Star Wars Roleplay: Chaos

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Approved Starship Jahaatir-class Electronic Warfare Frigate

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Intent: To create a dedicated Electronic Warfare Frigate to fill the technological gap in the Mandalorian Navy.

PRODUCTION INFORMATION
Development Thread: NA
Manufacturer: Mandal Hypernautics
Model: Jahaatir-class Electronic Warfare Frigate (Deceive in basic)
Affiliation: Mandal Hypernautics, Mandalorian,
Modularity: None
Production: Limited

Material:
Durasteel Frame
Glasteel Viewports
Alusteel Hull
Quadranium Armor Plates

DESCRIPTION
The Jahaatir-class Ewar Frigate was designed as an offensive counterpoint to the Ulur'uur Frigate. Equipped with a host of technologies that work together in tandem to provide a fleet with effective ECM support, the Jahaatir-class is a unique and often underestimated warship. The first and most obvious reason for this underestimation from ally and enemy alike is the complete and total lack of traditional weaponry aboard the craft. Even the standard point defense systems are absent on this vessel.

Replacing the normal weaponry found on other vessels is a battery of directed turrets that project various electronic jamming technologies. The primary offensive capabilities of this ship comes in the form of four massive and powerful Jamming Beam Projectors that are capable of effecting targets at even the extended engagement ranges of vessels equipped with Heavy, Long Range Turbolasers. An effected ship's weapon tracking and targeting systems are severely inhibited by even one of these turrets. But significantly larger ships or ships much closer to the Jahaatir-class Frigate must be targeted by additional Jamming Beam Projectors to be effectively disrupted.

Supporting these turrets are numerous internal components that perform similar roles, but offer different strengths and weaknesses. One such system is the Conical Full-Spectrum Distortion Projector. This component functions similarly to the Jamming Beam Projectors but also effects scanners. The system has a much shorter effective range than the JBP's, but covers a much wider area and is more effective at close ranges.

Lastly, numerous small turrets dot the surface of this frigate and act as a last line of defense. These turrets house Sensor Scramblers and EM Field Generators that can be used in an attempt to target and disable hostile missiles and starfighters that manage to get past the numerous other systems utilized by the ship and whatever escorts it happens to have.

To help prevent the ship from drawing unwanted attention from a hostile fleet and to prevent itself from being targeted instead of the larger and more combat oriented ships, the Jahaatir-class is equipped with a Signal Scrambler projector that it utilizes to mask its specialized equipment. When appropriately using this invaluable component, the ship can prevent itself from being identified as the source of electronic warfare from among a fleet or formation of ships.


The last and final major component of the ship is a set of ten launch tubes capable of utilizing a wide range of warheads. Typically, these tubes are loaded with numerous EMP Detonation Missiles that are capable of interfering with electronics, propulsion, targeting, and guidance systems of missiles, small ships, and the turrets of capital ships. Alternatively, these tubes are often filled with the more expensive and effective Disruptor Torpedoes which are capable of frying electronics within 20 meters of detonation, but require a physical impact before detonation. Whichever missile system happens to by loaded during a combat operation, these missiles are often the last line of defense for the Jahaatir-class Ewar Frigate when unescorted and serve as a tertiary Anti-Starfighter and Anti-Missile defense in a major fleeting engagement.

TECHNICAL SPECIFICATIONS
Classification: Frigate
Role: Balanced, 'Support', Electronic Warfare,
Height: 75 meters
Width: 112 meters
Length: 300 meters
Power Core Generator/Reactor: Solar Ionization Reactor
Hyperdrive Rating: 2 (Class 10 Backup)
Minimum Crew: 250
Optimal Crew: 800
Passenger Capacity: 200 Marines
Cargo Capacity: 2,000 tons
Consumables: 6 Months
Sublight Speed and Maneuverability: 6 (2.0 Guide) 10 (3.0 Guide)


ARMAMENT RATING 05- Special

ARMAMENT
The ship primarily relies on a battery of Heavy, Long Range Jamming Beam Projectors to disrupt the weapon systems of targeted hostile ships from afar. Supporting this is a Conical Full-Spectrum Distortion Projector that enhances the effects of the Jamming Beam Projectors and plays with the sensors of ships caught in its area of effect. A mixed battery of Sensor Scrambler Turrets and EM Field Generator Turrets protect the ship from enemy starfighters and missiles, and a complement of Modular Warhead Launchers firing EMP Detonation Missiles and/or Disruptor Torpedoes protect the ship from close range targets.

HANGER
Two Squadrons of Tegaanalir or Cabur Patrol Ships


NON-COMBAT ATTACHMENTS
Advanced Communications Array
Escape Pods
Encrypted Holonet Transceiver
Standard Detention Cells
Standard Life Support Systems
Standard Navigational Systems
Standard Deflector Shielding
Advanced Sensor Array
Advanced Targeting Systems
Signal Scrambler Projector
 

Popo

I'm Sexy and I Know It
[member="Captain Larraq"]
Alright, couple of issues, here.



Captain Larraq said:
6x Heavy, Long Range Jamming Beam Projectors
Canonically, these only affected point defense.

"...the jamming beam was a projection weapon that disrupted the fire control systems of the "painted" craft. Once "painted", attacking craft could attack their target unhindered by defensive fire."

If you want this system to affect capital guns or warheads, you'll need to create your own and put it through the Tech Factory.



Captain Larraq said:
4x Probe Launchers (18x Trickster Decoy Probes each)
These don't really have a size listed that they mimic, but considering they're used by smugglers and pirates, who generally use small ships, I'd say that the bigger the ship is from a freighter, the harder it is for these to mimic the ship. This means that the larger the ship they try to mimic, the easier it is for others to see through it/ignore it and the less effective they are. Include this in your description, please, or you can make your own variant and address that shortcoming.


Captain Larraq said:
6x Probe Launchers (32x Anti-Ordnance EM Probes each)
These were used by the Galactic Empire canonically which means I just can't see the Mandos getting their hands on them arbitrarily, half because the Empire kept a pretty tight reign on their materiel and half because, according to Chaos history, these would have fallen out of use at the outset of the Gulag Plague. I'm going to ask for either a thread to explain why Mandal Hypernautics has them and where they're getting them or a tech sub to have Mandal Hypernautics create their own.



Captain Larraq said:
6x Sensor Scrambler Turrets
These ^ are from a game I know well and they have such a limited range that they're completely ineffective for starships (You literally have to park your troops under the bubble, and there's only room for maybe one or two squads in a radius, so less than 30-50 feet radius, about 60-100 feet in diameter). If you want them to do what you're advertising them to do, you'll need a tech sub.



Captain Larraq said:
6x EM Field Generator Turrets
This ^ is also from the same game as the previous link addressed. This suffers the same drawbacks and is of the same range. My verdict here is the same as the previous one: if you want it to affect something as large as a ship, you'll need a tech sub for them.



Captain Larraq said:
Long Range Missile Deactivation Transmitter
This has weapon modifiers and, at a closer look, is an alternative of anti-missile defensive guns. This will need to be placed in the defensive weapon sections because of this. Also, this system dates back to the Swarm War around 36 ABY and the years after. At this point, these systems would be over 800 years old according to the Chaos timeline. Between this, the short stub on Wookieepedia, and the single source, I'm gonna have to ask for another tech submission.



Captain Larraq said:
Conical Full-Spectrum Distortion Projector
Nothing really wrong with this except that it was designed for an interceptor. With that in mind, the relative size of the projection area would be in direct relation to that interceptor's size, namely the A-Wing. You'll need another sub to increase the size to a ship-grade mount.



Captain Larraq said:
Signal Scrambler Projecto
This is, canonically, not a ship module. That, plus the short sub and singular source... I'm afraid another tech sub here.



Captain Larraq said:
Courier Communications Scanner
I'll admit to being fifty-fifty on this one. On one hand, it is a ship module. On the other hand, it's another short sub with no clearly defined strengths, weaknesses, or boundaries as well as a single source. With that in mind, yet another Tech sub.

A lot of work, I'll admit, but outside of that, literally everything checks out otherwise. There's no real precedent for this much E-War, ECM, and ECCM on a single warship, especially one of this size, but if you can get those subs set up and done, you're well on that way. Consider this the start of a new trend. A sort of building block, so to speak. The foundation for this sort of thing to become more frequent and possibly better received. An... E-War sandbox.

The journey of a thousand miles begins with a single step.​
 
[member="Popo"]

All tech has been put through the Factory. Denied submissions have been removed from this sub and links have been adjusted as appropriate.

I never got around to Courier Communications Scanner though. That one's still just got the 'canon' link. The TLDR of it is that it's a receive only frequency scanner tied into some decoding/decrypting computers. Tech's would sit around at stations and listen in to the broadcasts and mark key recordings for review by higher ups. Those higher ups would then need to have specialists make sense of any coded messages or recordings in foreign languages....


Anyway... Approve, Deny, Edit... Do your thing. There shouldn't be anything left to mess with other than maybe the ammo count on the probe launchers... specific probes can be subbed later by whoever cares to do so. *shrug* I'm out. You have my permission to use admin powers to enact any edits you would otherwise request.
 

Popo

I'm Sexy and I Know It
[member="Captain Larraq"]
Only thing that needs dealing with is the Courier scanner that I can see. I already stated it'd need a sub, so if you don't have one that'll have to go before I can approve it.
 
Approved, on the grounds that you do not smart-mouth the Factory Judges again. I don't know if that was your intent, but that was what it came off as.

If such wasn't the case, I apologise.

EDIT: I have been corrected by [member="Popo"] himself. Apologies.
 
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