can cause serious strain if distressed

HISTORICAL INFORMATION
On Arkania, a group of Arkanians, being a race known for their history of genetic modification and scientific genius, sought to capture and modify Arkania's creatures in hopes of being able to better use them as battling creatures and mounts to defend themselves against would-be invaders. An Arkanian Dragon was amongst the ones captured with intention to modify it on the genetic level so it would be able to provide offspring that could be trained from the ground up. This genetically modified variant was given front limbs with sharp claws, reduced to a size that would better fit in pens and other storage areas, and given minor telepathic capabilities that could allow it to better communicate with it's handlers.

The experiments were successful, and the Arkanian Dragon was bred to lay eggs. Unfortunately, the experiments set several creatures into a frenzy, resulting in several of them rampaging around and eventually destroying the lab they were contained in. Any eggs that were not destroyed were salvaged by looters, who later sold them for a large sum. With the eggs' rarity, the items were in high demand and were heavily sought after. The eggs continuously changed hands in transactions and many of these transactions were traced and led to fighting over the eggs. The resulting conflicts caused several more of the eggs to be destroyed in the process. One of the only known remaining eggs was last recorded as being sold on Tatooine. In truth, the merchant it was sold to ended up being on the run from a bounty hunter who was after the egg, before being led to safety by a young, unsuspecting Padawan by the name of Josh DragonsFlame. The merchant, valuing his life over the worth of the egg, would haul it onto the Padawan in order to be away from it and permanently lose his pursuers without telling them what it was worth.

Josh kept the egg for study, believing it to belong to a creature native to Tatooine. Though as time passed and the egg eventually hatched, it was made very clear that the creature was not something that Josh recognized. Deciding to raise it and eventually release it back into the wild when it was grown, Josh named it Jongori and took it with him as he went on missions. Josh would eventually go into a self-imposed exile as a result of the Galactic Republic's corruption and the status of their Jedi Order, in order to right himself after all that had happened to him. During this time, he trained Jongori to hunt and be able to sustain itself. Discovering it's telepathic capabilities, Josh was able to bond with it and communicate quite well over time. This bond caused him to forget his original plans for it, and he treated it like a pet while also training it for combat alongside him in case the homestead needed to be defended. As Jongori grew older, an encounter with an old friend resulted in them reminding him of his original plans for it, and Josh eventually found himself on Arkania with intent to release it. Of course, fate had other ideas as Jongori absolutely refused to leave Josh's side. After several failed attempts and his ship nearly being wrecked, it was made clear to Josh that Jongori had chosen to remain with him.

In the years that followed, Jongori was taught to be able to hunt in the forests surrounding the homestead on Naboo, without causing damage to the environment around them and giving their position away. Along with that, he continued their training for fighting together, and after a few tests runs that happened over the span of several years, Josh finally felt Jongori was ready to go for real missions. On top of that, the Final Dragon had been replaced with a new model, with a cargo hold with enough space to accommodate for Jongori comfortably. Jongori still had issues to iron out, but it had become a welcome part of Josh's team, and a member of his family.
 
[member="Josh Dragonsflame"]

I just need the strengths/weaknesses in an easy to check list format please and we're good to go



[Strengths:
  • [Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [Provide, in list format, some weaknesses of this submission. 2 recommended. ]
 
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