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Codex Denied Islimore

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  • Intent: To create a mystic alternate homeworld for the Lupo Species.
  • Image Credit:
  • Canon: No
  • Links: Lupo
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  • Planet Name: Islimore
  • Demonym: Islimorian
  • Region: Wild Space
  • System Name: Wodan
  • System Features:
    • [WIP]
  • Planets:
    • Theila
    • Sarnor
    • Islimore
    • Evaria
    • Caelestos
  • Moons:
    • Vars
    • Suns:
    • Ventos
  • Nebula:
    • The Prima Veil
    • The Prima Veil is a rosette shaped Nebula that resides behind Ventos. The nebula is nearly impossible for travelers to cross through, filled with comet debris aHnd asteroid fields, requiring visitors that wish to reach the planet to take a long detour around. Every thousand years the entire Wodan system will pass through the veil, effectively hiding them from the rest of the Galaxy.
  • Orbital Position:
    • Theila [1]
    • Sarnor [2]
    • Islimore and Evaria [3]
    • Islimore and Evaria are twin worlds that orbit their sun Ventos at exactly the same orbital distance, residing 60 degrees ahead and 60 degrees behind a group of asteroids that are locked between them.
    • Caelestos [4]
  • Orbital Period:
    • Theila [30 Days]
    • Sarnor [112 Days]
    • Islimore and Evaria [260 Days]
    • Caelestos [340 Days]
  • Location:
    • [ This can be coordinates based on the old map, a screen shot of the hex on the map, or 'in X planet's hex' where X is an existing planet on the map. ]
  • Major Imports:
    • High Technology
    • Bacta and Medicines
    • Luxury Goods
  • Major Exports:
    • Wine
    • Metals
    • Textiles
    • Foodstuffs
GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Temperate
  • Primary Terrain:
    • Oceans
    • Forests
    • Mountains
    • Grassland
    • Tundras
    • Deserts
  • Atmosphere: Type 1
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  • Capital City: Blackbrook
  • Planetary Features:
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Blackbrook
Blackbrook is a sovereign city and the capital of Islimore, once ruled by the Blackmoore family before the Sabathian conquest over eight hundred years ago. The Blackbrook mainland is bordered to the west and east almost entirely by the sea; the Eternal Bay to the east and the Winter Sea to the west. The rivers that run through the flatlands, provide the country with fertile soil and enough rain and snow to keep the capital lush and green. Being the largest city of the planet, it makes up for the highest population and well over half of Islimore’s economy, with most agriculture and trade done locally. When Blackbrook suffers, Islimore suffers.

Ivlyndawn

Meadowgard

Bloodraven Hall

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Named for the Lupine Goddess of divination and prophecy, Xæiar's Ring is what most in the Galaxy would consider a phenomenon of the Force, a nexus, while the locals think of it as magic. In the middle of standing circles, the 'ring' draws in the energy of everything around it into its vortex. Many Lupine come here searching to receive visions of the future and prophecies from deceased ancestors.


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Ruins of Aldra

Aldra is a ruined castle that sits high in the Abolase Mountains just north of Blackbrook. It is overgrown with vines and forestry and barely standing. This seat once belonged to the Woudstra family whom was massacred by a rival house. Their enemies came posing as friendly visitors before attacking their hosts, in one of the bloodiest moments of Islimore’s recent history. It is said that only the Lord's daughter survived by fleeing into the mountains, but was assumed to have died of exposure in the cold landscape and never found. People who go to see the castle claim that an apparition haunts the area, particularly around the anniversary of the massacre.

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The Loracre Caverns, or the Crystal Caverns of Loracre was an ancient site that before the planets isolationism, was a popular pilgrimage destination for those who could wield the Force. Located deep within the Abolase Mountain range, the caverns stretched for unknown miles, filled with precious glittering kyber crystals. After the Fayth Priests took over and closed Islimore's borders, the caverns were abandoned and forgotten, left untouched over the last few hundred years.

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The Stoneshade Dessert, known for short as ‘Stoneshade’, is a peculiar location on Islimore. Giant stone guardians sit littering the vast expanse of red sands and look to be frozen in motion. They are from another age and early folk religion, some of which is still largely practiced amongst the more common folk. The current priesthood are believed to be holdovers from the very ‘battle shamans’ that gave life to these stone giants. Early shamans were thought to be comprised of powerful mentalists from an ancient unknown species that once dominated the planet, though over time as faith shifted and new practices were implemented, the ability to waken the stones was entirely lost.


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The mystic Corasin Temples reside on top of a spring at the base of the Abolase Mountains. No one can explain how the Temples float, or how the falls were created to flow through the structures, as the technology was forgotten when the original designers vanished. Once home to the same telekinetic shamans who could make stone men walk, the Corasin Temples are filled with indecipherable ruins carved into the walls from these early men. Rumor has it, that these may be key to the discovery of an ancient relic that was buried beneath the temple from centuries before, but, explorer beware...many who have attempted to crack the code have gone insane.


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Over six square miles of deep elder wood whose trees defy belief. The trees have pale ivory bark with golden leaves, while bushes of blood red scatter the floor, making everything appear to be washed in blood. This holy site has deep ties to the Lupine of Islimore and it is said that anywhere the Lupine thrive, so too will follow a Wolfswood, as long as the gods give their blessing.


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  • Native Species: Lupine
  • Immigrated Species: Humans
  • Population: Moderate
  • Demographics:
90% Human
5% Lupine
5% Other

  • Primary Languages:
Galactic Basic, Ismorian, Wufi
  • Culture:
Focus on Family, religion, somewhat oppressed, men hold all major roles of importance, strong discrimination against non-human species, wealth trickles down like a pyramid.
Superstitions:
Spotting a raven while the sun sets is an omen of death.
Amulets that have been blessed by royalty, are thought to bring healing.
Killing a Monarch is the darkest of all sins, those who do so, curse themselves to a fate far worse than death.

The People:

Fashions:

Religions:

There are two different types of religion on Islimore. The most prominent is the religion of The Fayth - a bastardized version of the Pagan Lupine religion, practiced by the followers of the prophet Olinae. The Fayth is largely responsible for the eradication of the planet’s native species.

The Fayth

Beliefs:

  • Practitioners believe in, and worship many gods. In this case, they worship seven major gods and countless lesser. The seven major gods represent different aspects of life and morality, and are constantly in conflict, even though they were all once one being called the Great Spirit. It is thought that the Great Spirit brought their worlds out of chaos. Night and day. The heaven, and earth. Afterward, the Great Spirit chose to separate into several different gods, dividing power among them, but giving the most to the Father and Mother, who protect the realm of mortals.
  • The Father:
Represents Justice, Truth, and Authority. The Father serves as ruler of the gods, and is said to be the one who dispenses true justice in life. Each circumstance is simply his will and ruling for sins committed and should be welcomed as right ruling.
  • The Mother:
Represents Compassion, Passion, and Abundance. Where The Father seeks to make right judgments, The Mother embodies compassion and mercy. Those who do not get what they do not deserve praise The Mother for turning away the wrath and justice of The Father. She also gives birth to a person’s passions and promotes pursuing them no matter the cost.

  • The Daughter:
Embodies Love, Innocence, and Beauty. Untouched and unknowing of physical intimacy, her love is an innocent love, the kind that makes lovers love for a lifetime. Those who are blessed with beauty have been touched by her. She is often depicted by an innocent child.

  • The Lightbearer
Wisdom, Intellect, and Intuition are the gifts of The Lightbearer, son of the Father. His aim is not only to see that his father’s will is carried out, but that it is tempered by wisdom. The wisest of men and women learn from the sayings of The Son, his teachings being both practical and philosophical in nature. He embodies the practice of wisdom and academics and is often portrayed by an owl. He and the Shadow are in constant conflict with one and other.

  • The Shadow:
Represents all things dark in the world. Death, Loss, and Destruction are her realm. There are few who pay tribute to her, but she is a seductress and had trapped the hearts of a few. She commands an army of the dead, and they do her bidding. As the younger sister of the Father, those who are out of favor with him when they cross over belong to The Shadow. She thrives off the destructive nature of mankind. The more war and death, the more powerful she is. The only one who can temper her is the Lightbearer. The two are locked in eternal conflict.

  • The Builder:
Ambition wealth and success are the traits of the builder. Every great society is full of those whose ambition has led the way in some great part. There are those who worship the builder by doing good, and those who worship by doing wicked. The builder has no sense of morality, any kind of ambition comes from him. His image is a man wearing a golden leafed crown.

  • Warrior:
The Warrior represents War, Safety, and Security. His symbol is the spear and shield. His worship takes form in many ways, games of war are his way. His worshipers see him as a grand General that is ready to defeat and defend their kingdoms and livelihood. His temples are the grand arenas of each kingdom where the games are fought.

Practices

Worship

Practitioners attend morning worship each week in the Temple, they are told that the Gods dwell temporarily among them during this time. Ceremonies are carried out through Monks. Some of these may include the pouring of oils on altars in accompaniment of prayers and rites. Members believe this builds a divine connection between them and the Gods, helping them to achieve certain goals and live better after-lives.

Holy Days
Holy days are important holidays and celebrated by the people of Islimore everywhere. Religious rites are performed on these days, and business is suspended. The most important holidays are contained in the Arion Feralia. One of the most important Holy Days is Percalia, which is celebrated by offering a ritual sacrifice and praying to the Father and Mother to avert any evil and ill intent of the Shadow.

The Arion Feralia
The Arion Feralia is an eight-book poem written by a Caelestal prophet, Olinar, sometime in 2 BBY. The Arion Feralia is a series of eye-witness accounts and interviews by the prophet with faith deities, who explain the origins of their holidays and customs - often with multiple etiologies. Though Arion mentioned that he had written eight books, four of them went missing during the fall of Caelestos, with several of the known books missing verses.

Trial by Ordeal
Prophets play a small role in regular judicial verdicts, simply there to offer prayers and swear in the accused under the truth of the Gods.
Trial by ordeal is considered the judgment of the Gods and is based on the premise that the Gods will help the accused innocent by performing a miracle on the accused's behalf. For those who ask for trial by ordeal, it is the responsibility of the High Prophets to take the accused and subject them to painful and unpleasant tests, that may result in death, to prove their innocence. Those of Noble birth can ask for 'Champions' to act on their behalf. If a champion loses, then the party of the losing champion is sentenced to death either through beheading or hanging.

Wager of Battle
Like trial by ordeal, wager of battle is also considered the judgment of the Gods and is presided over by two High Prophets. Wager of battle is a fight to the death, and if the accuser wins, they are declared innocent in the eyes of Gods and men. Like trial by ordeal, those of Noble birth can ask for a 'champion', but the participant must be willing. Buying champions, is not allowed.

The Primary Order
The Primary Order defines proper belief and ritual, and appoints local prophets and monks, seeing to their education. Monks can marry, but prophets cannot. Occasionally, women are chosen to serve in the Order, but under a strict set of circumstances and laws. Each local community has one prophet from The Primary Order, and usually one monk. Prophets have taken monastic oaths and often listen to problems, act as mediators for conflicts between the Gods and men, and give help to the needy. Monks lead practitioners in meditation and prayer. Both types of clergy answer to the wider Prophet Council, whose twenty-one members are elected.

Prophets
The prophets are thought to be Godly spirits, or children of the Gods, who have chosen human vessels of the most devout to host them while they walk amongst the men of Islimore. Prophets are generally Force Sensitive and known to dress in long, white robes with red and gold accouterments.

High Prophets
These are the chief prophets among The Primary Order and hold the most important position in the fayth. Members are elected to office to become part of the twenty-one members of the Council. High Prophets do not get a vote in the matter.

Responsibilities In Society

  1. Ensure the peace of the Gods, overseeing the consecration of all temples, sacred places, and objects dedicated to the Gods.
  2. Administer laws relating to marriage, burials, and the worship of the Gods.
  3. Regulate public morals and punish offending parties.
Marriage Customs

Betrothals

Men and Women are considered eligible for marriage anytime after the age of eighteen, but may be betrothed or promised before then. A Father typically chooses and make arrangements for his daughter's marriage, including the size of the dowry. It is rare that someone marries for love, as family bloodlines and wealth are usually considered more important, especially among nobility.

Marriage Ceremony
Marriages are religious ceremonies that typically take place in the temple of the Daughter, and are presided over by the high prophet who prays over the would be husband and wife to invoke the blessings of the Gods. This is followed by a handfasting ceremony with vows and oaths, which would typically be some variance of the following:


‘In accordance to the Gods holy ordinance,
I bind myself to you of my own free will and desire, with a bond that cannot be broken.
I posses you and you posses me, wholly and completely.
In this life and beyond.’
The ceremony is followed by a feast with friends and family.

Consummation Ceremony
The consummation ceremony is perhaps one of the most important traditions on the night of a wedding. First, the priest prays over and sanctifies the wedding bed to bless them with many children, while the newlywed couple might prepare themselves by drinking a spiced wine. The King or Lord will then escort the bride and groom to their chambers along with the other Lords to witness the consummation, drawing the curtains to give them some privacy but, ensuring the validity of the marriage contract. Women are expected to be virgins on their first wedding night, for the sake of legitimacy of the children she will eventually bare for her husband.

Legality, Divorce, and Annulment
Without the consummation of a wedding, a union can be annulled and the bride is considered to be no man's wife, making her free to remarry. Other grounds for divorce include previous wedding contracts of one or both parties, or using force and fear to obtain consent. Divorce is a very rare occurrence, mostly due to a lack of sufficient evidence to prove their case. In some instances, man and wife may choose to live separately, rather than go through the legalities of obtaining a divorce. Kings, however, hold the legal right to set aside their wives, or even choose to marry multiple wives, and polygamy has been a common practice in the Blackmoore dynasty. If for nothing more than to secure the loyalty of their subjects.

Death Rites
Islimore funerals signify the passage between the states of death and life. Tradition and ceremony are very important in the burial process, to keep malicious spirits from the netherworld from being sent into the world by The Shadow. Generally, there are five parts to a funeral: Preparation, burial, vigil, feast, and commemoration.

Preparation
When someone from a noble family dies, they are washed, put in their finest clothes, and crowned if they are were a member of the royal family in the line of succession. The bodies are then laid out on an ornate table and prayed over while incense is burned. They remain on the table for eight days, to ensure the spirit has had time to leave the body and cross over to the afterlife. If not left for the full eight days, the spirit is thrown into the Netherworld and cursed to wander.

Vigil
At the vigil, members of the faith will keep watch over the family, praying to the Warrior and Mother to give surviving relatives strength, and mercy. During this time, the deceased might be remembered through songs and stories of great deeds and a eulogy is typically read.

Burial and Procession
The conclusion of the funeral rite and final act in caring for the deceased. If part of a noble family, they are taken to a catacomb and buried with their ancestors - while peasants are typically burned on a pyre or thrown into a burial pit outside the city walls.

Feast
The feast that follows the burial and procession is a way to bring the family back together as a comfort. Cultural foods, wine, and the deceased's favorite dishes may be served.

Commemoration
Once a body is buried or burned, the deceased must continue to be remembered, and certain days are set apart each year to remember loved ones and honor ancestors.

Names of the Month

  • Abadius
  • Calistril
  • Pharsat
  • Gozran
  • Desnus
  • Sarenith
  • Erastus
  • Arodus
  • Rova
  • Lamashan
  • Neth
  • Kuthona
Days of the Week
  • Moonday
  • Toliday
  • Wealday
  • Oathday
  • Fireday
  • Starday
  • Sunday
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  • Government: Absolute Monarchy
  • Affiliation: N/A
  • Wealth: High
  • Stability: Medium
  • [ Low, Medium, High. Are there major issues causing unrest? Is this a planet of chaos or one of peaceful law abiding citizens? Is it dangerous for travelers to visit or are you safe as an outsider? Describe the general feel and theme of any overarching government or rulers/leaders in this city. ]
  • Freedom & Oppression: Oppressive rule.
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  • Military: [ Describe the military capabilities of this planet. Is it completely demilitarized? A fortress world complete with heavy defenses? A space-faring world with a substantial navy? Is it a hive of scum and villainy with no discernible defense structure other than what it's inhabitants have to offer? Or maybe due to low tech the people here are still in the bronze age. ]
  • Technology: [ A description of how technologically advanced the planet is relative to the galaxy. If there is nothing of note, simply put ‘Galactic Standard’. ]
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[ Include a history of the planet here. Be sure to cover the following information:
How was the planet discovered? How was planet settled? When was it settled? Why was it settled? What major events specific to the planet helped shape its inhabitants to what they are today? If there is a Nexus, how did it come about and how did it influence the history of the planet?


 
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Ylla Caeli'runa

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Fury of Aerðs Fury of Aerðs

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