Star Wars Roleplay: Chaos

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Junction Iron Remembers || COV/SO Junction of Resource Hex & F'Tral


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The Storyfire is lit.

Iron remembers and will now forge its legend.


The Sith Order's grip on the Seswenna sector has become a chokehold. The foundries that once fueled the prosperity of the Outer Rim now churn out engines of war for the Dark Side, while the people of Seswenna toil under the shadow of the Sith Imperial government.

But the Iron Covenant does not see victims, they see potential. The Mandalorians of Kestri launch a multi-pronged raid on Seswenna after some of the members did some recon on the planet.

The Iron Covenant's objective is multi-fold: to liberate the industrial labour in order to bolster Mandalorian ranks, seize the high-grade raw materials required for the construction of the Mythos Fleet, and extract data to cripple Sith operations and advance the Iron Covenant's push on Sith space.

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Suggested for Duels and Warposting

Iron Covenant Goal: Liberate the workers and Sabotage Sith Production.

The Sith have terrorised the manufacturing district, forcing the industrial labour to work under horrible conditions. Iron Covenant ground forces must infiltrate the district, disable the ray-shielded perimeters, and ship the people off-world. Damage and destruction to the Seswennan factories is deliberately encouraged. Nothing is sacred. Liberate the oppressed and cripple the Sith’s manufacturing sector in one blow.

Sith Order Goal: Establish Sith and Military superiority and squelch the Mandalorian bug.

The Mandalorian attack had come from a direction not easily suspected and they clearly don't belong to the Mandalorian Empire, but we are not caught with our pants down either. Balk these Mandalorian ground forces within the district and show them the might of the Sith once more. Keep the workers where they are and make sure our security measures remain in place.


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Suggested for Fleeters and Dogfighters

Iron Covenant Goal: Break the Blockade and Secure the Extraction Corridor.

The Sith Order maintains a planetary fleet and they have orbit. Our early ships managed to drop our people and their gear in but they, the resources and the workers need to get back out. The Mythos fleet, led by the earlier vessels, must punch a hole in the Sith formation and hold the corridor to ensure extraction and air support. Show them the Mandalorian fire.

Sith Order Goal: Maintain orbital superiority with overwhelming firepower.

The Mandalorians may have caught the fleet unawares with their surprise attack, but our ships recovered very quickly - they had barely managed . Maintain our blockade - ensure those ground forces don't get back out - and show this Mandalorian fleet who has the true naval superiority. They have been crippled before by our kind - remind them what happens when you challenge the Sith might.


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Suggested for Duels and Infiltrators/Saboteurs

Iron Covenant Goal: Data Extraction and Assassination.

While the battle rages in the streets and the stars, small elite teams must scale the Governor's Spire. The Sith hold encrypted star charts and resource caches that are vital to the Mythos Fleet expedition. Extract any data that can be used to further the Mythos Fleet’s crusade against the Sith. Take out any officials on the way - the only good Dar'jetti is a dead one.


Sith Order Goal: Intercept the infiltrating Mandalorians and destroy them.

Mandalorians are breaching the Governor's Spire - this can be unfortunate if they are successful. This will be a Sith Lord's time to shine. Show these bucketheads that there's no hope in challenging the might of the Sith. Prevent them from reaching any data or target by erasing them from the Galaxy. Bring the Dark Side down on them in spades. ​


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TAG: Lirka Ka Lirka Ka
Equipment: Modern-equivalent DC-15A Blaster Rifle; Greatbeskad; Old Crusader Beskar’gam; Wrist Launchers; Jetpack
Obj. I

The street lay quiet beside the low factory building, and at first there was only a dull muttering from within: shouts carried through walls and the flat crack of blaster fire and the muffled thump of grenades. It came and went, then gathered again, swelling like something held too long under strain, until the air itself had to give way.

Then the factory burst open and flame rose in a great column, and the shock of it ran down the street, breaking glass and throwing metal and dust out into the open and the noise of it, the shouting, the firing, the heavy thuds of bodies striking ground, spilled out all at once.

From the smoke and fire the Mandalorians came quickly, fanning out for new plunder. Darion of Myrkr came out of the flames last. He walked through the fire as others followed close at his sides. They were young, as he was young, but his recent exploits had placed their command in his hands.

His kin had come for what could be taken. Metal and fuel and laborers, it was all good for the Covenant. But Darion did not think on these things. They held no weight with him.

He wanted the fight itself.

He wanted a Sith.

"Onto the next," he said, disinterested.
 

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VORNSKR
ORBIT | SESWENNA
ALLIES: Romul Saxon Romul Saxon | Kjartan Hammer-Hand Kjartan Hammer-Hand | Signy Bralor Signy Bralor | COV
ENEMIES: SO
ENGAGING: Seela Leini Seela Leini
GEAR: In bio
-Oya'kar - Flagship (100%/100%)

-4x Gratiir-Cruisers
--Anarchy - 100%/100%
--Wolf - 100%/100%
--Cyclone - 100%/100%
--Twilight - 100%/100%


-6x Aranar-Frigates
--Leviathan - 100%/100%
--Nexus- 100%/100%
--Vigilant - 100%/100%
--Manticore - 100%/100%
--Reaver - 100%/100%
--Slayer - 100%/100%


-6x Ram'or-Corvettes
--Venom - 100%/100%
--Kraken- 100%/100%
--Trident - 100%/100%
--Assassin - 100%/100%
--Invictus - 100%/100%
--Falcon - 100%/100%

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7EMPEST


"Give them the old one-two! We need to get more ships down there!"

"Yes, Alor." said Varon Awaud, her second-in-command on the bridge. His hands flew over the controls before he relayed the command to the gun-crews.

Moments later, the Oya'kar's Ions let loose on the blockade that had pulled rank, shortly followed by the Railguns to deal the punch to the enemy hulls, coupled with the usual turbolaser fire.

"Have Jet ready his squadron of Basilisks - I want them to deploy at a moment's notice." Seva started, turning to face Varon. " Also keep two of our cruisers back while sending the other two to help break that blockade with the corvettes. Arrange with our frigates to form defensive shield on the Heavy Line. We'll need them."
He nodded at her before relaying commands, keeping the Anarchy and the Wolf behind while the other two accompanied the speedy corvettes on assaulting the blockade from various angles.

The Mirialan looked at the blockade again, her mind racing through scenarios. This is merely the planetary defence fleet, yet it remained formidable, as was expected with the Sith. She suspected that she would have to loose the energy weapons sooner or later to really move them to get their people back out and before their shields really started taking a beating.

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In the Oya'kar's hangar, Jet Beroya was bustling to get the Basilisks deployed from their folded positions while his squadron of riders started gathering around him.

"We moving soon, Jet?" asked Freya Beroya, her helmet propped under her arm.
"Yeah, just got the orders to get ready. Alor wants us to deploy on her order. So go over your beasts' systems a final time and remain in the cockpits." Jet replied turning toward her and the rest of the group.
"Hell yeah! Aman has been wanting to get his claws on an enemy starfighter for a while now!" rejoiced David Awaud before darting off toward his basilisk who stood ready for him.

Before long, all eight of them were in their basilisks and awaiting their Alor's orders.​


 

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